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Chuck Walbourn 2024-05-15 10:56:16 -07:00
Родитель 692e211ab9
Коммит 58bd59a1b1
1 изменённых файлов: 5 добавлений и 0 удалений

@ -65,6 +65,8 @@ When you submit a pull request, a CLA bot will automatically determine whether y
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
Tests for new features should also be submitted as a PR to the [Test Suite](https://github.com/walbourn/directxmeshtest/wiki) repository.
# Trademarks
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow [Microsoft's Trademark & Brand Guidelines](https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general). Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
@ -76,3 +78,6 @@ The DirectXMesh library is the work of Chuck Walbourn, with contributions from D
Thanks to Matt Hurliman for his contribution of the meshlet generation functions.
Thanks to Adrian Stone (Game Angst) for the public domain implementation of Tom Forsyth's linear-speed vertex cache optimization, and thanks to Tom Forsyth for his contribution.
Thanks to Andrew Farrier and Scott Matloff for their on-going help with code reviews.