125 строки
2.5 KiB
C++
125 строки
2.5 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// pch.h
|
|
//
|
|
// Header for standard system include files.
|
|
//
|
|
// Advanced Technology Group (ATG)
|
|
// Copyright (C) Microsoft Corporation. All rights reserved.
|
|
// Licensed under the MIT License.
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
#include <WinSDKVer.h>
|
|
#define _WIN32_WINNT 0x0A00
|
|
#include <SDKDDKVer.h>
|
|
|
|
#define _CRT_RAND_S
|
|
|
|
// Use the C++ standard templated min/max
|
|
#define NOMINMAX
|
|
|
|
// DirectX apps don't need GDI
|
|
#define NODRAWTEXT
|
|
#define NOGDI
|
|
#define NOBITMAP
|
|
|
|
// Include <mcx.h> if you need this
|
|
#define NOMCX
|
|
|
|
// Include <winsvc.h> if you need this
|
|
#define NOSERVICE
|
|
|
|
// WinHelp is deprecated
|
|
#define NOHELP
|
|
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <windows.h>
|
|
|
|
#include <wrl/client.h>
|
|
#include <wrl/event.h>
|
|
|
|
#include <d3d12.h>
|
|
#include <d3d11_1.h>
|
|
#include <d3d10.h>
|
|
|
|
#if defined(NTDDI_WIN10_RS2)
|
|
#include <dxgi1_6.h>
|
|
#else
|
|
#include <dxgi1_5.h>
|
|
#endif
|
|
|
|
#include <DirectXMath.h>
|
|
#include <DirectXColors.h>
|
|
#include <wincodec.h>
|
|
|
|
#include "d3dx12.h"
|
|
|
|
#include <algorithm>
|
|
#include <exception>
|
|
#include <memory>
|
|
#include <stdexcept>
|
|
#include <vector>
|
|
#ifdef __cpp_lib_span
|
|
#include <span>
|
|
#endif
|
|
#include <map>
|
|
#include <set>
|
|
|
|
#ifdef _DEBUG
|
|
#include <dxgidebug.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
#include <pix3.h>
|
|
#include <variant>
|
|
#include <optional>
|
|
|
|
#include "CommonStates.h"
|
|
#include "Effects.h"
|
|
#include "GamePad.h"
|
|
#include "GraphicsMemory.h"
|
|
#include "DescriptorHeap.h"
|
|
#include "DirectXHelpers.h"
|
|
#include "Keyboard.h"
|
|
#include "Mouse.h"
|
|
#include "PrimitiveBatch.h"
|
|
#include "RenderTargetState.h"
|
|
#include "ResourceUploadBatch.h"
|
|
#include "SimpleMath.h"
|
|
#include "SpriteBatch.h"
|
|
#include "SpriteFont.h"
|
|
#include "VertexTypes.h"
|
|
|
|
#define DML_TARGET_VERSION_USE_LATEST
|
|
#include "DirectML.h"
|
|
#include "DirectMLX.h"
|
|
|
|
namespace DX
|
|
{
|
|
// Helper class for COM exceptions
|
|
class com_exception : public std::exception
|
|
{
|
|
public:
|
|
com_exception(HRESULT hr) : result(hr) {}
|
|
|
|
virtual const char* what() const override
|
|
{
|
|
static char s_str[64] = {};
|
|
sprintf_s(s_str, "Failure with HRESULT of %08X", static_cast<unsigned int>(result));
|
|
return s_str;
|
|
}
|
|
|
|
private:
|
|
HRESULT result;
|
|
};
|
|
|
|
// Helper utility converts D3D API failures into exceptions.
|
|
inline void ThrowIfFailed(HRESULT hr)
|
|
{
|
|
if (FAILED(hr))
|
|
{
|
|
throw com_exception(hr);
|
|
}
|
|
}
|
|
} |