Updated Geometry formats (markdown)
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@ -22,9 +22,7 @@ CMO is supported as a runtime format for DirectXTK's Model class.
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[[Meshconvert]]
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To aid in debugging, here is a simple console program for dumping out the content of a CMO in a human-readable form.
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cmodump.cpp
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To aid in debugging, here is a [simple console program](https://github.com/Microsoft/DirectXMesh/wiki/cmodump.cpp) for dumping out the content of a CMO in a human-readable form.
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# Collada DAE
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Collada DAE is a interchange format for 3D assets that is useful as a source format, but makes a poor choice as a runtime format.
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@ -44,9 +42,7 @@ SDKMESH is supported as a runtime format by DXUT's CDXUTSDKMesh loader class and
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[[Meshconvert]]
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To aid in debugging, here is a simple console program for dumping out the content of a SDKMESH/SDKMESH_ANIM file in a human-readable form.
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sdkmeshdump.cpp
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To aid in debugging, here is a [simple console program](https://github.com/Microsoft/DirectXMesh/wiki/sdkmeshdump.cpp) for dumping out the content of a SDKMESH/SDKMESH_ANIM file in a human-readable form.
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See [SDKMESH](https://github.com/walbourn/contentexporter/wiki/SDKMESH)
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