DXUT/Core/DXUTDevice11.cpp

1271 строка
49 KiB
C++

//--------------------------------------------------------------------------------------
// File: DXUTDevice11.cpp
//
// Enumerates D3D adapters, devices, modes, etc.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=320437
//--------------------------------------------------------------------------------------
#include "DXUT.h"
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
extern void DXUTGetCallbackD3D11DeviceAcceptable( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE* ppCallbackIsDeviceAcceptable, void** ppUserContext );
CD3D11Enumeration* g_pDXUTD3D11Enumeration = nullptr;
HRESULT WINAPI DXUTCreateD3D11Enumeration()
{
if( !g_pDXUTD3D11Enumeration )
{
g_pDXUTD3D11Enumeration = new (std::nothrow) CD3D11Enumeration();
if( !g_pDXUTD3D11Enumeration )
return E_OUTOFMEMORY;
}
return S_OK;
}
void WINAPI DXUTDestroyD3D11Enumeration()
{
SAFE_DELETE( g_pDXUTD3D11Enumeration );
}
class DXUTMemoryHelperD3D11Enum
{
public:
DXUTMemoryHelperD3D11Enum() noexcept { DXUTCreateD3D11Enumeration(); }
~DXUTMemoryHelperD3D11Enum() { DXUTDestroyD3D11Enumeration(); }
};
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration( bool bForceEnumerate, bool bEnumerateAllAdapterFormats, D3D_FEATURE_LEVEL forceFL )
{
// Using an static class with accessor function to allow control of the construction order
static DXUTMemoryHelperD3D11Enum d3d11enumMemory;
if( g_pDXUTD3D11Enumeration && ( !g_pDXUTD3D11Enumeration->HasEnumerated() || bForceEnumerate ) )
{
g_pDXUTD3D11Enumeration->SetEnumerateAllAdapterFormats( bEnumerateAllAdapterFormats );
LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallbackIsDeviceAcceptable;
void* pUserContext;
DXUTGetCallbackD3D11DeviceAcceptable( &pCallbackIsDeviceAcceptable, &pUserContext );
g_pDXUTD3D11Enumeration->SetForceFeatureLevel(forceFL);
g_pDXUTD3D11Enumeration->Enumerate( pCallbackIsDeviceAcceptable, pUserContext );
}
return g_pDXUTD3D11Enumeration;
}
//--------------------------------------------------------------------------------------
CD3D11Enumeration::CD3D11Enumeration() noexcept :
m_bHasEnumerated(false),
m_IsD3D11DeviceAcceptableFunc(nullptr),
m_pIsD3D11DeviceAcceptableFuncUserContext(nullptr),
m_bEnumerateAllAdapterFormats(false),
m_forceFL(D3D_FEATURE_LEVEL(0)),
m_warpFL(D3D_FEATURE_LEVEL_10_1),
m_refFL(D3D_FEATURE_LEVEL_11_0)
{
ResetPossibleDepthStencilFormats();
}
//--------------------------------------------------------------------------------------
CD3D11Enumeration::~CD3D11Enumeration()
{
ClearAdapterInfoList();
}
//--------------------------------------------------------------------------------------
// Enumerate for each adapter all of the supported display modes,
// device types, adapter formats, back buffer formats, window/full screen support,
// depth stencil formats, multisampling types/qualities, and presentations intervals.
//
// For each combination of device type (HAL/REF), adapter format, back buffer format, and
// IsWindowed it will call the app's ConfirmDevice callback. This allows the app
// to reject or allow that combination based on its caps/etc. It also allows the
// app to change the BehaviorFlags. The BehaviorFlags defaults non-pure HWVP
// if supported otherwise it will default to SWVP, however the app can change this
// through the ConfirmDevice callback.
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT CD3D11Enumeration::Enumerate( LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE IsD3D11DeviceAcceptableFunc,
void* pIsD3D11DeviceAcceptableFuncUserContext )
{
CDXUTPerfEventGenerator eventGenerator( DXUT_PERFEVENTCOLOR, L"DXUT D3D11 Enumeration" );
HRESULT hr;
auto pFactory = DXUTGetDXGIFactory();
if( !pFactory )
return E_FAIL;
m_bHasEnumerated = true;
m_IsD3D11DeviceAcceptableFunc = IsD3D11DeviceAcceptableFunc;
m_pIsD3D11DeviceAcceptableFuncUserContext = pIsD3D11DeviceAcceptableFuncUserContext;
ClearAdapterInfoList();
for( int index = 0; ; ++index )
{
IDXGIAdapter* pAdapter = nullptr;
hr = pFactory->EnumAdapters( index, &pAdapter );
if( FAILED( hr ) ) // DXGIERR_NOT_FOUND is expected when the end of the list is hit
break;
IDXGIAdapter2* pAdapter2 = nullptr;
if ( SUCCEEDED( pAdapter->QueryInterface( __uuidof(IDXGIAdapter2), ( LPVOID* )&pAdapter2 ) ) )
{
// Succeeds on DirectX 11.1 Runtime systems
DXGI_ADAPTER_DESC2 desc;
hr = pAdapter2->GetDesc2( &desc );
pAdapter2->Release();
if ( SUCCEEDED(hr) && ( desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE ) )
{
// Skip "always there" Microsoft Basics Display Driver
pAdapter->Release();
continue;
}
}
auto pAdapterInfo = new (std::nothrow) CD3D11EnumAdapterInfo;
if( !pAdapterInfo )
{
SAFE_RELEASE( pAdapter );
return E_OUTOFMEMORY;
}
pAdapterInfo->AdapterOrdinal = index;
pAdapter->GetDesc( &pAdapterInfo->AdapterDesc );
pAdapterInfo->m_pAdapter = pAdapter;
// Enumerate the device driver types on the adapter.
hr = EnumerateDevices( pAdapterInfo );
if( FAILED( hr ) )
{
delete pAdapterInfo;
continue;
}
hr = EnumerateOutputs( pAdapterInfo );
if( FAILED( hr ) || pAdapterInfo->outputInfoList.empty() )
{
delete pAdapterInfo;
continue;
}
// Get info for each devicecombo on this device
if( FAILED( hr = EnumerateDeviceCombos( pAdapterInfo ) ) )
{
delete pAdapterInfo;
continue;
}
m_AdapterInfoList.push_back( pAdapterInfo );
}
// If we did not get an adapter then we should still enumerate WARP and Ref.
if (m_AdapterInfoList.size() == 0)
{
auto pAdapterInfo = new (std::nothrow) CD3D11EnumAdapterInfo;
if( !pAdapterInfo )
{
return E_OUTOFMEMORY;
}
pAdapterInfo->bAdapterUnavailable = true;
hr = EnumerateDevices( pAdapterInfo );
// Get info for each devicecombo on this device
if( FAILED( hr = EnumerateDeviceCombosNoAdapter( pAdapterInfo ) ) )
{
delete pAdapterInfo;
}
if (SUCCEEDED(hr)) m_AdapterInfoList.push_back( pAdapterInfo );
}
//
// Check for 2 or more adapters with the same name. Append the name
// with some instance number if that's the case to help distinguish
// them.
//
bool bUniqueDesc = true;
for( size_t i = 0; i < m_AdapterInfoList.size(); i++ )
{
auto pAdapterInfo1 = m_AdapterInfoList[ i ];
for( size_t j = i + 1; j < m_AdapterInfoList.size(); j++ )
{
auto pAdapterInfo2 = m_AdapterInfoList[ j ];
if( wcsncmp( pAdapterInfo1->AdapterDesc.Description,
pAdapterInfo2->AdapterDesc.Description, DXGI_MAX_DEVICE_IDENTIFIER_STRING ) == 0 )
{
bUniqueDesc = false;
break;
}
}
if( !bUniqueDesc )
break;
}
for( auto it = m_AdapterInfoList.begin(); it != m_AdapterInfoList.end(); ++it )
{
wcscpy_s((*it)->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, (*it)->AdapterDesc.Description);
if( !bUniqueDesc )
{
WCHAR sz[32];
swprintf_s( sz, 32, L" (#%u)", (*it)->AdapterOrdinal );
wcscat_s( (*it)->szUniqueDescription, DXGI_MAX_DEVICE_IDENTIFIER_STRING, sz );
}
}
// Check WARP max feature level
{
static const D3D_FEATURE_LEVEL fLvlWarp[] =
{
#if defined(USE_DIRECT3D11_3) || defined(USE_DIRECT3D11_4)
D3D_FEATURE_LEVEL_12_1, D3D_FEATURE_LEVEL_12_0,
#endif
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1
};
ID3D11Device* pDevice = nullptr;
hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, fLvlWarp, _countof(fLvlWarp),
D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr );
if ( hr == E_INVALIDARG )
{
#if defined(USE_DIRECT3D11_3) || defined(USE_DIRECT3D11_4)
// DirectX 11.1 runtime will not recognize FL 12.x, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, &fLvlWarp[2], _countof(fLvlWarp) - 2,
D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr);
if (hr == E_INVALIDARG)
{
// DirectX 11.0 runtime will not recognize FL 11.1+, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, &fLvlWarp[3], _countof(fLvlWarp) - 3,
D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr);
}
#else
// DirectX 11.0 runtime will not recognize FL 11.1, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_WARP, 0, 0, &fLvlWarp[1], _countof(fLvlWarp) - 1,
D3D11_SDK_VERSION, &pDevice, &m_warpFL, nullptr );
#endif
}
if ( SUCCEEDED(hr) )
{
pDevice->Release();
}
else
m_warpFL = D3D_FEATURE_LEVEL_10_1;
}
// Check REF max feature level
{
static const D3D_FEATURE_LEVEL fLvlRef[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1 };
ID3D11Device* pDevice = nullptr;
hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_REFERENCE, 0, 0, fLvlRef, _countof(fLvlRef),
D3D11_SDK_VERSION, &pDevice, &m_refFL, nullptr );
if ( hr == E_INVALIDARG )
{
// DirectX 11.0 runtime will not recognize FL 11.1, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_REFERENCE, 0, 0, &fLvlRef[1], _countof(fLvlRef) - 1,
D3D11_SDK_VERSION, &pDevice, &m_refFL, nullptr );
}
if ( SUCCEEDED(hr) )
{
pDevice->Release();
}
else
m_refFL = D3D_FEATURE_LEVEL_11_0;
}
return S_OK;
}
//--------------------------------------------------------------------------------------
HRESULT CD3D11Enumeration::EnumerateOutputs( _In_ CD3D11EnumAdapterInfo* pAdapterInfo )
{
HRESULT hr;
IDXGIOutput* pOutput;
for( int iOutput = 0; ; ++iOutput )
{
pOutput = nullptr;
hr = pAdapterInfo->m_pAdapter->EnumOutputs( iOutput, &pOutput );
if( DXGI_ERROR_NOT_FOUND == hr )
{
return S_OK;
}
else if( FAILED( hr ) )
{
return hr; //Something bad happened.
}
else //Success!
{
auto pOutputInfo = new (std::nothrow) CD3D11EnumOutputInfo;
if( !pOutputInfo )
{
SAFE_RELEASE( pOutput );
return E_OUTOFMEMORY;
}
pOutputInfo->Output = iOutput;
pOutputInfo->m_pOutput = pOutput;
pOutput->GetDesc( &pOutputInfo->Desc );
EnumerateDisplayModes( pOutputInfo );
if( pOutputInfo->displayModeList.empty() )
{
// If this output has no valid display mode, do not save it.
delete pOutputInfo;
continue;
}
pAdapterInfo->outputInfoList.push_back( pOutputInfo );
}
}
}
//--------------------------------------------------------------------------------------
HRESULT CD3D11Enumeration::EnumerateDisplayModes( _In_ CD3D11EnumOutputInfo* pOutputInfo )
{
HRESULT hr = S_OK;
DXGI_FORMAT allowedAdapterFormatArray[] =
{
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R10G10B10A2_UNORM
};
int allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof( allowedAdapterFormatArray[0] );
// Swap perferred modes for apps running in linear space
DXGI_FORMAT RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
if( !DXUTIsInGammaCorrectMode() )
{
allowedAdapterFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
allowedAdapterFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
RemoteMode = DXGI_FORMAT_R8G8B8A8_UNORM;
}
// The fast path only enumerates R8G8B8A8_UNORM_SRGB modes
if( !m_bEnumerateAllAdapterFormats )
allowedAdapterFormatArrayCount = 1;
for( int f = 0; f < allowedAdapterFormatArrayCount; ++f )
{
// Fast-path: Try to grab at least 512 modes.
// This is to avoid calling GetDisplayModeList more times than necessary.
// GetDisplayModeList is an expensive call.
UINT NumModes = 512;
auto pDesc = new (std::nothrow) DXGI_MODE_DESC[ NumModes ];
assert( pDesc );
if( !pDesc )
return E_OUTOFMEMORY;
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
DXGI_ENUM_MODES_SCALING,
&NumModes,
pDesc );
if( DXGI_ERROR_NOT_FOUND == hr )
{
SAFE_DELETE_ARRAY( pDesc );
NumModes = 0;
break;
}
else if( MAKE_DXGI_HRESULT( 34 ) == hr && RemoteMode == allowedAdapterFormatArray[f] )
{
// DXGI cannot enumerate display modes over a remote session. Therefore, create a fake display
// mode for the current screen resolution for the remote session.
if( 0 != GetSystemMetrics( 0x1000 ) ) // SM_REMOTESESSION
{
DEVMODE DevMode;
DevMode.dmSize = sizeof( DEVMODE );
if( EnumDisplaySettings( nullptr, ENUM_CURRENT_SETTINGS, &DevMode ) )
{
NumModes = 1;
pDesc[0].Width = DevMode.dmPelsWidth;
pDesc[0].Height = DevMode.dmPelsHeight;
pDesc[0].Format = DXGI_FORMAT_R8G8B8A8_UNORM;
pDesc[0].RefreshRate.Numerator = 0;
pDesc[0].RefreshRate.Denominator = 0;
pDesc[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
pDesc[0].Scaling = DXGI_MODE_SCALING_CENTERED;
hr = S_OK;
}
}
}
else if( DXGI_ERROR_MORE_DATA == hr )
{
// Slow path. There were more than 512 modes.
SAFE_DELETE_ARRAY( pDesc );
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
DXGI_ENUM_MODES_SCALING,
&NumModes,
nullptr );
if( FAILED( hr ) )
{
NumModes = 0;
break;
}
pDesc = new (std::nothrow) DXGI_MODE_DESC[ NumModes ];
assert( pDesc );
if( !pDesc )
return E_OUTOFMEMORY;
hr = pOutputInfo->m_pOutput->GetDisplayModeList( allowedAdapterFormatArray[f],
DXGI_ENUM_MODES_SCALING,
&NumModes,
pDesc );
if( FAILED( hr ) )
{
SAFE_DELETE_ARRAY( pDesc );
NumModes = 0;
break;
}
}
if( 0 == NumModes && 0 == f )
{
// No R8G8B8A8_UNORM_SRGB modes!
// Abort the fast-path if we're on it
allowedAdapterFormatArrayCount = sizeof( allowedAdapterFormatArray ) / sizeof
( allowedAdapterFormatArray[0] );
SAFE_DELETE_ARRAY( pDesc );
continue;
}
if( SUCCEEDED( hr ) )
{
for( UINT m = 0; m < NumModes; m++ )
{
#pragma warning ( suppress : 6385 )
pOutputInfo->displayModeList.push_back( pDesc[m] );
}
}
SAFE_DELETE_ARRAY( pDesc );
}
return hr;
}
//--------------------------------------------------------------------------------------
HRESULT CD3D11Enumeration::EnumerateDevices( _In_ CD3D11EnumAdapterInfo* pAdapterInfo )
{
HRESULT hr;
auto deviceSettings = DXUTGetDeviceSettings();
const D3D_DRIVER_TYPE devTypeArray[] =
{
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE
};
const UINT devTypeArrayCount = sizeof( devTypeArray ) / sizeof( devTypeArray[0] );
// Enumerate each Direct3D device type
for( UINT iDeviceType = 0; iDeviceType < devTypeArrayCount; iDeviceType++ )
{
auto pDeviceInfo = new (std::nothrow) CD3D11EnumDeviceInfo;
if( !pDeviceInfo )
return E_OUTOFMEMORY;
// Fill struct w/ AdapterOrdinal and D3D_DRIVER_TYPE
pDeviceInfo->AdapterOrdinal = pAdapterInfo->AdapterOrdinal;
pDeviceInfo->DeviceType = devTypeArray[iDeviceType];
static const D3D_FEATURE_LEVEL FeatureLevels[] =
{
#if defined(USE_DIRECT3D11_3) || defined(USE_DIRECT3D11_4)
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
#endif
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1
};
UINT NumFeatureLevels = ARRAYSIZE( FeatureLevels );
// Call D3D11CreateDevice to ensure that this is a D3D11 device.
ID3D11Device* pd3dDevice = nullptr;
ID3D11DeviceContext* pd3dDeviceContext = nullptr;
hr = DXUT_Dynamic_D3D11CreateDevice( (devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? pAdapterInfo->m_pAdapter : nullptr,
(devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? D3D_DRIVER_TYPE_UNKNOWN : devTypeArray[iDeviceType],
( HMODULE )0,
0,
FeatureLevels,
NumFeatureLevels,
D3D11_SDK_VERSION,
&pd3dDevice,
&pDeviceInfo->MaxLevel,
&pd3dDeviceContext );
if ( hr == E_INVALIDARG )
{
#if defined(USE_DIRECT3D11_3) || defined(USE_DIRECT3D11_4)
// DirectX 11.1 runtime will not recognize FL 12.x, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice((devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? pAdapterInfo->m_pAdapter : nullptr,
(devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? D3D_DRIVER_TYPE_UNKNOWN : devTypeArray[iDeviceType],
(HMODULE)0, 0,
&FeatureLevels[2], NumFeatureLevels - 2,
D3D11_SDK_VERSION, &pd3dDevice, &pDeviceInfo->MaxLevel,
&pd3dDeviceContext);
if (hr == E_INVALIDARG)
{
// DirectX 11.0 runtime will not recognize FL 11.1, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice((devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? pAdapterInfo->m_pAdapter : nullptr,
(devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? D3D_DRIVER_TYPE_UNKNOWN : devTypeArray[iDeviceType],
(HMODULE)0, 0,
&FeatureLevels[3], NumFeatureLevels - 3,
D3D11_SDK_VERSION, &pd3dDevice, &pDeviceInfo->MaxLevel,
&pd3dDeviceContext);
}
#else
// DirectX 11.0 runtime will not recognize FL 11.1, so try without it
hr = DXUT_Dynamic_D3D11CreateDevice( (devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? pAdapterInfo->m_pAdapter : nullptr,
(devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? D3D_DRIVER_TYPE_UNKNOWN : devTypeArray[iDeviceType],
( HMODULE )0, 0,
&FeatureLevels[1], NumFeatureLevels - 1,
D3D11_SDK_VERSION, &pd3dDevice, &pDeviceInfo->MaxLevel,
&pd3dDeviceContext );
#endif
}
if ( FAILED(hr) )
{
delete pDeviceInfo;
continue;
}
else if ( pDeviceInfo->MaxLevel < deviceSettings.MinimumFeatureLevel )
{
delete pDeviceInfo;
SAFE_RELEASE( pd3dDevice );
SAFE_RELEASE( pd3dDeviceContext );
continue;
}
if (m_forceFL == 0 || m_forceFL == pDeviceInfo->MaxLevel)
{
pDeviceInfo->SelectedLevel = pDeviceInfo->MaxLevel;
}
else if (m_forceFL > pDeviceInfo->MaxLevel)
{
delete pDeviceInfo;
SAFE_RELEASE( pd3dDevice );
SAFE_RELEASE( pd3dDeviceContext );
continue;
}
else
{
// A device was created with a higher feature level that the user-specified feature level.
SAFE_RELEASE( pd3dDevice );
SAFE_RELEASE( pd3dDeviceContext );
D3D_FEATURE_LEVEL rtFL;
hr = DXUT_Dynamic_D3D11CreateDevice( (devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? pAdapterInfo->m_pAdapter : nullptr,
(devTypeArray[iDeviceType] == D3D_DRIVER_TYPE_HARDWARE) ? D3D_DRIVER_TYPE_UNKNOWN : devTypeArray[iDeviceType],
( HMODULE )0,
0,
&m_forceFL,
1,
D3D11_SDK_VERSION,
&pd3dDevice,
&rtFL,
&pd3dDeviceContext );
if( SUCCEEDED( hr ) && rtFL == m_forceFL )
{
pDeviceInfo->SelectedLevel = m_forceFL;
}
else
{
delete pDeviceInfo;
if ( SUCCEEDED(hr) )
{
SAFE_RELEASE( pd3dDevice );
SAFE_RELEASE( pd3dDeviceContext );
}
continue;
}
}
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS ho;
hr = pd3dDevice->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &ho, sizeof(ho));
if ( FAILED(hr) )
memset( &ho, 0, sizeof(ho) );
pDeviceInfo->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = ho.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
SAFE_RELEASE( pd3dDeviceContext );
SAFE_RELEASE( pd3dDevice );
pAdapterInfo->deviceInfoList.push_back( pDeviceInfo );
}
return S_OK;
}
HRESULT CD3D11Enumeration::EnumerateDeviceCombosNoAdapter( _In_ CD3D11EnumAdapterInfo* pAdapterInfo )
{
// Iterate through each combination of device driver type, output,
// adapter format, and backbuffer format to build the adapter's device combo list.
//
for( auto dit = pAdapterInfo->deviceInfoList.cbegin(); dit != pAdapterInfo->deviceInfoList.cend(); ++dit )
{
DXGI_FORMAT BufferFormatArray[] =
{
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R10G10B10A2_UNORM
};
// Swap perferred modes for apps running in linear space
if( !DXUTIsInGammaCorrectMode() )
{
BufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
BufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
}
for( UINT iBufferFormat = 0; iBufferFormat < _countof( BufferFormatArray ); iBufferFormat++ )
{
DXGI_FORMAT BufferFormat = BufferFormatArray[iBufferFormat];
// determine if there are any modes for this particular format
// If an application callback function has been provided, make sure this device
// is acceptable to the app.
if( m_IsD3D11DeviceAcceptableFunc )
{
if( !m_IsD3D11DeviceAcceptableFunc( pAdapterInfo,
0,
*dit,
BufferFormat,
TRUE,
m_pIsD3D11DeviceAcceptableFuncUserContext ) )
continue;
}
// At this point, we have an adapter/device/backbufferformat/iswindowed
// DeviceCombo that is supported by the system. We still
// need to find one or more suitable depth/stencil buffer format,
// multisample type, and present interval.
CD3D11EnumDeviceSettingsCombo* pDeviceCombo = new (std::nothrow) CD3D11EnumDeviceSettingsCombo;
if( !pDeviceCombo )
return E_OUTOFMEMORY;
pDeviceCombo->AdapterOrdinal = (*dit)->AdapterOrdinal;
pDeviceCombo->DeviceType = (*dit)->DeviceType;
pDeviceCombo->BackBufferFormat = BufferFormat;
pDeviceCombo->Windowed = TRUE;
pDeviceCombo->Output = 0;
pDeviceCombo->pAdapterInfo = pAdapterInfo;
pDeviceCombo->pDeviceInfo = (*dit);
pDeviceCombo->pOutputInfo = nullptr;
BuildMultiSampleQualityList( BufferFormat, pDeviceCombo );
pAdapterInfo->deviceSettingsComboList.push_back( pDeviceCombo );
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT CD3D11Enumeration::EnumerateDeviceCombos( CD3D11EnumAdapterInfo* pAdapterInfo )
{
// Iterate through each combination of device driver type, output,
// adapter format, and backbuffer format to build the adapter's device combo list.
//
for( size_t output = 0; output < pAdapterInfo->outputInfoList.size(); ++output )
{
auto pOutputInfo = pAdapterInfo->outputInfoList[ output ];
for( size_t device = 0; device < pAdapterInfo->deviceInfoList.size(); ++device )
{
auto pDeviceInfo = pAdapterInfo->deviceInfoList[ device ];
DXGI_FORMAT backBufferFormatArray[] =
{
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, //This is DXUT's preferred mode
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R10G10B10A2_UNORM
};
// Swap perferred modes for apps running in linear space
if( !DXUTIsInGammaCorrectMode() )
{
backBufferFormatArray[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
backBufferFormatArray[1] = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
}
for( UINT iBackBufferFormat = 0; iBackBufferFormat < _countof( backBufferFormatArray ); iBackBufferFormat++ )
{
DXGI_FORMAT backBufferFormat = backBufferFormatArray[iBackBufferFormat];
for( int nWindowed = 0; nWindowed < 2; nWindowed++ )
{
if( !nWindowed && pOutputInfo->displayModeList.size() == 0 )
continue;
// determine if there are any modes for this particular format
size_t iModes = 0;
for( size_t i = 0; i < pOutputInfo->displayModeList.size(); i++ )
{
if( backBufferFormat == pOutputInfo->displayModeList[ i ].Format )
++iModes;
}
if( !iModes )
continue;
// If an application callback function has been provided, make sure this device
// is acceptable to the app.
if( m_IsD3D11DeviceAcceptableFunc )
{
if( !m_IsD3D11DeviceAcceptableFunc( pAdapterInfo, static_cast<UINT>( output ),
pDeviceInfo, backBufferFormat,
FALSE != nWindowed,
m_pIsD3D11DeviceAcceptableFuncUserContext ) )
continue;
}
// At this point, we have an adapter/device/backbufferformat/iswindowed
// DeviceCombo that is supported by the system. We still
// need to find one or more suitable depth/stencil buffer format,
// multisample type, and present interval.
auto pDeviceCombo = new (std::nothrow) CD3D11EnumDeviceSettingsCombo;
if( !pDeviceCombo )
return E_OUTOFMEMORY;
pDeviceCombo->AdapterOrdinal = pDeviceInfo->AdapterOrdinal;
pDeviceCombo->DeviceType = pDeviceInfo->DeviceType;
pDeviceCombo->BackBufferFormat = backBufferFormat;
pDeviceCombo->Windowed = ( nWindowed != 0 );
pDeviceCombo->Output = pOutputInfo->Output;
pDeviceCombo->pAdapterInfo = pAdapterInfo;
pDeviceCombo->pDeviceInfo = pDeviceInfo;
pDeviceCombo->pOutputInfo = pOutputInfo;
BuildMultiSampleQualityList( backBufferFormat, pDeviceCombo );
pAdapterInfo->deviceSettingsComboList.push_back( pDeviceCombo );
}
}
}
}
return S_OK;
}
//--------------------------------------------------------------------------------------
// Release all the allocated CD3D11EnumAdapterInfo objects and empty the list
//--------------------------------------------------------------------------------------
void CD3D11Enumeration::ClearAdapterInfoList()
{
for( auto it = m_AdapterInfoList.begin(); it != m_AdapterInfoList.end(); ++it )
{
auto pAdapterInfo = *it;
delete pAdapterInfo;
}
m_AdapterInfoList.clear();
}
//--------------------------------------------------------------------------------------
void CD3D11Enumeration::ResetPossibleDepthStencilFormats()
{
m_DepthStencilPossibleList.clear();
m_DepthStencilPossibleList.push_back( DXGI_FORMAT_D32_FLOAT_S8X24_UINT );
m_DepthStencilPossibleList.push_back( DXGI_FORMAT_D32_FLOAT );
m_DepthStencilPossibleList.push_back( DXGI_FORMAT_D24_UNORM_S8_UINT );
m_DepthStencilPossibleList.push_back( DXGI_FORMAT_D16_UNORM );
}
//--------------------------------------------------------------------------------------
void CD3D11Enumeration::SetEnumerateAllAdapterFormats( _In_ bool bEnumerateAllAdapterFormats )
{
m_bEnumerateAllAdapterFormats = bEnumerateAllAdapterFormats;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
void CD3D11Enumeration::BuildMultiSampleQualityList( DXGI_FORMAT fmt, CD3D11EnumDeviceSettingsCombo* pDeviceCombo )
{
ID3D11Device* pd3dDevice = nullptr;
ID3D11DeviceContext* pd3dDeviceContext = nullptr;
IDXGIAdapter* pAdapter = nullptr;
D3D_FEATURE_LEVEL *FeatureLevels = &(pDeviceCombo->pDeviceInfo->SelectedLevel);
D3D_FEATURE_LEVEL returnedFeatureLevel;
UINT NumFeatureLevels = 1;
HRESULT hr = DXUT_Dynamic_D3D11CreateDevice( pAdapter,
pDeviceCombo->DeviceType,
( HMODULE )0,
0,
FeatureLevels,
NumFeatureLevels,
D3D11_SDK_VERSION,
&pd3dDevice,
&returnedFeatureLevel,
&pd3dDeviceContext ) ;
if( FAILED( hr)) return;
if (returnedFeatureLevel != pDeviceCombo->pDeviceInfo->SelectedLevel) return;
for( int i = 1; i <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++i )
{
UINT Quality;
if( SUCCEEDED( pd3dDevice->CheckMultisampleQualityLevels( fmt, i, &Quality ) ) && Quality > 0 )
{
//From D3D10 docs: When multisampling a texture, the number of quality levels available for an adapter is dependent on the texture
//format used and the number of samples requested. The maximum sample count is defined by
//D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT in d3d10.h. If the returned value of pNumQualityLevels is 0,
//the format and sample count combination is not supported for the installed adapter.
if (Quality != 0) {
pDeviceCombo->multiSampleCountList.push_back( i );
pDeviceCombo->multiSampleQualityList.push_back( Quality );
}
}
}
SAFE_RELEASE( pAdapter );
SAFE_RELEASE( pd3dDevice );
SAFE_RELEASE (pd3dDeviceContext);
}
//--------------------------------------------------------------------------------------
// Call GetAdapterInfoList() after Enumerate() to get a STL vector of
// CD3D11EnumAdapterInfo*
//--------------------------------------------------------------------------------------
std::vector <CD3D11EnumAdapterInfo*>* CD3D11Enumeration::GetAdapterInfoList()
{
return &m_AdapterInfoList;
}
//--------------------------------------------------------------------------------------
CD3D11EnumAdapterInfo* CD3D11Enumeration::GetAdapterInfo( _In_ UINT AdapterOrdinal ) const
{
for( auto it = m_AdapterInfoList.cbegin(); it != m_AdapterInfoList.cend(); ++it )
{
if( (*it)->AdapterOrdinal == AdapterOrdinal )
return *it;
}
return nullptr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
CD3D11EnumDeviceInfo* CD3D11Enumeration::GetDeviceInfo( UINT AdapterOrdinal, D3D_DRIVER_TYPE DeviceType ) const
{
auto pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo )
{
for( auto it = pAdapterInfo->deviceInfoList.cbegin(); it != pAdapterInfo->deviceInfoList.cend(); ++it )
{
if( (*it)->DeviceType == DeviceType )
return *it;
}
}
return nullptr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
CD3D11EnumOutputInfo* CD3D11Enumeration::GetOutputInfo( UINT AdapterOrdinal, UINT Output ) const
{
auto pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo && pAdapterInfo->outputInfoList.size() > size_t( Output ) )
{
return pAdapterInfo->outputInfoList[ Output ];
}
return nullptr;
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
CD3D11EnumDeviceSettingsCombo* CD3D11Enumeration::GetDeviceSettingsCombo( UINT AdapterOrdinal,
DXGI_FORMAT BackBufferFormat, BOOL Windowed ) const
{
auto pAdapterInfo = GetAdapterInfo( AdapterOrdinal );
if( pAdapterInfo )
{
for( size_t iDeviceCombo = 0; iDeviceCombo < pAdapterInfo->deviceSettingsComboList.size(); iDeviceCombo++ )
{
auto pDeviceSettingsCombo = pAdapterInfo->deviceSettingsComboList[ iDeviceCombo ];
if( pDeviceSettingsCombo->BackBufferFormat == BackBufferFormat &&
pDeviceSettingsCombo->Windowed == Windowed )
return pDeviceSettingsCombo;
}
}
return nullptr;
}
//--------------------------------------------------------------------------------------
CD3D11EnumOutputInfo::~CD3D11EnumOutputInfo()
{
SAFE_RELEASE( m_pOutput );
displayModeList.clear();
}
//--------------------------------------------------------------------------------------
CD3D11EnumDeviceInfo::~CD3D11EnumDeviceInfo()
{
}
//--------------------------------------------------------------------------------------
CD3D11EnumAdapterInfo::~CD3D11EnumAdapterInfo()
{
for( size_t j = 0; j < outputInfoList.size(); ++j )
{
auto pOutputInfo = outputInfoList[ j ];
delete pOutputInfo;
}
outputInfoList.clear();
for( size_t j = 0; j < deviceInfoList.size(); ++j )
{
auto pDeviceInfo = deviceInfoList[ j ];
delete pDeviceInfo;
}
deviceInfoList.clear();
for( size_t j = 0; j < deviceSettingsComboList.size(); ++j )
{
auto pDeviceCombo = deviceSettingsComboList[ j ];
delete pDeviceCombo;
}
deviceSettingsComboList.clear();
SAFE_RELEASE( m_pAdapter );
}
//--------------------------------------------------------------------------------------
// Returns the number of color channel bits in the specified DXGI_FORMAT
//--------------------------------------------------------------------------------------
UINT WINAPI DXUTGetDXGIColorChannelBits( DXGI_FORMAT fmt )
{
switch( fmt )
{
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_UINT:
case DXGI_FORMAT_R32G32B32A32_SINT:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_UINT:
case DXGI_FORMAT_R32G32B32_SINT:
return 32;
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_SINT:
return 16;
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
return 10;
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
return 8;
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_B5G5R5A1_UNORM:
return 5;
case DXGI_FORMAT_B4G4R4A4_UNORM:
return 4;
default:
return 0;
}
}
//--------------------------------------------------------------------------------------
// Returns a ranking number that describes how closely this device
// combo matches the optimal combo based on the match options and the optimal device settings
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
float DXUTRankD3D11DeviceCombo( CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
DXUTD3D11DeviceSettings* pOptimalDeviceSettings,
int &bestModeIndex,
int &bestMSAAIndex
)
{
float fCurRanking = 0.0f;
// Arbitrary weights. Gives preference to the ordinal, device type, and windowed
const float fAdapterOrdinalWeight = 1000.0f;
const float fAdapterOutputWeight = 500.0f;
const float fDeviceTypeWeight = 100.0f;
const float fWARPOverRefWeight = 80.0f;
const float fWindowWeight = 10.0f;
const float fResolutionWeight = 1.0f;
const float fBackBufferFormatWeight = 1.0f;
const float fMultiSampleWeight = 1.0f;
//---------------------
// Adapter ordinal
//---------------------
if( pDeviceSettingsCombo->AdapterOrdinal == pOptimalDeviceSettings->AdapterOrdinal )
fCurRanking += fAdapterOrdinalWeight;
//---------------------
// Adapter ordinal
//---------------------
if( pDeviceSettingsCombo->Output == pOptimalDeviceSettings->Output )
fCurRanking += fAdapterOutputWeight;
//---------------------
// Device type
//---------------------
if( pDeviceSettingsCombo->DeviceType == pOptimalDeviceSettings->DriverType )
fCurRanking += fDeviceTypeWeight;
else if (pDeviceSettingsCombo->DeviceType == D3D_DRIVER_TYPE_WARP && pOptimalDeviceSettings->DriverType == D3D_DRIVER_TYPE_HARDWARE) {
fCurRanking += fWARPOverRefWeight;
}
// Slightly prefer HAL
if( pDeviceSettingsCombo->DeviceType == D3D_DRIVER_TYPE_HARDWARE )
fCurRanking += 0.1f;
//---------------------
// Windowed
//---------------------
if( pDeviceSettingsCombo->Windowed == pOptimalDeviceSettings->sd.Windowed )
fCurRanking += fWindowWeight;
//---------------------
// Resolution/Refresh Rate
//---------------------
bestModeIndex=0;
if( pDeviceSettingsCombo->pOutputInfo )
{
bool bResolutionFound = false;
float best = FLT_MAX;
if ( !pDeviceSettingsCombo->Windowed
&& !pOptimalDeviceSettings->sd.Windowed
&& ( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator > 0 || pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator > 0 ) )
{
// Match both Resolution & Refresh Rate
for( size_t idm = 0; idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.size() && !bResolutionFound; idm++ )
{
auto const& displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList[ idm ];
float refreshDiff = fabsf( ( float( displayMode.RefreshRate.Numerator ) / float( displayMode.RefreshRate.Denominator ) ) -
( float( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Numerator ) / float( pOptimalDeviceSettings->sd.BufferDesc.RefreshRate.Denominator ) ) );
if( displayMode.Width == pOptimalDeviceSettings->sd.BufferDesc.Width
&& displayMode.Height == pOptimalDeviceSettings->sd.BufferDesc.Height
&& ( refreshDiff < 0.1f ) )
{
bResolutionFound = true;
bestModeIndex = static_cast<int>( idm );
break;
}
float current = refreshDiff
+ fabsf( float( displayMode.Width ) - float ( pOptimalDeviceSettings->sd.BufferDesc.Width ) )
+ fabsf( float( displayMode.Height ) - float ( pOptimalDeviceSettings->sd.BufferDesc.Height ) );
if( current < best )
{
best = current;
bestModeIndex = static_cast<int>( idm );
}
}
}
else
{
// Match just Resolution
for( size_t idm = 0; idm < pDeviceSettingsCombo->pOutputInfo->displayModeList.size() && !bResolutionFound; idm++ )
{
auto const& displayMode = pDeviceSettingsCombo->pOutputInfo->displayModeList[ idm ];
if( displayMode.Width == pOptimalDeviceSettings->sd.BufferDesc.Width
&& displayMode.Height == pOptimalDeviceSettings->sd.BufferDesc.Height )
{
bResolutionFound = true;
bestModeIndex = static_cast<int>( idm );
break;
}
float current = fabsf( float( displayMode.Width ) - float ( pOptimalDeviceSettings->sd.BufferDesc.Width ) )
+ fabsf( float( displayMode.Height ) - float ( pOptimalDeviceSettings->sd.BufferDesc.Height ) );
if( current < best )
{
best = current;
bestModeIndex = static_cast<int>( idm );
}
}
}
if( bResolutionFound )
fCurRanking += fResolutionWeight;
}
//---------------------
// Back buffer format
//---------------------
if( pDeviceSettingsCombo->BackBufferFormat == pOptimalDeviceSettings->sd.BufferDesc.Format )
{
fCurRanking += fBackBufferFormatWeight;
}
else
{
int nBitDepthDelta = abs( ( long )DXUTGetDXGIColorChannelBits( pDeviceSettingsCombo->BackBufferFormat ) -
( long )DXUTGetDXGIColorChannelBits(
pOptimalDeviceSettings->sd.BufferDesc.Format ) );
float fScale = std::max<float>( 0.9f - ( float )nBitDepthDelta * 0.2f, 0.0f );
fCurRanking += fScale * fBackBufferFormatWeight;
}
//---------------------
// Back buffer count
//---------------------
// No caps for the back buffer count
//---------------------
// Multisample
//---------------------
bool bMultiSampleFound = false;
bestMSAAIndex = 0;
for( size_t i = 0; i < pDeviceSettingsCombo->multiSampleCountList.size(); i++ )
{
UINT Count = pDeviceSettingsCombo->multiSampleCountList[ i ];
if( Count == pOptimalDeviceSettings->sd.SampleDesc.Count )
{
bestMSAAIndex = static_cast<int>( i );
bMultiSampleFound = true;
break;
}
}
if( bMultiSampleFound )
fCurRanking += fMultiSampleWeight;
//---------------------
// Swap effect
//---------------------
// No caps for swap effects
//---------------------
// Depth stencil
//---------------------
// No caps for swap effects
//---------------------
// Present flags
//---------------------
// No caps for the present flags
//---------------------
// Present interval
//---------------------
// No caps for the present flags
return fCurRanking;
}
//--------------------------------------------------------------------------------------
// Returns the DXGI_MODE_DESC struct for a given adapter and output
//--------------------------------------------------------------------------------------
#pragma warning ( suppress : 6101 )
_Use_decl_annotations_
HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( UINT AdapterOrdinal, UINT nOutput, DXGI_MODE_DESC* pModeDesc )
{
if( !pModeDesc )
return E_INVALIDARG;
auto pD3DEnum = DXUTGetD3D11Enumeration();
if ( !pD3DEnum )
return E_POINTER;
auto pOutputInfo = pD3DEnum->GetOutputInfo( AdapterOrdinal, nOutput );
if( pOutputInfo )
{
pModeDesc->Width = 800;
pModeDesc->Height = 600;
pModeDesc->RefreshRate.Numerator = 0;
pModeDesc->RefreshRate.Denominator = 0;
pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
pModeDesc->Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
pModeDesc->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
DXGI_OUTPUT_DESC Desc;
if ( FAILED(pOutputInfo->m_pOutput->GetDesc(&Desc)))
memset( &Desc, 0, sizeof(Desc) );
pModeDesc->Width = Desc.DesktopCoordinates.right - Desc.DesktopCoordinates.left;
pModeDesc->Height = Desc.DesktopCoordinates.bottom - Desc.DesktopCoordinates.top;
// This should not be required with DXGI 1.1 support for BGRA...
if( pModeDesc->Format == DXGI_FORMAT_B8G8R8A8_UNORM )
pModeDesc->Format = DXGI_FORMAT_R8G8B8A8_UNORM;
}
return S_OK;
}