DXUT11: Sync up DDSTextureLoader, ScreenGrab, and WICTextureLoader

This commit is contained in:
walbourn_cp 2014-04-11 13:00:27 -07:00
Родитель 86e9be8edf
Коммит 12f9a77ed9
4 изменённых файлов: 5 добавлений и 22 удалений

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@ -22,7 +22,7 @@
#pragma once
#endif
#include <d3d11.h>
#include <d3d11_1.h>
#pragma warning(push)
#pragma warning(disable : 4005)

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@ -29,14 +29,12 @@
#include <dxgiformat.h>
#include <assert.h>
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
// VS 2010's stdint.h conflicts with intsafe.h
#pragma warning(push)
#pragma warning(disable : 4005)
#include <wincodec.h>
#include <wrl.h>
#pragma warning(pop)
#endif
#include <memory>
@ -670,8 +668,6 @@ static HRESULT CaptureTexture( _In_ ID3D11DeviceContext* pContext,
//--------------------------------------------------------------------------------------
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
static bool g_WIC2 = false;
static IWICImagingFactory* _GetWIC()
@ -729,7 +725,6 @@ static IWICImagingFactory* _GetWIC()
return s_Factory;
}
#endif
//--------------------------------------------------------------------------------------
@ -761,7 +756,7 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
auto header = reinterpret_cast<DDS_HEADER*>( reinterpret_cast<uint8_t*>(&fileHeader[0]) + sizeof(uint32_t) );
auto header = reinterpret_cast<DDS_HEADER*>( &fileHeader[0] + sizeof(uint32_t) );
size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
memset( header, 0, sizeof(DDS_HEADER) );
header->size = sizeof( DDS_HEADER );
@ -840,7 +835,7 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
}
// Setup pixels
std::unique_ptr<uint8_t> pixels( new (std::nothrow) uint8_t[ slicePitch ] );
std::unique_ptr<uint8_t[]> pixels( new (std::nothrow) uint8_t[ slicePitch ] );
if (!pixels)
return E_OUTOFMEMORY;
@ -886,8 +881,6 @@ HRESULT DirectX::SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
}
//--------------------------------------------------------------------------------------
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_ REFGUID guidContainerFormat,
@ -1162,5 +1155,3 @@ HRESULT DirectX::SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
return S_OK;
}
#endif // !WINAPI_FAMILY || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)

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@ -23,7 +23,7 @@
#pragma once
#endif
#include <d3d11.h>
#include <d3d11_1.h>
#include <ocidl.h>
@ -40,14 +40,10 @@ namespace DirectX
_In_ ID3D11Resource* pSource,
_In_z_ LPCWSTR fileName );
#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_ REFGUID guidContainerFormat,
_In_z_ LPCWSTR fileName,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void(IPropertyBag2*)> setCustomProps = nullptr );
#endif
}

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@ -29,11 +29,7 @@
#pragma once
#endif
#if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#error WIC is not supported on Windows Phone
#endif
#include <d3d11.h>
#include <d3d11_1.h>
#pragma warning(push)
#pragma warning(disable : 4005)