This commit is contained in:
Javier Suárez 2021-07-04 18:09:39 +02:00
Родитель 95bb9798a1
Коммит e857774294
130 изменённых файлов: 21726 добавлений и 0 удалений

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31220.234
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Compatibility", "Compatibility\Compatibility\Compatibility.csproj", "{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Compatibility.WinUI", "Compatibility\Compatibility.WinUI\Compatibility.WinUI.csproj", "{BB4577D8-31BD-449A-988B-58F77C350A58}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}.Debug|Any CPU.Build.0 = Debug|Any CPU
{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}.Release|Any CPU.ActiveCfg = Release|Any CPU
{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}.Release|Any CPU.Build.0 = Release|Any CPU
{16921B03-2E99-4D30-9AB7-F0DF2B86DD44}.Release|Any CPU.Deploy.0 = Release|Any CPU
{BB4577D8-31BD-449A-988B-58F77C350A58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BB4577D8-31BD-449A-988B-58F77C350A58}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BB4577D8-31BD-449A-988B-58F77C350A58}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{BB4577D8-31BD-449A-988B-58F77C350A58}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BB4577D8-31BD-449A-988B-58F77C350A58}.Release|Any CPU.Build.0 = Release|Any CPU
{BB4577D8-31BD-449A-988B-58F77C350A58}.Release|Any CPU.Deploy.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {61F7FB11-1E47-470C-91E2-47F8143E1572}
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0-windows10.0.19041</TargetFrameworks>
<OutputType>WinExe</OutputType>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<SingleProject>true</SingleProject>
<RootNamespace>Compatibility</RootNamespace>
<!-- Required - Enable Single Project for WinUI -->
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
<WindowsPackageType>MSIX</WindowsPackageType>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiImage
Include="..\Compatibility\Resources\appicon.svg"
Link="Resources\appicon.svg"
ForegroundFile="..\Compatibility\Resources\appiconfg.svg"
IsAppIcon="true"
Color="#512BD4" />
<!-- Splash Screen -->
<MauiSplashScreen
Include="..\Compatibility\Resources\appiconfg.svg"
Link="Resources\appiconfg.svg"
Color="#512BD4" />
<!-- Images -->
<MauiImage
Include="..\Compatibility\Resources\Images\*"
Link="Resources\Images\%(Filename)%(Extension)" />
<!-- Custom Fonts -->
<MauiFont
Include="..\Compatibility\Resources\Fonts\*"
Link="Resources\Fonts\%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<Compile
Include="..\Compatibility\**\*.cs"
Exclude="..\Compatibility\bin\**;..\Compatibility\obj\**;..\Compatibility\Android\**;..\Compatibility\iOS\**;..\Compatibility\MacCatalyst\**"
Link="%(RecursiveDir)%(Filename)%(Extension)"/>
<MauiXaml
Include="..\Compatibility\**\*.xaml"
Exclude="..\Compatibility\bin\**;..\Compatibility\obj\**"
Link="%(RecursiveDir)%(FileName)%(Extension)" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Maui" Version="6.0.100-preview.5.794" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.ProjectReunion" Version="0.8.0-preview" />
<PackageReference Include="Microsoft.ProjectReunion.Foundation" Version="0.8.0-preview" />
<PackageReference Include="Microsoft.ProjectReunion.WinUI" Version="0.8.0-preview" />
<FrameworkReference Update="Microsoft.Windows.SDK.NET.Ref" RuntimeFrameworkVersion="10.0.19041.16" />
<FrameworkReference Update="Microsoft.Windows.SDK.NET.Ref" TargetingPackVersion="10.0.19041.16" />
</ItemGroup>
</Project>

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{
"profiles": {
"Compatibility.WinUI": {
"commandName": "AppContainer"
}
}
}

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<local:MiddleApp
x:Class="Compatibility.WinUI.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Compatibility.WinUI">
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<!-- Other merged dictionaries here -->
</ResourceDictionary.MergedDictionaries>
<!-- Other app resources here -->
</ResourceDictionary>
</Application.Resources>
</local:MiddleApp>

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using Microsoft.Maui;
using Microsoft.UI.Xaml;
using Windows.ApplicationModel;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace Compatibility.WinUI
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
public partial class App : MiddleApp
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
}
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
base.OnLaunched(args);
Microsoft.Maui.Essentials.Platform.OnLaunched(args);
}
}
public class MiddleApp : MauiWinUIApplication<Startup>
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap rescap">
<Identity
Name="8F49C955-2D6B-4A47-A0AD-195DCBB35F01"
Publisher="CN=User Name"
Version="1.0.0.0" />
<Properties>
<DisplayName>Compatibility</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>Assets\appiconStoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$">
<uap:VisualElements
DisplayName="Compatibility"
Description="Compatibility"
BackgroundColor="transparent"
Square150x150Logo="Assets\appiconMediumTile.png"
Square44x44Logo="Assets\appiconLogo.png">
<uap:DefaultTile
Wide310x150Logo="Assets\appiconWideTile.png"
Square71x71Logo="Assets\appiconSmallTile.png"
Square310x310Logo="Assets\appiconLargeTile.png"
ShortName="Compatibility">
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo"/>
<uap:ShowOn Tile="wide310x150Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile >
<uap:SplashScreen Image="Assets\appiconfgSplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>

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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="Compatibility.WinUI.app"/>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<!-- The combination of below two tags have the following effect:
1) Per-Monitor for >= Windows 10 Anniversary Update
2) System < Windows 10 Anniversary Update
-->
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/PM</dpiAware>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
</windowsSettings>
</application>
</assembly>

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DOTNET_MODIFIABLE_ASSEMBLIES=Debug

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="30" />
<application android:allowBackup="true" android:icon="@mipmap/appicon" android:roundIcon="@mipmap/appicon_round" android:supportsRtl="true"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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using Android.Content;
using Compatibility;
using Compatibility.Droid.Renderers;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Controls.Compatibility;
using Microsoft.Maui.Controls.Compatibility.Platform.Android;
[assembly: ExportRenderer(typeof(CustomEntry), typeof(CustomEntryRenderer))]
namespace Compatibility.Droid.Renderers
{
public class CustomEntryRenderer : EntryRenderer
{
public CustomEntryRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.SetBackgroundColor(global::Android.Graphics.Color.LightGreen);
}
}
}
}

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using Android.App;
using Android.Content.PM;
using Microsoft.Maui;
namespace Compatibility
{
[Activity(Theme = "@style/Maui.SplashTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize)]
public class MainActivity : MauiAppCompatActivity
{
}
}

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using System;
using Android.App;
using Android.Runtime;
using Microsoft.Maui;
namespace Compatibility
{
[Application]
public class MainApplication : MauiApplication<Startup>
{
public MainApplication(IntPtr handle, JniHandleOwnership ownership)
: base(handle, ownership)
{
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#512BD4</color>
<color name="colorPrimaryDark">#2B0B98</color>
<color name="colorAccent">#2B0B98</color>
</resources>

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<?xml version="1.0" encoding="UTF-8"?>
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="AppTheme.NoActionBar">
<item name="windowActionBar">false</item>
<item name="windowNoTitle">true</item>
</style>
<style name="AppTheme.AppBarOverlay" parent="ThemeOverlay.AppCompat.Dark.ActionBar" />
<style name="AppTheme.PopupOverlay" parent="ThemeOverlay.AppCompat.Light" />
</resources>

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<Application
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:Compatibility"
x:Class="Compatibility.App">
</Application>

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using Microsoft.Maui;
using Microsoft.Maui.Controls;
using Microsoft.Maui.Controls.PlatformConfiguration.WindowsSpecific;
using Application = Microsoft.Maui.Controls.Application;
namespace Compatibility
{
public partial class App : Application
{
public App()
{
InitializeComponent();
}
protected override IWindow CreateWindow(IActivationState activationState)
{
this.On<Microsoft.Maui.Controls.PlatformConfiguration.Windows>()
.SetImageDirectory("Assets");
return new Microsoft.Maui.Controls.Window(new MainPage());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<!-- iOS, Android, MacCatalyst -->
<TargetFrameworks>net6.0-ios;net6.0-android;net6.0-maccatalyst</TargetFrameworks>
<OutputType>Exe</OutputType>
<SingleProject>true</SingleProject>
<RootNamespace>Compatibility</RootNamespace>
<!-- Display name -->
<ApplicationTitle>Compatibility</ApplicationTitle>
<!-- App Identifier -->
<ApplicationId>com.companyname.Compatibility</ApplicationId>
<!-- Versions -->
<ApplicationVersion>1.0</ApplicationVersion>
<AndroidVersionCode>1</AndroidVersionCode>
</PropertyGroup>
<ItemGroup>
<!-- App Icon -->
<MauiImage Include="Resources\appicon.svg" ForegroundFile="Resources\appiconfg.svg" IsAppIcon="true" Color="#512BD4" />
<!-- Splash Screen -->
<MauiSplashScreen Include="Resources\appiconfg.svg" Color="#512BD4" />
<!-- Images -->
<MauiImage Include="Resources\Images\*" />
<!-- Custom Fonts -->
<MauiFont Include="Resources\Fonts\*" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Maui" Version="6.0.100-preview.5.794" />
</ItemGroup>
<PropertyGroup>
<InvariantGlobalization Condition="$(TargetFramework.Contains('-maccatalyst'))">true</InvariantGlobalization>
<RuntimeIdentifier Condition="$(TargetFramework.Contains('-ios'))">iossimulator-x64</RuntimeIdentifier>
<RuntimeIdentifier Condition="$(TargetFramework.Contains('-maccatalyst'))">maccatalyst-x64</RuntimeIdentifier>
<UseInterpreter Condition="$(TargetFramework.Contains('-android'))">True</UseInterpreter>
</PropertyGroup>
<ItemGroup Condition="$(TargetFramework.Contains('-android'))">
<AndroidEnvironment Include="Android\AndroidEnvironment.txt" />
</ItemGroup>
</Project>

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using Microsoft.Maui.Controls;
namespace Compatibility
{
public class CustomEntry : Entry
{
}
}

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using Foundation;
using Microsoft.Maui;
namespace Compatibility
{
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate<Startup>
{
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSMinimumSystemVersion</key>
<string>10.15</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

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using UIKit;
namespace Compatibility
{
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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<ContentPage
xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="Compatibility.MainPage"
xmlns:renderers="clr-namespace:Compatibility"
Title="Compatibility">
<StackLayout>
<renderers:CustomEntry />
</StackLayout>
</ContentPage>

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using System;
using Microsoft.Maui.Controls;
namespace Compatibility
{
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
}
}
}

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</radialGradient>
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</radialGradient>
</defs>
</svg>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg">
<rect x="0" y="0" width="456" height="456" fill="#512BD4" />
</svg>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="456" height="456" viewBox="0 0 456 456" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
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</svg>

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using Microsoft.Maui;
using Microsoft.Maui.Hosting;
using Microsoft.Maui.Controls.Hosting;
using Microsoft.Maui.Controls.Compatibility;
namespace Compatibility
{
public class Startup : IStartup
{
public void Configure(IAppHostBuilder appBuilder)
{
appBuilder
.UseMauiApp<App>()
.ConfigureMauiHandlers(handlers =>
{
#if __ANDROID__
handlers.AddCompatibilityRenderer(typeof(CustomEntry), typeof(Droid.Renderers.CustomEntryRenderer));
#endif
})
.ConfigureFonts(fonts =>
{
fonts.AddFont("OpenSans-Regular.ttf", "OpenSansRegular");
});
}
}
}

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@ -0,0 +1,10 @@
using Foundation;
using Microsoft.Maui;
namespace Compatibility
{
[Register("AppDelegate")]
public class AppDelegate : MauiUIApplicationDelegate<Startup>
{
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>10.3.4</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/appicon.appiconset</string>
</dict>
</plist>

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@ -0,0 +1,15 @@
using UIKit;
namespace Compatibility
{
public class Program
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="6214" systemVersion="14A314h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6207" />
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1" />
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner" />
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder" />
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text=" Copyright (c) 2017 " textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21" />
<fontDescription key="fontDescription" type="system" pointSize="17" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Sample.iOS" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines"
minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43" />
<fontDescription key="fontDescription" type="boldSystem" pointSize="36" />
<color key="textColor" cocoaTouchSystemColor="darkTextColor" />
<nil key="highlightedColor" />
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC" />
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk" />
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l" />
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0" />
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9" />
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g" />
</constraints>
<nil key="simulatedStatusBarMetrics" />
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics" />
<point key="canvasLocation" x="548" y="455" />
</view>
</objects>
</document>

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@ -0,0 +1,21 @@
<Project>
<PropertyGroup>
<!-- Required - Enable Launch Profiles for .NET 6 iOS/Android -->
<_KeepLaunchProfiles>true</_KeepLaunchProfiles>
</PropertyGroup>
<ItemGroup>
<!-- Required - Setup Single Project features -->
<ProjectCapability Include="MauiSingleProject" />
<!-- Optional - Enables a list of TFM's and device categories in the debug menu -->
<!-- This allows easily toggling of debug target TFM by selecting the platform -->
<!-- If removed, Top level debug targets show as a list of devices for the selected TFM -->
<ProjectCapability Include="XamarinStaticLaunchProfiles" />
</ItemGroup>
<!-- Required - Overwrite tasks that are not needed when multitargeting -->
<Target Name="ValidateWinUIPlatform" />
<Target Name="BinPlaceBootstrapDll" />
</Project>

0
Compatibility/README.md Normal file
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@ -0,0 +1,181 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31410.223
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Renderers.UWP", "Renderers\Renderers.UWP\Renderers.UWP.csproj", "{84DDE17B-895E-461C-BDBD-1F49D25518AF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Renderers.Android", "Renderers\Renderers.Android\Renderers.Android.csproj", "{87A02462-7F68-42D8-AD9A-1E7E4EC89293}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Renderers.iOS", "Renderers\Renderers.iOS\Renderers.iOS.csproj", "{CCB4D45A-9021-4703-94A2-D5A0C1A5A295}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Renderers", "Renderers\Renderers\Renderers.csproj", "{7E8484E8-7CFE-408F-9EC5-007A57BCC9E5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|iPhone = Debug|iPhone
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|Any CPU.ActiveCfg = Debug|x86
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|Any CPU.Build.0 = Debug|x86
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|Any CPU.Deploy.0 = Debug|x86
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|ARM.ActiveCfg = Debug|ARM
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|ARM.Build.0 = Debug|ARM
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|ARM.Deploy.0 = Debug|ARM
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|iPhone.ActiveCfg = Debug|x86
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|iPhone.Build.0 = Debug|x86
{84DDE17B-895E-461C-BDBD-1F49D25518AF}.Debug|iPhone.Deploy.0 = Debug|x86
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {55BA163B-6316-416C-9DB4-1DC9FF5C3809}
EndGlobalSection
EndGlobal

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@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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@ -0,0 +1,28 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.OS;
namespace Renderers.Droid
{
[Activity(Label = "Renderers", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation | ConfigChanges.UiMode | ConfigChanges.ScreenLayout | ConfigChanges.SmallestScreenSize )]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
LoadApplication(new App());
}
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
}
}

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.renderers">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="30" />
<application android:label="Renderers.Android" android:theme="@style/MainTheme"></application>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
</manifest>

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@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Renderers.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Renderers.Android")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{87A02462-7F68-42D8-AD9A-1E7E4EC89293}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TemplateGuid>{c9e5eea5-ca05-42a1-839b-61506e0a37df}</TemplateGuid>
<OutputType>Library</OutputType>
<RootNamespace>Renderers.Droid</RootNamespace>
<AssemblyName>Renderers.Android</AssemblyName>
<Deterministic>True</Deterministic>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v11.0</TargetFrameworkVersion>
<AndroidEnableSGenConcurrent>true</AndroidEnableSGenConcurrent>
<AndroidUseAapt2>true</AndroidUseAapt2>
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2012" />
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Renderers\CustomEntryRenderer.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\values\colors.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon.xml" />
<AndroidResource Include="Resources\mipmap-anydpi-v26\icon_round.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-hdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-mdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-mdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\launcher_foreground.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\icon.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\launcher_foreground.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\drawable\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Renderers\Renderers.csproj">
<Project>{9D0071CF-1601-4657-B5EA-965473621BDC}</Project>
<Name>Renderers</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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@ -0,0 +1,26 @@
using Android.Content;
using Renderers;
using Renderers.Droid.Renderers;
using Xamarin.Forms;
using Xamarin.Forms.Platform.Android;
[assembly: ExportRenderer(typeof(CustomEntry), typeof(CustomEntryRenderer))]
namespace Renderers.Droid.Renderers
{
public class CustomEntryRenderer : EntryRenderer
{
public CustomEntryRenderer(Context context) : base(context)
{
}
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.SetBackgroundColor(global::Android.Graphics.Color.LightGreen);
}
}
}
}

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@color/launcher_background" />
<foreground android:drawable="@mipmap/launcher_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="launcher_background">#FFFFFF</color>
<color name="colorPrimary">#3F51B5</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
</resources>

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<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
<!-- As of Xamarin.Forms 4.6 the theme has moved into the Forms binary -->
<!-- If you want to override anything you can do that here. -->
<!-- Underneath are a couple of entries to get you started. -->
<!-- Set theme colors from https://aka.ms/material-colors -->
<!-- colorPrimary is used for the default action bar background -->
<!--<item name="colorPrimary">#2196F3</item>-->
<!-- colorPrimaryDark is used for the status bar -->
<!--<item name="colorPrimaryDark">#1976D2</item>-->
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<!--<item name="colorAccent">#FF4081</item>-->
</style>
</resources>

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<Application
x:Class="Renderers.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Renderers.UWP">
</Application>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace Renderers.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
Xamarin.Forms.Forms.Init(e);
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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<forms:WindowsPage
x:Class="Renderers.UWP.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:forms="using:Xamarin.Forms.Platform.UWP"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Renderers.UWP"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
</Grid>
</forms:WindowsPage>

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace Renderers.UWP
{
public sealed partial class MainPage
{
public MainPage()
{
this.InitializeComponent();
LoadApplication(new Renderers.App());
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="9e7aee17-0a9d-46cb-8f27-fb3ecb1a86ba"
Publisher="CN=bdc9deca-e9b7-43ff-b611-d930967f39e7"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="ec0cc741-fd3e-485c-81be-68815c480690" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>Renderers.UWP</DisplayName>
<PublisherDisplayName>bdc9deca-e9b7-43ff-b611-d930967f39e7</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="Renderers.UWP.App">
<uap:VisualElements
DisplayName="Renderers.UWP"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="Renderers.UWP"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\LargeTile.png" Square71x71Logo="Assets\SmallTile.png">
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo" />
<uap:ShowOn Tile="wide310x150Logo" />
<uap:ShowOn Tile="square310x310Logo" />
</uap:ShowNameOnTiles>
</uap:DefaultTile>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Renderers.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Renderers.UWP")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at https://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{84DDE17B-895E-461C-BDBD-1F49D25518AF}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Renderers.UWP</RootNamespace>
<AssemblyName>Renderers.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.19041.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
<AppxBundlePlatforms>x86|x64|arm</AppxBundlePlatforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>portable</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>portable</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>portable</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.xaml.cs">
<DependentUpon>MainPage.xaml</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Renderers\CustomEntryRenderer.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="Assets\LargeTile.scale-100.png" />
<Content Include="Assets\LargeTile.scale-200.png" />
<Content Include="Assets\LargeTile.scale-400.png" />
<Content Include="Assets\SmallTile.scale-100.png" />
<Content Include="Assets\SmallTile.scale-200.png" />
<Content Include="Assets\SmallTile.scale-400.png" />
<Content Include="Assets\SplashScreen.scale-100.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-400.png" />
<Content Include="Assets\Square150x150Logo.scale-100.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-400.png" />
<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-16.png" />
<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-256.png" />
<Content Include="Assets\Square44x44Logo.altform-unplated_targetsize-48.png" />
<Content Include="Assets\Square44x44Logo.scale-100.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-400.png" />
<Content Include="Assets\Square44x44Logo.targetsize-16.png" />
<Content Include="Assets\Square44x44Logo.targetsize-256.png" />
<Content Include="Assets\Square44x44Logo.targetsize-48.png" />
<Content Include="Assets\StoreLogo.scale-100.png" />
<Content Include="Assets\StoreLogo.scale-200.png" />
<Content Include="Assets\StoreLogo.scale-400.png" />
<Content Include="Assets\Wide310x150Logo.scale-100.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
<Content Include="Assets\Wide310x150Logo.scale-400.png" />
<Content Include="Properties\Default.rd.xml" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainPage.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2012" />
<PackageReference Include="Microsoft.NETCore.UniversalWindowsPlatform" Version="6.2.12" />
<PackageReference Include="Xamarin.Essentials" Version="1.6.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Renderers\Renderers.csproj">
<Project>{9D0071CF-1601-4657-B5EA-965473621BDC}</Project>
<Name>Renderers</Name>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
</Project>

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@ -0,0 +1,22 @@
using Renderers;
using Renderers.UWP.Renderers;
using Windows.UI;
using Xamarin.Forms;
using Xamarin.Forms.Platform.UWP;
[assembly: ExportRenderer(typeof(CustomEntry), typeof(CustomEntryRenderer))]
namespace Renderers.UWP.Renderers
{
public class CustomEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.Background = new Windows.UI.Xaml.Media.SolidColorBrush(Colors.Red);
}
}
}
}

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace Renderers.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

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@ -0,0 +1,117 @@
{
"images": [
{
"scale": "2x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon40.png"
},
{
"scale": "3x",
"size": "20x20",
"idiom": "iphone",
"filename": "Icon60.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon58.png"
},
{
"scale": "3x",
"size": "29x29",
"idiom": "iphone",
"filename": "Icon87.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon80.png"
},
{
"scale": "3x",
"size": "40x40",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "2x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon120.png"
},
{
"scale": "3x",
"size": "60x60",
"idiom": "iphone",
"filename": "Icon180.png"
},
{
"scale": "1x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon20.png"
},
{
"scale": "2x",
"size": "20x20",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "1x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon29.png"
},
{
"scale": "2x",
"size": "29x29",
"idiom": "ipad",
"filename": "Icon58.png"
},
{
"scale": "1x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon40.png"
},
{
"scale": "2x",
"size": "40x40",
"idiom": "ipad",
"filename": "Icon80.png"
},
{
"scale": "1x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon76.png"
},
{
"scale": "2x",
"size": "76x76",
"idiom": "ipad",
"filename": "Icon152.png"
},
{
"scale": "2x",
"size": "83.5x83.5",
"idiom": "ipad",
"filename": "Icon167.png"
},
{
"scale": "1x",
"size": "1024x1024",
"idiom": "ios-marketing",
"filename": "Icon1024.png"
}
],
"properties": {},
"info": {
"version": 1,
"author": "xcode"
}
}

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