зеркало из https://github.com/microsoft/DXUT.git
DDSTextureLoader improved validation for video formats (#17)
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Родитель
4a494b727d
Коммит
9631ca3b6c
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@ -542,12 +542,22 @@ namespace
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_420_OPAQUE:
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if ((height % 2) != 0)
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{
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// Requires a height alignment of 2.
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return E_INVALIDARG;
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}
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planar = true;
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bpe = 2;
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break;
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P016:
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if ((height % 2) != 0)
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{
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// Requires a height alignment of 2.
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return E_INVALIDARG;
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}
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planar = true;
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bpe = 4;
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break;
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@ -1343,6 +1353,34 @@ namespace
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switch (d3d10ext->dxgiFormat)
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{
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case DXGI_FORMAT_NV12:
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case DXGI_FORMAT_P010:
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case DXGI_FORMAT_P016:
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case DXGI_FORMAT_420_OPAQUE:
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if ((d3d10ext->resourceDimension != D3D11_RESOURCE_DIMENSION_TEXTURE2D)
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|| (width % 2) != 0 || (height % 2) != 0)
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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break;
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case DXGI_FORMAT_YUY2:
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case DXGI_FORMAT_Y210:
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case DXGI_FORMAT_Y216:
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case DXGI_FORMAT_P208:
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if ((width % 2) != 0)
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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break;
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case DXGI_FORMAT_NV11:
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if ((width % 4) != 0)
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{
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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break;
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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@ -36,30 +36,18 @@ namespace DirectX
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};
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#endif
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#ifndef DDS_LOADER_FLAGS_DEFINED
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#define DDS_LOADER_FLAGS_DEFINED
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enum DDS_LOADER_FLAGS : uint32_t
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inline namespace DX11
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{
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DDS_LOADER_DEFAULT = 0,
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DDS_LOADER_FORCE_SRGB = 0x1,
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DDS_LOADER_IGNORE_SRGB = 0x2,
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};
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
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#endif
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DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif
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enum DDS_LOADER_FLAGS : uint32_t
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{
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DDS_LOADER_DEFAULT = 0,
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DDS_LOADER_FORCE_SRGB = 0x1,
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DDS_LOADER_IGNORE_SRGB = 0x2,
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};
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}
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// Standard version
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HRESULT CreateDDSTextureFromMemory(
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HRESULT __cdecl CreateDDSTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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@ -68,7 +56,7 @@ namespace DirectX
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT CreateDDSTextureFromFile(
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HRESULT __cdecl CreateDDSTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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@ -77,7 +65,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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// Standard version with optional auto-gen mipmap support
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HRESULT CreateDDSTextureFromMemory(
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HRESULT __cdecl CreateDDSTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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@ -87,7 +75,7 @@ namespace DirectX
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_In_ size_t maxsize = 0,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT CreateDDSTextureFromFile(
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HRESULT __cdecl CreateDDSTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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@ -97,7 +85,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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// Extended version
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HRESULT CreateDDSTextureFromMemoryEx(
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HRESULT __cdecl CreateDDSTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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@ -111,7 +99,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT CreateDDSTextureFromFileEx(
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HRESULT __cdecl CreateDDSTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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@ -125,7 +113,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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// Extended version with optional auto-gen mipmap support
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HRESULT CreateDDSTextureFromMemoryEx(
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HRESULT __cdecl CreateDDSTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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@ -140,7 +128,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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HRESULT CreateDDSTextureFromFileEx(
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HRESULT __cdecl CreateDDSTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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@ -153,4 +141,18 @@ namespace DirectX
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr) noexcept;
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
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#endif
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inline namespace DX11
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{
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DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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}
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@ -19,7 +19,12 @@
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#include <d3d11_1.h>
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#if defined(NTDDI_WIN10_FE) || defined(__MINGW32__)
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#include <ocidl.h>
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#else
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#include <OCIdl.h>
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#endif
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#include <functional>
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@ -30,33 +30,22 @@
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namespace DirectX
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{
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#ifndef WIC_LOADER_FLAGS_DEFINED
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#define WIC_LOADER_FLAGS_DEFINED
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enum WIC_LOADER_FLAGS : uint32_t
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inline namespace DX11
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{
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WIC_LOADER_DEFAULT = 0,
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WIC_LOADER_FORCE_SRGB = 0x1,
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WIC_LOADER_IGNORE_SRGB = 0x2,
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WIC_LOADER_SRGB_DEFAULT = 0x4,
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WIC_LOADER_FIT_POW2 = 0x20,
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WIC_LOADER_MAKE_SQUARE = 0x40,
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WIC_LOADER_FORCE_RGBA32 = 0x80,
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};
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
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#endif
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DEFINE_ENUM_FLAG_OPERATORS(WIC_LOADER_FLAGS);
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#endif
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enum WIC_LOADER_FLAGS : uint32_t
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{
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WIC_LOADER_DEFAULT = 0,
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WIC_LOADER_FORCE_SRGB = 0x1,
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WIC_LOADER_IGNORE_SRGB = 0x2,
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WIC_LOADER_SRGB_DEFAULT = 0x4,
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WIC_LOADER_FIT_POW2 = 0x20,
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WIC_LOADER_MAKE_SQUARE = 0x40,
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WIC_LOADER_FORCE_RGBA32 = 0x80,
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};
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}
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// Standard version
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HRESULT CreateWICTextureFromMemory(
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HRESULT __cdecl CreateWICTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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@ -64,7 +53,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0) noexcept;
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HRESULT CreateWICTextureFromFile(
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HRESULT __cdecl CreateWICTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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@ -72,7 +61,7 @@ namespace DirectX
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_In_ size_t maxsize = 0) noexcept;
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// Standard version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemory(
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HRESULT __cdecl CreateWICTextureFromMemory(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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@ -81,7 +70,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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_In_ size_t maxsize = 0) noexcept;
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HRESULT CreateWICTextureFromFile(
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HRESULT __cdecl CreateWICTextureFromFile(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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@ -90,7 +79,7 @@ namespace DirectX
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_In_ size_t maxsize = 0) noexcept;
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// Extended version
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HRESULT CreateWICTextureFromMemoryEx(
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HRESULT __cdecl CreateWICTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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_In_ size_t wicDataSize,
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@ -103,7 +92,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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HRESULT CreateWICTextureFromFileEx(
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HRESULT __cdecl CreateWICTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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@ -116,7 +105,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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// Extended version with optional auto-gen mipmap support
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HRESULT CreateWICTextureFromMemoryEx(
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HRESULT __cdecl CreateWICTextureFromMemoryEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
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@ -130,7 +119,7 @@ namespace DirectX
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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HRESULT CreateWICTextureFromFileEx(
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HRESULT __cdecl CreateWICTextureFromFileEx(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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@ -142,4 +131,18 @@ namespace DirectX
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
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#endif
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inline namespace DX11
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{
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DEFINE_ENUM_FLAG_OPERATORS(WIC_LOADER_FLAGS);
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}
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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}
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