ADO pipeline changes for OpenSSF Best Practices (#140)

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Chuck Walbourn 2024-05-17 16:57:51 -07:00 коммит произвёл GitHub
Родитель 62d74a903e
Коммит 6dd6a98137
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Идентификатор ключа GPG: B5690EEEBB952194
7 изменённых файлов: 86 добавлений и 75 удалений

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@ -250,7 +250,7 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
if(ENABLE_CODE_ANALYSIS)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /analyze)
target_compile_options(${t} PRIVATE /analyze /WX)
endforeach()
endif()

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@ -69,7 +69,7 @@
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>

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@ -49,6 +49,10 @@ For the latest version of DirectXMesh, bug reports, etc. please visit the projec
## Release Notes
FOR SECURITY ADVISORIES, see [GitHub](https://github.com/microsoft/DirectXMesh/security/advisories).
For a full change history, see [CHANGELOG.md](https://github.com/microsoft/DirectXMesh/blob/main/CHANGELOG.md).
* Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the _C++ Standard_ section *17.5.2.1.3 Bitmask types*. This is consistent with Direct3D 12's use of the ``DEFINE_ENUM_FLAG_OPERATORS`` macro. This may have *breaking change* impacts to client code:
* You cannot pass the ``0`` literal as your flags value. Instead you must make use of the appropriate default enum value: ``CNORM_DEFAULT``, ``VALIDATE_DEFAULT``, or ``MESHLET_DEFAULT``.
@ -71,6 +75,8 @@ This project welcomes contributions and suggestions. Most contributions require
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
Tests for new features should also be submitted as a PR to the [Test Suite](https://github.com/walbourn/directxmeshtest/wiki) repository.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

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@ -12,22 +12,46 @@ schedules:
include:
- main
trigger: none
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- CMake*
- '.nuget/*'
- build/*.cmake
- build/*.cmd
- build/*.in
- build/*.props
- build/*.ps1
- build/*.targets
pr:
branches:
include:
- main
paths:
include:
- build/DirectXMesh-GitHub-Dev17.yml
exclude:
- '*.md'
- LICENSE
- CMake*
- '.nuget/*'
- build/*.cmake
- build/*.cmd
- build/*.in
- build/*.props
- build/*.ps1
- build/*.targets
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)

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@ -36,6 +36,7 @@ pool:
variables:
Codeql.Enabled: false
VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
GITHUB_PAT: $(GITHUBPUBLICTOKEN)
jobs:
@ -171,20 +172,13 @@ jobs:
script: git clone --quiet --no-tags https://%GITHUB_PAT%@github.com/walbourn/directxmeshtest.git Tests
workingDirectory: $(Build.SourcesDirectory)
failOnStderr: true
- task: ChocolateyCommand@0
displayName: Install Ninja
inputs:
command: 'install'
installPackageId: 'ninja'
- task: CmdLine@2
displayName: Setup environment for CMake to use VS
inputs:
script: |
@echo off
pushd "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
for /f "delims=" %%x in ('.\vswhere.exe -latest -property InstallationPath') do set VSPATH=%%x
popd
call "%VSPATH%\VC\Auxiliary\Build\vcvarsall.bat" x64
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
@ -246,14 +240,10 @@ jobs:
inputs:
Contents: 'out'
- task: CmdLine@2
displayName: Set LIB for ARM64
displayName: Switch compiler to ARM64
inputs:
script: |
@echo off
pushd "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
for /f "delims=" %%x in ('.\vswhere.exe -latest -property InstallationPath') do set VSPATH=%%x
popd
call "%VSPATH%\VC\Auxiliary\Build\vcvarsall.bat" arm64
call "$(VC_PATH)\Auxiliary\Build\vcvarsamd64_arm64.bat"
echo ##vso[task.setvariable variable=LIB;]%LIB%
- task: CMake@1

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@ -59,7 +59,7 @@ variables:
Codeql.Enabled: false
pool:
vmImage: windows-2022
vmImage: windows-2019
jobs:
- job: DESKTOP_BUILD
@ -219,54 +219,3 @@ jobs:
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:SpectreMitigation=Spectre
platform: ARM64
configuration: Release
- job: UWP_BUILD
displayName: 'Universal Windows Platform (UWP)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: VSBuild@1
displayName: Build solution DirectXMesh_Windows10_2022.sln 32dbg
inputs:
solution: DirectXMesh_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXMesh_Windows10_2022.sln 32rel
inputs:
solution: DirectXMesh_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXMesh_Windows10_2022.sln 64dbg
inputs:
solution: DirectXMesh_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXMesh_Windows10_2022.sln 64rel
inputs:
solution: DirectXMesh_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
- task: VSBuild@1
displayName: Build solution DirectXMesh_Windows10_2022.sln arm64dbg
inputs:
solution: DirectXMesh_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
- task: VSBuild@1
displayName: Build solution DirectXMesh_Windows10_2022.sln arm64rel
inputs:
solution: DirectXMesh_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release

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@ -13,7 +13,14 @@ schedules:
- main
trigger: none
pr: none
pr:
branches:
include:
- main
paths:
include:
- build/DirectXMesh-SDL.yml
resources:
repositories:
@ -26,6 +33,7 @@ name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
Codeql.Enabled: true
Codeql.Language: cpp
VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
VS_GENERATOR: 'Visual Studio 17 2022'
pool:
@ -104,3 +112,37 @@ jobs:
GdnBreakPolicyMinSev: 'Error'
- task: ComponentGovernanceComponentDetection@0
displayName: Component Detection
- job: VC_PREFAST
displayName: 'Build using /analyze (PREFAST)'
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
- task: CmdLine@2
displayName: Setup environment for CMake to use VS
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\Hostx64\x64
echo ##vso[task.setvariable variable=EXTERNAL_INCLUDE;]%EXTERNAL_INCLUDE%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
- task: CMake@1
displayName: CMake Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug -DENABLE_CODE_ANALYSIS=ON
- task: CMake@1
displayName: CMake Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Debug