AirSim/MavLinkCom/mavlink/mavlink_conversions.h

214 строки
6.3 KiB
C

#pragma once
// clang-format off
#ifndef MAVLINK_NO_CONVERSION_HELPERS
/* enable math defines on Windows */
#ifdef _MSC_VER
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif
#endif
#include <math.h>
#ifndef M_PI_2
#define M_PI_2 ((float)asin(1))
#endif
/**
* @file mavlink_conversions.h
*
* These conversion functions follow the NASA rotation standards definition file
* available online.
*
* Their intent is to lower the barrier for MAVLink adopters to use gimbal-lock free
* (both rotation matrices, sometimes called DCM, and quaternions are gimbal-lock free)
* rotation representations. Euler angles (roll, pitch, yaw) will be phased out of the
* protocol as widely as possible.
*
* @author James Goppert
* @author Thomas Gubler <thomasgubler@gmail.com>
*/
/**
* Converts a quaternion to a rotation matrix
*
* @param quaternion a [w, x, y, z] ordered quaternion (null-rotation being 1 0 0 0)
* @param dcm a 3x3 rotation matrix
*/
MAVLINK_HELPER void mavlink_quaternion_to_dcm(const float quaternion[4], float dcm[3][3])
{
double a = (double)quaternion[0];
double b = (double)quaternion[1];
double c = (double)quaternion[2];
double d = (double)quaternion[3];
double aSq = a * a;
double bSq = b * b;
double cSq = c * c;
double dSq = d * d;
dcm[0][0] = aSq + bSq - cSq - dSq;
dcm[0][1] = 2 * (b * c - a * d);
dcm[0][2] = 2 * (a * c + b * d);
dcm[1][0] = 2 * (b * c + a * d);
dcm[1][1] = aSq - bSq + cSq - dSq;
dcm[1][2] = 2 * (c * d - a * b);
dcm[2][0] = 2 * (b * d - a * c);
dcm[2][1] = 2 * (a * b + c * d);
dcm[2][2] = aSq - bSq - cSq + dSq;
}
/**
* Converts a rotation matrix to euler angles
*
* @param dcm a 3x3 rotation matrix
* @param roll the roll angle in radians
* @param pitch the pitch angle in radians
* @param yaw the yaw angle in radians
*/
MAVLINK_HELPER void mavlink_dcm_to_euler(const float dcm[3][3], float* roll, float* pitch, float* yaw)
{
float phi, theta, psi;
theta = asinf(-dcm[2][0]);
if (fabsf(theta - (float)M_PI_2) < 1.0e-3f) {
phi = 0.0f;
psi = (atan2f(dcm[1][2] - dcm[0][1],
dcm[0][2] + dcm[1][1]) + phi);
} else if (fabsf(theta + (float)M_PI_2) < 1.0e-3f) {
phi = 0.0f;
psi = atan2f(dcm[1][2] - dcm[0][1],
dcm[0][2] + dcm[1][1] - phi);
} else {
phi = atan2f(dcm[2][1], dcm[2][2]);
psi = atan2f(dcm[1][0], dcm[0][0]);
}
*roll = phi;
*pitch = theta;
*yaw = psi;
}
/**
* Converts a quaternion to euler angles
*
* @param quaternion a [w, x, y, z] ordered quaternion (null-rotation being 1 0 0 0)
* @param roll the roll angle in radians
* @param pitch the pitch angle in radians
* @param yaw the yaw angle in radians
*/
MAVLINK_HELPER void mavlink_quaternion_to_euler(const float quaternion[4], float* roll, float* pitch, float* yaw)
{
float dcm[3][3];
mavlink_quaternion_to_dcm(quaternion, dcm);
mavlink_dcm_to_euler((const float(*)[3])dcm, roll, pitch, yaw);
}
/**
* Converts euler angles to a quaternion
*
* @param roll the roll angle in radians
* @param pitch the pitch angle in radians
* @param yaw the yaw angle in radians
* @param quaternion a [w, x, y, z] ordered quaternion (null-rotation being 1 0 0 0)
*/
MAVLINK_HELPER void mavlink_euler_to_quaternion(float roll, float pitch, float yaw, float quaternion[4])
{
float cosPhi_2 = cosf(roll / 2);
float sinPhi_2 = sinf(roll / 2);
float cosTheta_2 = cosf(pitch / 2);
float sinTheta_2 = sinf(pitch / 2);
float cosPsi_2 = cosf(yaw / 2);
float sinPsi_2 = sinf(yaw / 2);
quaternion[0] = (cosPhi_2 * cosTheta_2 * cosPsi_2 +
sinPhi_2 * sinTheta_2 * sinPsi_2);
quaternion[1] = (sinPhi_2 * cosTheta_2 * cosPsi_2 -
cosPhi_2 * sinTheta_2 * sinPsi_2);
quaternion[2] = (cosPhi_2 * sinTheta_2 * cosPsi_2 +
sinPhi_2 * cosTheta_2 * sinPsi_2);
quaternion[3] = (cosPhi_2 * cosTheta_2 * sinPsi_2 -
sinPhi_2 * sinTheta_2 * cosPsi_2);
}
/**
* Converts a rotation matrix to a quaternion
* Reference:
* - Shoemake, Quaternions,
* http://www.cs.ucr.edu/~vbz/resources/quatut.pdf
*
* @param dcm a 3x3 rotation matrix
* @param quaternion a [w, x, y, z] ordered quaternion (null-rotation being 1 0 0 0)
*/
MAVLINK_HELPER void mavlink_dcm_to_quaternion(const float dcm[3][3], float quaternion[4])
{
float tr = dcm[0][0] + dcm[1][1] + dcm[2][2];
if (tr > 0.0f) {
float s = sqrtf(tr + 1.0f);
quaternion[0] = s * 0.5f;
s = 0.5f / s;
quaternion[1] = (dcm[2][1] - dcm[1][2]) * s;
quaternion[2] = (dcm[0][2] - dcm[2][0]) * s;
quaternion[3] = (dcm[1][0] - dcm[0][1]) * s;
} else {
/* Find maximum diagonal element in dcm
* store index in dcm_i */
int dcm_i = 0;
int i;
for (i = 1; i < 3; i++) {
if (dcm[i][i] > dcm[dcm_i][dcm_i]) {
dcm_i = i;
}
}
int dcm_j = (dcm_i + 1) % 3;
int dcm_k = (dcm_i + 2) % 3;
float s = sqrtf((dcm[dcm_i][dcm_i] - dcm[dcm_j][dcm_j] -
dcm[dcm_k][dcm_k]) + 1.0f);
quaternion[dcm_i + 1] = s * 0.5f;
s = 0.5f / s;
quaternion[dcm_j + 1] = (dcm[dcm_i][dcm_j] + dcm[dcm_j][dcm_i]) * s;
quaternion[dcm_k + 1] = (dcm[dcm_k][dcm_i] + dcm[dcm_i][dcm_k]) * s;
quaternion[0] = (dcm[dcm_k][dcm_j] - dcm[dcm_j][dcm_k]) * s;
}
}
/**
* Converts euler angles to a rotation matrix
*
* @param roll the roll angle in radians
* @param pitch the pitch angle in radians
* @param yaw the yaw angle in radians
* @param dcm a 3x3 rotation matrix
*/
MAVLINK_HELPER void mavlink_euler_to_dcm(float roll, float pitch, float yaw, float dcm[3][3])
{
float cosPhi = cosf(roll);
float sinPhi = sinf(roll);
float cosThe = cosf(pitch);
float sinThe = sinf(pitch);
float cosPsi = cosf(yaw);
float sinPsi = sinf(yaw);
dcm[0][0] = cosThe * cosPsi;
dcm[0][1] = -cosPhi * sinPsi + sinPhi * sinThe * cosPsi;
dcm[0][2] = sinPhi * sinPsi + cosPhi * sinThe * cosPsi;
dcm[1][0] = cosThe * sinPsi;
dcm[1][1] = cosPhi * cosPsi + sinPhi * sinThe * sinPsi;
dcm[1][2] = -sinPhi * cosPsi + cosPhi * sinThe * sinPsi;
dcm[2][0] = -sinThe;
dcm[2][1] = sinPhi * cosThe;
dcm[2][2] = cosPhi * cosThe;
}
#endif // MAVLINK_NO_CONVERSION_HELPERS
// clang-format on