зеркало из https://github.com/microsoft/AirSim.git
90 строки
2.9 KiB
Bash
Executable File
90 строки
2.9 KiB
Bash
Executable File
#! /bin/bash
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SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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cd "$SCRIPT_DIR"
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set -e
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# update the rpclib git submodule
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git submodule update --init --recursive
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#!/bin/bash
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if [[ !(-f "/usr/bin/clang") || !(-f "/usr/bin/clang++") ]]; then
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echo "ERROR: clang++ 3.9 is necessary to compile AirSim and run it in Unreal"
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echo " please run : sudo apt-get install clang++-3.9"
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echo " followed by: sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-3.9 60 --slave /usr/bin/clang++ clang++ /usr/bin/clang++-3.9 "
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echo " We need to use clang because the Unreal Engine is built with clang as well and"
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echo " there are some symbol inconsistencies in the C++ library with regard to C++11"
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echo " (see GCC Dual ABI: # https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html)"
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exit 1
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fi
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export CC=/usr/bin/clang
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export CXX=/usr/bin/clang++
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if [[ ! -d "$EIGEN_ROOT" ]]; then
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if [[ ! -d eigen ]]; then
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echo "downloading eigen..."
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wget http://bitbucket.org/eigen/eigen/get/3.3.2.zip
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unzip 3.3.2.zip -d eigen
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pushd eigen
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mv eigen* eigen3
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echo "3.3.2" > version
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popd &>/dev/null
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rm 3.3.2.zip
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fi
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export EIGEN_ROOT="$(pwd)/eigen"
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fi
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build_dir=build_debug
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echo "putting build in build_debug folder, to clean, just delete the directory..."
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# this ensures the cmake files will be built in our $build_dir instead.
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if [[ -f "./cmake/CMakeCache.txt" ]]; then
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rm "./cmake/CMakeCache.txt"
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fi
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if [[ -d "./cmake/CMakeFiles" ]]; then
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rm -rf "./cmake/CMakeFiles"
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fi
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if [[ ! -d $build_dir ]]; then
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mkdir -p $build_dir
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pushd $build_dir
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cmake ../cmake -DCMAKE_BUILD_TYPE=Debug \
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|| (cd .. && rm -r $build_dir && exit 1)
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popd &>/dev/null
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fi
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pushd $build_dir
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# final linking of the binaries can fail due to a missing libc++abi library
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# (happens on Fedora, see https://bugzilla.redhat.com/show_bug.cgi?id=1332306).
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# So we only build the libraries here for now
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make
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popd &>/dev/null
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mkdir -p AirLib/lib/x64/Debug
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mkdir -p AirLib/deps/rpclib/lib
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mkdir -p AirLib/deps/MavLinkCom/lib
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cp $build_dir/output/lib/libAirLib.a AirLib/lib
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cp $build_dir/output/lib/libMavLinkCom.a AirLib/deps/MavLinkCom/lib
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cp $build_dir/output/lib/libAirSim-rpclib.a AirLib/deps/rpclib/lib/librpc.a
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rsync -a --delete $build_dir/output/lib/ AirLib/lib/x64/Debug
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rsync -a --delete external/rpclib/include AirLib/deps/rpclib
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rsync -a --delete MavLinkCom/include AirLib/deps/MavLinkCom
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rsync -a --delete AirLib Unreal/Plugins/AirSim/Source
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echo ""
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echo "============================================================"
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echo "Now copy the Unreal/Plugins directory to the Unreal project:"
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echo "rsync -t -r Unreal/plugins <unreal project_root>"
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echo " (<unreal project_root> contains a file named <project>.uproject)"
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echo "============================================================"
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echo "And do (required for building the Unreal plugin):"
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echo "export EIGEN_ROOT=\"$EIGEN_ROOT\""
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