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Chuck Walbourn 2024-02-14 15:00:53 -08:00 коммит произвёл GitHub
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@ -8,7 +8,7 @@
<owners>microsoft,directxtk</owners>
<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows on ARM through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
<releaseNotes>Matches the December 2023 release.</releaseNotes>
<releaseNotes>Matches the February 2024 release.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXMath.git" />
<icon>images\icon.jpg</icon>

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@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20)
set(DIRECTXMATH_VERSION 3.1.8)
set(DIRECTXMATH_VERSION 3.1.9)
project(DirectXMath
VERSION ${DIRECTXMATH_VERSION}

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@ -6,6 +6,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXM
## Release History
### February 2024 (3.19)
* Fix to address MinGW issue with ``__cpuid`` in cpuid.h vs. intrin.h
* Additional updates for clang/LLVM and GNUC
* Minor comment updates
### December 2023 (3.18b)
* Hot-fix to address ``-Wunsafe-buffer-usage`` warnings from clang v16
* Hot-fix to address MinGW issue with ``__cpuid`` in cpuid.h vs. intrin.h

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@ -13,7 +13,7 @@
#error DirectX Math requires C++
#endif
#define DIRECTX_MATH_VERSION 318
#define DIRECTX_MATH_VERSION 319
#if defined(_MSC_VER) && (_MSC_VER < 1910)
#error DirectX Math requires Visual C++ 2017 or later.

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@ -6,7 +6,7 @@ https://github.com/Microsoft/DirectXMath
Copyright (c) Microsoft Corporation.
**December 2023**
**February 2024**
This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library for use in games and graphics apps.