зеркало из https://github.com/microsoft/D3D9On12.git
52 строки
1.5 KiB
Groff
52 строки
1.5 KiB
Groff
<?xml version='1.0' encoding='utf-8' standalone='yes'?>
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<assembly
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xmlns="urn:schemas-microsoft-com:asm.v3"
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xmlns:win="http://manifests.microsoft.com/win/2004/08/windows/events"
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xmlns:xsd="http://www.w3.org/2001/XMLSchema"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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manifestVersion="1.0"
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>
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<assemblyIdentity
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buildType="$(build.buildType)"
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language="neutral"
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name="Microsoft-Windows-DirectX-Direct3D9on12"
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processorArchitecture="$(build.arch)"
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publicKeyToken="$(Build.WindowsPublicKeyToken)"
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version="$(build.version)"
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versionScope="nonSxS"
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/>
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<file
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destinationPath="$(runtime.system32)\"
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importPath="$(build.nttree)\"
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name="d3d9on12.dll"
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sourceName="d3d9on12.dll"
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sourcePath=".\"
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>
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<signatureInfo>
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<signatureDescriptor PETrust="true"/>
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</signatureInfo>
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</file>
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<localization>
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<resources culture="en-US">
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<stringTable>
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<string
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id="displayName0"
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value="Direct3D9on12"
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/>
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<string
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id="description1"
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value="Direct3D D3D9 DDI to D3D12 API Mapper"
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/>
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<string
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id="displayName2"
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value="WRP_FILE_DEFAULT_SDDL"
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/>
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<string
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id="description3"
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value="Default SDDL for Windows Resource Protected file"
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/>
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</stringTable>
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</resources>
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</localization>
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</assembly>
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