Change name of DX12U logo and update sizes in readme files
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@ -18,7 +18,7 @@ This collection of projects act as an introduction to meshlets, and rendering wi
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### Requirements
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* GPU and driver with support for [DirectX 12 Ultimate](http://aka.ms/DirectX12UltimateDev)
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<img src="../../../Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200">
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<img src="../../../Assets/DirectX12Ultimate.png" alt="DirectX 12 Ultimate" height="100">
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### Getting Started
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* DirectX Mesh Shader spec/documentation is available at [DirectX Mesh Shader Specs](https://microsoft.github.io/DirectX-Specs/d3d/MeshShader.html) site.
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@ -18,7 +18,7 @@ This collection of samples act as an introduction to DirectX Raytracing (DXR). T
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### Requirements
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* GPU and driver with support for [DirectX 12 Ultimate](http://aka.ms/DirectX12UltimateDev)
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<img src="../../../Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200">
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<img src="../../../Assets/DirectX12Ultimate.png" alt="DirectX 12 Ultimate" height="100">
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### Getting Started
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* DXR spec/documentation is available at [DirectX Specs site](https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html).
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@ -20,7 +20,7 @@ This sample illustrates how to use variable-rate shading (VRS) to improve applic
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### Requirements
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* GPU and driver with support for [DirectX 12 Ultimate](http://aka.ms/DirectX12UltimateDev)
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<img src="../../../Assets/DirectX12Ultimate_small.png" alt="DirectX 12 Ultimate" height="200">
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<img src="../../../Assets/DirectX12Ultimate.png" alt="DirectX 12 Ultimate" height="100">
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## Controls
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* SPACE: Toggles light animation.
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