Update references to depthengine to version 2.0
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f04baac66a
Коммит
a28dcf52cd
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@ -273,11 +273,11 @@ jobs:
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- powershell: |
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- powershell: |
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if ("$(BuildGenerator)" -eq "Ninja")
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if ("$(BuildGenerator)" -eq "Ninja")
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{
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{
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IF(-Not (Test-Path "$(Build.BinariesDirectory)\bin\depthengine_1_0.dll")) { Add-Content "$(Build.BinariesDirectory)\bin\depthengine_1_0.dll" "Placeholder file, please download real depth engine." }
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IF(-Not (Test-Path "$(Build.BinariesDirectory)\bin\depthengine_2_0.dll")) { Add-Content "$(Build.BinariesDirectory)\bin\depthengine_2_0.dll" "Placeholder file, please download real depth engine." }
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}
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}
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elseif ("$(BuildGenerator)" -like "Visual Studio *")
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elseif ("$(BuildGenerator)" -like "Visual Studio *")
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{
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{
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IF(-Not (Test-Path "$(Build.BinariesDirectory)\bin\$(CMakeConfiguration)\depthengine_1_0.dll")) { Add-Content "$(Build.BinariesDirectory)\bin\$(CMakeConfiguration)\depthengine_1_0.dll" "Placeholder file, please download real depth engine." }
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IF(-Not (Test-Path "$(Build.BinariesDirectory)\bin\$(CMakeConfiguration)\depthengine_2_0.dll")) { Add-Content "$(Build.BinariesDirectory)\bin\$(CMakeConfiguration)\depthengine_2_0.dll" "Placeholder file, please download real depth engine." }
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}
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}
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else
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else
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{
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{
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@ -114,7 +114,7 @@ include/k4arecord/playback.h | :white_check_ma
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include/k4arecord/record.h | :white_check_mark: | :white_check_mark: | | :white_check_mark: |
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include/k4arecord/record.h | :white_check_mark: | :white_check_mark: | | :white_check_mark: |
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include/k4arecord/types.h | :white_check_mark: | :white_check_mark: | | :white_check_mark: |
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include/k4arecord/types.h | :white_check_mark: | :white_check_mark: | | :white_check_mark: |
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linux-ubuntu/x64/release/libdepthengine.so \* | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libdepthengine.so \* | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libdepthengine.so.1.0 \* | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libdepthengine.so.2.0 \* | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libk4a.so (symlink) | | | | :white_check_mark: |
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linux-ubuntu/x64/release/libk4a.so (symlink) | | | | :white_check_mark: |
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linux-ubuntu/x64/release/libk4a.so.1.1 (symlink) | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libk4a.so.1.1 (symlink) | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libk4a.so.1.1.0 | | | :white_check_mark: | |
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linux-ubuntu/x64/release/libk4a.so.1.1.0 | | | :white_check_mark: | |
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@ -128,7 +128,7 @@ netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.deps.json | :two:
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netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.dll | :two: | :two: | | |
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netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.dll | :two: | :two: | | |
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netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.pdb | :two: | :two: | | |
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netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.pdb | :two: | :two: | | |
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netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.xml | :two: | :two: | | |
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netstandard2.0/AnyCpu/release/Microsoft.AzureKinect.xml | :two: | :two: | | |
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windows-desktop/amd64/release/depthengine_1_0.dll \* | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/depthengine_2_0.dll \* | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/k4a.dll | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/k4a.dll | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/k4a.lib | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/k4a.lib | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/k4a.pdb | :white_check_mark: | :white_check_mark: | | |
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windows-desktop/amd64/release/k4a.pdb | :white_check_mark: | :white_check_mark: | | |
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@ -73,7 +73,7 @@ available in the installer 'tools' directory.
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## Including the SDK in your project
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## Including the SDK in your project
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If you are including the Azure Kinect SDK in a C or C++ project, update your project to link to **k4a.lib** and
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If you are including the Azure Kinect SDK in a C or C++ project, update your project to link to **k4a.lib** and
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add the include path such that you can `#include <k4a/k4a.h>`. You also need to ensure that **k4a.dll** and **depthengine_1_0.dll** are in your path or in the same directory as your application.
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add the include path such that you can `#include <k4a/k4a.h>`. You also need to ensure that **k4a.dll** and **depthengine_2_0.dll** are in your path or in the same directory as your application.
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For recording and playback you will need to also reference **k4arecord.lib** and the headers in include/k4arecord and have
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For recording and playback you will need to also reference **k4arecord.lib** and the headers in include/k4arecord and have
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**k4arecord.dll** in your path.
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**k4arecord.dll** in your path.
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@ -58,8 +58,8 @@ K4A_DECLARE_HANDLE(dynlib_t);
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* This function only supports relative path libraries. If you try to load an
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* This function only supports relative path libraries. If you try to load an
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* explicit path this will fail.
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* explicit path this will fail.
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*
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*
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* For example: dynlib_create("depthengine", 1, 0, &handle) will search for
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* For example: dynlib_create("depthengine", 2, 0, &handle) will search for
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* depthengine_1_0.dll on Windows and libdepthengine.so.1.0 on Linux
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* depthengine_2_0.dll on Windows and libdepthengine.so.2.0 on Linux
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*
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*
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* \return K4A_RESULT_SUCCEEDED if the library was loaded, K4A_RESULT_FAILED
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* \return K4A_RESULT_SUCCEEDED if the library was loaded, K4A_RESULT_FAILED
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* otherwise
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* otherwise
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