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# Copyright (c) Microsoft Corporation. All rights reserved.
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# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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cmake_minimum_required (VERSION 3.11)
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//--------------------------------------------------------------------------------------
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// File: DXUT.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUT.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Enumerates D3D adapters, devices, modes, etc.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Enumerates D3D adapters, devices, modes, etc.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Shortcut macros and functions for using DX objects
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Helper functions for Direct3D programming.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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// full-featured texture capture, DDS writer, and texture processing pipeline,
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// see the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// full-featured texture capture, DDS writer, and texture processing pipeline,
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// see the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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//
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// DirectX Error Library
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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#include "dxut.h"
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//
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// DirectX Error Library
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//--------------------------------------------------------------------------------------
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//
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// http://msdn.microsoft.com/en-us/library/ee418650.aspx
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUTcamera.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Helper functions for Direct3D programming.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUTgui.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUTgui.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUTguiIME.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUTguiIME.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//----------------------------------------------------------------------------
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// File: DXUTRes.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Functions to create DXUT media from arrays in memory
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Dialog for selection of device settings
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: DXUTSettingsDlg.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: ImeUi.cpp
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//--------------------------------------------------------------------------------------
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// File: ImeUi.h
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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// applications should avoid this file format in favor of a destination format that
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// meets the specific needs of the application.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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// applications should avoid this file format in favor of a destination format that
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// meets the specific needs of the application.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Various helper functionality that is shared between SDK samples
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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//
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// Various helper functionality that is shared between SDK samples
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=320437
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http://go.microsoft.com/fwlink/?LinkId=320437
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) Microsoft Corporation.
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**February 7, 2021**
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