370 строки
11 KiB
C#
370 строки
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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namespace Xamarin.Forms.Core.UnitTests
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{
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[TestFixture]
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public class VisualStateManagerTests
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{
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const string NormalStateName = "Normal";
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const string InvalidStateName = "Invalid";
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const string FocusedStateName = "Focused";
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const string DisabledStateName = "Disabled";
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const string CommonStatesName = "CommonStates";
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static VisualStateGroupList CreateTestStateGroups()
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{
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var stateGroups = new VisualStateGroupList();
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var visualStateGroup = new VisualStateGroup { Name = CommonStatesName };
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var normalState = new VisualState { Name = NormalStateName };
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var invalidState = new VisualState { Name = InvalidStateName };
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var focusedState = new VisualState { Name = FocusedStateName };
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var disabledState = new VisualState { Name = DisabledStateName };
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visualStateGroup.States.Add(normalState);
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visualStateGroup.States.Add(invalidState);
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visualStateGroup.States.Add(focusedState);
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visualStateGroup.States.Add(disabledState);
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stateGroups.Add(visualStateGroup);
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return stateGroups;
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}
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static VisualStateGroupList CreateStateGroupsWithoutNormalState()
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{
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var stateGroups = new VisualStateGroupList();
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var visualStateGroup = new VisualStateGroup { Name = CommonStatesName };
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var invalidState = new VisualState { Name = InvalidStateName };
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visualStateGroup.States.Add(invalidState);
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stateGroups.Add(visualStateGroup);
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return stateGroups;
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}
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[Test]
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public void InitialStateIsNormalIfAvailable()
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{
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var label1 = new Label();
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VisualStateManager.SetVisualStateGroups(label1, CreateTestStateGroups());
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var groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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}
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[Test]
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public void InitialStateIsNullIfNormalNotAvailable()
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{
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var label1 = new Label();
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VisualStateManager.SetVisualStateGroups(label1, CreateStateGroupsWithoutNormalState());
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var groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.Null(groups1[0].CurrentState);
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}
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[Test]
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public void VisualElementsStateGroupsAreDistinct()
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{
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var label1 = new Label();
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var label2 = new Label();
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VisualStateManager.SetVisualStateGroups(label1, CreateTestStateGroups());
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VisualStateManager.SetVisualStateGroups(label2, CreateTestStateGroups());
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var groups1 = VisualStateManager.GetVisualStateGroups(label1);
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var groups2 = VisualStateManager.GetVisualStateGroups(label2);
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Assert.AreNotSame(groups1, groups2);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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Assert.That(groups2[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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VisualStateManager.GoToState(label1, InvalidStateName);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(InvalidStateName));
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Assert.That(groups2[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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}
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[Test]
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public void VisualStateGroupsFromSettersAreDistinct()
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{
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var x = new Setter();
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x.Property = VisualStateManager.VisualStateGroupsProperty;
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x.Value = CreateTestStateGroups();
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var label1 = new Label();
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var label2 = new Label();
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x.Apply(label1);
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x.Apply(label2);
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var groups1 = VisualStateManager.GetVisualStateGroups(label1);
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var groups2 = VisualStateManager.GetVisualStateGroups(label2);
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Assert.NotNull(groups1);
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Assert.NotNull(groups2);
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Assert.AreNotSame(groups1, groups2);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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Assert.That(groups2[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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VisualStateManager.GoToState(label1, InvalidStateName);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(InvalidStateName));
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Assert.That(groups2[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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}
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[Test]
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public void ElementsDoNotHaveVisualStateGroupsCollectionByDefault()
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{
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var label1 = new Label();
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Assert.False(label1.HasVisualStateGroups());
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}
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[Test]
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public void StateNamesMustBeUniqueWithinGroup()
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{
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IList<VisualStateGroup> vsgs = CreateTestStateGroups();
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var duplicate = new VisualState { Name = NormalStateName };
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Assert.Throws<InvalidOperationException>(() => vsgs[0].States.Add(duplicate));
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}
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[Test]
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public void StateNamesMustBeUniqueWithinGroupList()
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{
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IList<VisualStateGroup> vsgs = CreateTestStateGroups();
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// Create and add a second VisualStateGroup
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var secondGroup = new VisualStateGroup { Name = "Foo" };
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vsgs.Add(secondGroup);
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// Create a VisualState with the same name as one in another group in this list
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var duplicate = new VisualState { Name = NormalStateName };
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Assert.Throws<InvalidOperationException>(() => secondGroup.States.Add(duplicate));
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}
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[Test]
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public void StateNamesMustBeUniqueWithinGroupListWhenAddingGroup()
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{
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IList<VisualStateGroup> vsgs = CreateTestStateGroups();
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// Create and add a second VisualStateGroup
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var secondGroup = new VisualStateGroup { Name = "Foo" };
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// Create a VisualState with the same name as one in another group in the list
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var duplicate = new VisualState { Name = NormalStateName };
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secondGroup.States.Add(duplicate);
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Assert.Throws<InvalidOperationException>(() => vsgs.Add(secondGroup));
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}
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[Test]
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public void GroupNamesMustBeUniqueWithinGroupList()
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{
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IList<VisualStateGroup> vsgs = CreateTestStateGroups();
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var secondGroup = new VisualStateGroup { Name = CommonStatesName };
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Assert.Throws<InvalidOperationException>(() => vsgs.Add(secondGroup));
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}
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[Test]
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public void StateNamesInGroupMayNotBeNull()
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{
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IList<VisualStateGroup> vsgs = CreateTestStateGroups();
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var nullStateName = new VisualState();
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Assert.Throws<InvalidOperationException>(() => vsgs[0].States.Add(nullStateName));
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}
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[Test]
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public void StateNamesInGroupMayNotBeEmpty()
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{
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IList<VisualStateGroup> vsgs = CreateTestStateGroups();
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var emptyStateName = new VisualState { Name = "" };
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Assert.Throws<InvalidOperationException>(() => vsgs[0].States.Add(emptyStateName));
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}
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[Test]
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public void VerifyVisualStateChanges()
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{
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var label1 = new Label();
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VisualStateManager.SetVisualStateGroups(label1, CreateTestStateGroups());
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var groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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label1.IsEnabled = false;
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groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(DisabledStateName));
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label1.SetValue(VisualElement.IsFocusedPropertyKey, true);
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groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(DisabledStateName));
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label1.IsEnabled = true;
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groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(FocusedStateName));
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label1.SetValue(VisualElement.IsFocusedPropertyKey, false);
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groups1 = VisualStateManager.GetVisualStateGroups(label1);
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Assert.That(groups1[0].CurrentState.Name, Is.EqualTo(NormalStateName));
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}
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[Test]
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public void VisualElementGoesToCorrectStateWhenAvailable()
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{
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var label = new Label();
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double targetBottomMargin = 1.5;
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var group = new VisualStateGroup();
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var list = new VisualStateGroupList();
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var normalState = new VisualState { Name = NormalStateName };
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normalState.Setters.Add(new Setter { Property = View.MarginBottomProperty, Value = targetBottomMargin });
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list.Add(group);
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group.States.Add(normalState);
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VisualStateManager.SetVisualStateGroups(label, list);
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Assert.That(label.Margin.Bottom, Is.EqualTo(targetBottomMargin));
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}
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[Test]
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public void VisualElementGoesToCorrectStateWhenAvailableFromSetter()
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{
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double targetBottomMargin = 1.5;
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var group = new VisualStateGroup();
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var list = new VisualStateGroupList();
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var normalState = new VisualState { Name = NormalStateName };
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normalState.Setters.Add(new Setter { Property = View.MarginBottomProperty, Value = targetBottomMargin });
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var x = new Setter
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{
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Property = VisualStateManager.VisualStateGroupsProperty,
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Value = list
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};
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list.Add(group);
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group.States.Add(normalState);
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var label1 = new Label();
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var label2 = new Label();
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x.Apply(label1);
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x.Apply(label2);
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Assert.That(label1.Margin.Bottom, Is.EqualTo(targetBottomMargin));
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Assert.That(label2.Margin.Bottom, Is.EqualTo(targetBottomMargin));
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}
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[Test]
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public void CanRemoveAStateAndAddANewStateWithTheSameName()
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{
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var stateGroups = new VisualStateGroupList();
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var visualStateGroup = new VisualStateGroup { Name = CommonStatesName };
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var normalState = new VisualState { Name = NormalStateName };
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var invalidState = new VisualState { Name = InvalidStateName };
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stateGroups.Add(visualStateGroup);
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visualStateGroup.States.Add(normalState);
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visualStateGroup.States.Add(invalidState);
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var name = visualStateGroup.States[0].Name;
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visualStateGroup.States.Remove(visualStateGroup.States[0]);
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visualStateGroup.States.Add(new VisualState { Name = name });
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}
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[Test]
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public void CanRemoveAGroupAndAddANewGroupWithTheSameName()
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{
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var stateGroups = new VisualStateGroupList();
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var visualStateGroup = new VisualStateGroup { Name = CommonStatesName };
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var secondVisualStateGroup = new VisualStateGroup { Name = "Whatevs" };
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var normalState = new VisualState { Name = NormalStateName };
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var invalidState = new VisualState { Name = InvalidStateName };
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stateGroups.Add(visualStateGroup);
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visualStateGroup.States.Add(normalState);
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visualStateGroup.States.Add(invalidState);
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stateGroups.Add(secondVisualStateGroup);
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var name = stateGroups[0].Name;
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stateGroups.Remove(stateGroups[0]);
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stateGroups.Add(new VisualStateGroup { Name = name });
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}
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[Test]
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[Explicit("This test was created to check performance characteristics; leaving it in because it may be useful again.")]
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[TestCase(1, 10)]
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[TestCase(1, 10000)]
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[TestCase(10, 100)]
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[TestCase(10, 10000)]
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public void ValidatePerformance(int groups, int states)
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{
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IList<VisualStateGroup> vsgs = new VisualStateGroupList();
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var groupList = new List<VisualStateGroup>();
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for (int n = 0; n < groups; n++)
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{
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groupList.Add(new VisualStateGroup { Name = n.ToString() });
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}
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var watch = new Stopwatch();
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watch.Start();
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foreach (var group in groupList)
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{
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vsgs.Add(group);
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}
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watch.Stop();
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double iterations = states;
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var random = new Random();
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for (int n = 0; n < iterations; n++)
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{
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var state = new VisualState { Name = n.ToString() };
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var group = groupList[random.Next(0, groups - 1)];
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watch.Start();
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group.States.Add(state);
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watch.Stop();
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}
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var average = watch.ElapsedMilliseconds / iterations;
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Debug.WriteLine($">>>>> VisualStateManagerTests ValidatePerformance: {watch.ElapsedMilliseconds}ms over {iterations} iterations; average of {average}ms");
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}
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}
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} |