DbgShell/DbgNativeUtil
Dan Thompson (SBS) 1758a37ee8 Update for latest VS 2022: target .net 4.8, tools v143 2024-04-03 13:58:58 -07:00
..
DbgNativeUtil.cpp Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
DbgNativeUtil.def Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
DbgNativeUtil.h Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
DbgNativeUtil.vcxproj Update for latest VS 2022: target .net 4.8, tools v143 2024-04-03 13:58:58 -07:00
DbgNativeUtil.vcxproj.filters Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
ReadMe.txt Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
dllmain.cpp Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
stdafx.cpp Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
stdafx.h Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00
targetver.h Initial commit of source, from internal source 65990d74cf1d9ba6fc 2017-10-10 09:20:36 -07:00

ReadMe.txt

This DLL used to contain code necessary to deal with "long double" (10-byte floating point) values. I don't believe it is needed any longer. If it turns out it /is/ needed, we will need to write some new code from scratch, or get permission from the debugger team to use theirs.

This DLL might be useful to stick other bits of native code, so I'll keep it around for now.