July 2018
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<owners>microsoft,directxtk</owners>
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<summary>DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps.</summary>
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<description>The DirectXMath API provides SIMD-friendly C++ types and functions for common linear algebra and graphics math operations common to DirectX applications. The library provides optimized versions for Windows 32-bit (x86), Windows 64-bit (x64), and Windows RT through SSE2 and ARM-NEON intrinsics support in the Visual Studio compiler.</description>
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<releaseNotes>Matches the February 2018 release.</releaseNotes>
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<releaseNotes>Matches the July 2018 release.</releaseNotes>
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<projectUrl>http://go.microsoft.com/fwlink/?LinkID=615560</projectUrl>
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<iconUrl>https://github.com/Microsoft/DirectXMath/wiki/X_jpg.jpg</iconUrl>
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<licenseUrl>http://opensource.org/licenses/MIT</licenseUrl>
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#error DirectX Math requires C++
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#endif
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#define DIRECTX_MATH_VERSION 312
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#define DIRECTX_MATH_VERSION 313
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#if defined(_MSC_VER) && (_MSC_VER < 1900)
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#error DirectX Math requires Visual C++ 2015 or later.
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17
ReadMe.txt
17
ReadMe.txt
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Copyright (c) Microsoft Corporation. All rights reserved.
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February 2018
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July 2018
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This package contains the DirectXMath library, an all inline SIMD C++ linear algebra library
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for use in games and graphics apps
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This code is designed to build with Visual Studio 2015 or 2017. It is recommended that you
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make use of the latest updates (VS 2015 Update 3 or VS 2017 15.6 update).
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make use of the latest updates (VS 2015 Update 3 or VS 2017 15.7 update or later).
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These components are designed to work without requiring any content from the DirectX SDK. For details,
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see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
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Inc\
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DirectXMath Files (in the DirectX C++ namespace)
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DirectXMath.h - Core library
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DirectXPackedVector.h - Load/Store functions and types for working with various compressed GPU formats
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DirectXPackedVector.h - Load/Store functions and types for working with various
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compressed GPU formats
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DirectXColors.h - .NET-style Color defines in sRGB color space
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DirectXCollision.h - Bounding volume collision library
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All content and source code for this package are subject to the terms of the MIT License.
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<http://opensource.org/licenses/MIT>.
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Documentation is available at <https://msdn.microsoft.com/en-us/library/windows/desktop/hh437833.aspx>.
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Documentation is available at <https://docs.microsoft.com/en-us/windows/desktop/dxmath/directxmath-portal>.
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For the latest version of DirectXMath, bug reports, etc. please visit the project site.
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<https://github.com/Microsoft/DirectXMath>
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RELEASE HISTORY
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---------------
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July 2018 (3.13)
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XMFLOAT3X4, XMFLOAT3X4A, and associated Load/Store functions
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Move/copy constructors and assignment operators for C++ types
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Minor fix for XMVectorClamp behavior with NaN
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Fixed compilation warnings with VS 2017 (15.7 update), Intel C++ 18.0 compiler, and clang 6
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Retired VS 2013 support
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Minor code cleanup
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February 2018 (3.12)
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ARM64 use of fused multiply-accumulate intriniscs
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Conformance fix for XMConvertFloatToHalf
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