diff --git a/HISTORY.md b/HISTORY.md index d1ca110..c0830f1 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -4,6 +4,9 @@ http://go.microsoft.com/fwlink/?LinkId=320437 ## Release History +## December 2, 2021 +* Minor project update + ## June 2, 2021 (11.26) * Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab * Minor code review diff --git a/README.md b/README.md index 422aca3..65d67f1 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -![DirectX Logo](https://github.com/Microsoft/DXUT/wiki/Dx_logo.GIF) +![DirectX Logo](https://raw.githubusercontent.com/wiki/Microsoft/DXUT/Dx_logo.GIF) # DXUT for Direct3D 11 @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=320437 Copyright (c) Microsoft Corporation. -**June 2, 2021** +**December 2, 2021** DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes. @@ -36,6 +36,10 @@ This project has adopted the [Microsoft Open Source Code of Conduct](https://ope This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies. +## Credits + +The DXUT library is the work of Shanon Drone, Jason Sandlin, and David Tuft with contributions from David Cook, Kev Gee, Matt Lee, and Chuck Walbourn. + ## Samples * Direct3D Tutorial08 - 10