Updated Geometry formats (markdown)

Chuck Walbourn 2015-06-16 11:18:49 -07:00
Родитель 1cecdd8794
Коммит ede65d6301
1 изменённых файлов: 2 добавлений и 6 удалений

@ -22,9 +22,7 @@ CMO is supported as a runtime format for DirectXTK's Model class.
[[Meshconvert]]
To aid in debugging, here is a simple console program for dumping out the content of a CMO in a human-readable form.
cmodump.cpp
To aid in debugging, here is a [simple console program](https://github.com/Microsoft/DirectXMesh/wiki/cmodump.cpp) for dumping out the content of a CMO in a human-readable form.
# Collada DAE
Collada DAE is a interchange format for 3D assets that is useful as a source format, but makes a poor choice as a runtime format.
@ -44,9 +42,7 @@ SDKMESH is supported as a runtime format by DXUT's CDXUTSDKMesh loader class and
[[Meshconvert]]
To aid in debugging, here is a simple console program for dumping out the content of a SDKMESH/SDKMESH_ANIM file in a human-readable form.
sdkmeshdump.cpp
To aid in debugging, here is a [simple console program](https://github.com/Microsoft/DirectXMesh/wiki/sdkmeshdump.cpp) for dumping out the content of a SDKMESH/SDKMESH_ANIM file in a human-readable form.
See [SDKMESH](https://github.com/walbourn/contentexporter/wiki/SDKMESH)