зеркало из https://github.com/microsoft/DXUT.git
August 17, 2022
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@ -3,7 +3,7 @@
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cmake_minimum_required (VERSION 3.13)
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set(DXUT_VERSION 11.27)
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set(DXUT_VERSION 11.28)
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project (DXUT
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VERSION ${DXUT_VERSION}
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@ -154,17 +154,17 @@ install(TARGETS ${PROJECT_NAME}Opt
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configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}-config.cmake.in
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${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
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INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}/cmake/)
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INSTALL_DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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install(EXPORT ${PROJECT_NAME}-targets
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FILE ${PROJECT_NAME}-targets.cmake
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NAMESPACE Microsoft::
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}/cmake/)
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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install(EXPORT ${PROJECT_NAME}Opt-targets
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FILE ${PROJECT_NAME}Opt-targets.cmake
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NAMESPACE Microsoft::
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}/cmake/)
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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install(FILES ${CORE_LIBRARY_HEADERS} ${OPT_LIBRARY_HEADERS}
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME})
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@ -172,7 +172,7 @@ install(FILES ${CORE_LIBRARY_HEADERS} ${OPT_LIBRARY_HEADERS}
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install(FILES
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${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config.cmake
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${CMAKE_CURRENT_BINARY_DIR}/${PACKAGE_NAME}-config-version.cmake
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME}/cmake/)
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/${PACKAGE_NAME})
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /fp:fast "$<$<NOT:$<CONFIG:DEBUG>>:/guard:cf>")
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@ -133,7 +133,7 @@
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((DWORD)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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#endif
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#define DXUT_VERSION 1127
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#define DXUT_VERSION 1128
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//--------------------------------------------------------------------------------------
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// Structs
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@ -4,6 +4,10 @@ http://go.microsoft.com/fwlink/?LinkId=320437
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## Release History
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## August 17, 2022 (11.28)
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* *breaking change* DDSTextureLoader ``Ex`` functions now use ``DDS_LOADER_FLAGS`` instead of ``bool forceSRGB`` parameter.
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* CMake and MSBuild project updates
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## May 23, 2022 (11.27)
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* Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
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* Add VS 2022 projects, retired VS 2017 projects
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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=320437
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Copyright (c) Microsoft Corporation.
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**May 23, 2022**
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**August 17, 2022**
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DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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@ -37,6 +37,10 @@ For the latest version of DXUT for Direct3D 11, please visit the project site on
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> The legacy versions of **DXUT for DX11/DX9** and **DXUT for DX10/DX9** version are on [GitHub](https://github.com/walbourn/directx-sdk-legacy-samples). These both require using [Microsoft.DXSDK.D3DX](https://www.nuget.org/packages/Microsoft.DXSDK.D3DX).
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## Release Notes
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* Starting with the July 2022 release, the ``bool forceSRGB`` parameter for DDSTextureLoader ``Ex`` functions is now a ``DDS_LOADER_FLAGS`` typed enum bitmask flag parameter. This may have a *breaking change* impact to client code. Replace ``true`` with ``DDS_LOADER_FORCE_SRGB`` and ``false`` with ``DDS_LOADER_DEFAULT``.
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## Support
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For questions, consider using [Stack Overflow](https://stackoverflow.com/questions/tagged/dxut) with the *dxut* tag.
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