зеркало из https://github.com/microsoft/DXUT.git
Resync'd DDSTextureLoader, ScreenGrab, WICTextureLoader
This commit is contained in:
Родитель
c4a2b4beb9
Коммит
d9479c1930
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@ -430,22 +430,6 @@ namespace
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case DXGI_FORMAT_R8_SNORM:
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case DXGI_FORMAT_R8_SINT:
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case DXGI_FORMAT_A8_UNORM:
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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return 8;
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case DXGI_FORMAT_R1_UNORM:
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return 1;
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case DXGI_FORMAT_BC1_TYPELESS:
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case DXGI_FORMAT_BC1_UNORM:
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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case DXGI_FORMAT_BC4_TYPELESS:
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case DXGI_FORMAT_BC4_UNORM:
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case DXGI_FORMAT_BC4_SNORM:
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return 4;
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case DXGI_FORMAT_BC2_TYPELESS:
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case DXGI_FORMAT_BC2_UNORM:
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case DXGI_FORMAT_BC2_UNORM_SRGB:
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@ -461,8 +445,22 @@ namespace
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case DXGI_FORMAT_BC7_TYPELESS:
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case DXGI_FORMAT_BC7_UNORM:
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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return 8;
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case DXGI_FORMAT_R1_UNORM:
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return 1;
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case DXGI_FORMAT_BC1_TYPELESS:
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case DXGI_FORMAT_BC1_UNORM:
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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case DXGI_FORMAT_BC4_TYPELESS:
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case DXGI_FORMAT_BC4_UNORM:
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case DXGI_FORMAT_BC4_SNORM:
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return 4;
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default:
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return 0;
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}
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@ -364,22 +364,6 @@ namespace
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case DXGI_FORMAT_R8_SNORM:
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case DXGI_FORMAT_R8_SINT:
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case DXGI_FORMAT_A8_UNORM:
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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return 8;
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case DXGI_FORMAT_R1_UNORM:
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return 1;
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case DXGI_FORMAT_BC1_TYPELESS:
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case DXGI_FORMAT_BC1_UNORM:
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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case DXGI_FORMAT_BC4_TYPELESS:
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case DXGI_FORMAT_BC4_UNORM:
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case DXGI_FORMAT_BC4_SNORM:
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return 4;
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case DXGI_FORMAT_BC2_TYPELESS:
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case DXGI_FORMAT_BC2_UNORM:
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case DXGI_FORMAT_BC2_UNORM_SRGB:
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@ -395,8 +379,22 @@ namespace
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case DXGI_FORMAT_BC7_TYPELESS:
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case DXGI_FORMAT_BC7_UNORM:
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case DXGI_FORMAT_BC7_UNORM_SRGB:
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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return 8;
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case DXGI_FORMAT_R1_UNORM:
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return 1;
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case DXGI_FORMAT_BC1_TYPELESS:
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case DXGI_FORMAT_BC1_UNORM:
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case DXGI_FORMAT_BC1_UNORM_SRGB:
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case DXGI_FORMAT_BC4_TYPELESS:
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case DXGI_FORMAT_BC4_UNORM:
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case DXGI_FORMAT_BC4_SNORM:
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return 4;
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default:
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return 0;
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}
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@ -65,11 +65,11 @@ namespace
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//-------------------------------------------------------------------------------------
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struct WICTranslate
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{
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GUID wic;
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const GUID& wic;
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DXGI_FORMAT format;
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};
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const WICTranslate g_WICFormats[] =
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constexpr WICTranslate g_WICFormats[] =
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{
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{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
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@ -100,11 +100,11 @@ namespace
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struct WICConvert
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{
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GUID source;
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GUID target;
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const GUID& source;
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const GUID& target;
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};
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const WICConvert g_WICConvert[] =
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constexpr WICConvert g_WICConvert[] =
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{
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// Note target GUID in this conversion table must be one of those directly supported formats (above).
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@ -354,7 +354,7 @@ namespace
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -572,7 +572,7 @@ namespace
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// Allocate temporary memory for image
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uint64_t rowBytes = (uint64_t(twidth) * uint64_t(bpp) + 7u) / 8u;
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uint64_t numBytes = rowBytes * uint64_t(height);
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uint64_t numBytes = rowBytes * uint64_t(theight);
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if (rowBytes > UINT32_MAX || numBytes > UINT32_MAX)
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return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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@ -857,7 +857,7 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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unsigned int loadFlags,
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WIC_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -880,7 +880,7 @@ HRESULT DirectX::CreateWICTextureFromMemoryEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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unsigned int loadFlags,
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WIC_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -998,7 +998,7 @@ HRESULT DirectX::CreateWICTextureFromFileEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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unsigned int loadFlags,
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WIC_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -1020,7 +1020,7 @@ HRESULT DirectX::CreateWICTextureFromFileEx(
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unsigned int bindFlags,
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unsigned int cpuAccessFlags,
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unsigned int miscFlags,
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unsigned int loadFlags,
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WIC_LOADER_FLAGS loadFlags,
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ID3D11Resource** texture,
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ID3D11ShaderResourceView** textureView) noexcept
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{
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@ -87,7 +87,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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@ -99,7 +99,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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@ -114,7 +114,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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@ -127,7 +127,7 @@ namespace DirectX
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ unsigned int loadFlags,
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_In_ WIC_LOADER_FLAGS loadFlags,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept;
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}
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@ -841,7 +841,8 @@ HRESULT CDXUTResourceCache::CreateTextureFromFile( ID3D11Device* pDevice, ID3D11
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else
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{
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hr = DirectX::CreateWICTextureFromFileEx( pDevice, pContext, pSrcFile, 0,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, bSRGB,
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D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0,
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bSRGB ? DirectX::WIC_LOADER_FORCE_SRGB : DirectX::WIC_LOADER_DEFAULT,
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nullptr, ppOutputRV );
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}
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