DirectXShaderCompiler/utils/TableGen/CodeGenTarget.h

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2016-12-28 22:52:27 +03:00
//===- CodeGenTarget.h - Target Class Wrapper -------------------*- C++ -*-===//
//
Revert license text in banner comments to original llvm verbage (#33) Fix #30: Revert license text in banner comments to original llvm verbage This commit removes the Microsoft-specific copyright in llvm files and reverts the copyright wording to the original llvm wording. We used the following method to find the files to change: 1. Find all files in DirectXShaderCompiler that are also in llvm 3.7 2. For those files that have the Microsoft-specific copyright, revert it to the original llvm copyright as present in llvm 3.7 3. Revert the copyright in a few files that are not in llvm, but are mostly copies of files in llvm: lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp Leave the Microsoft-specific copyright header in files not present in stock llvm: include\dxc\* lib\HLSL\* lib\DxcSupport\* tools\clang\test\HLSL\* tools\clang\test\CodeGenHLSL\* tools\clang\unittests\HLSL\* tools\clang\unittests\HLSLHost\* tools\clang\tools\dxcompiler\* tools\clang\tools\dxa\* tools\clang\tools\dxc\* tools\clang\tools\dxopt\* tools\clang\tools\dxr\* tools\clang\tools\dxv\* tools\clang\tools\dotnetc\* utils\hct\* CONTRIBUTING.md COPYRIGHT LICENSE-MIT README.md cmake\modules\FindD3D12.cmake cmake\modules\FindDiaSDK.cmake cmake\modules\FindTAEF.cmake docs\DXIL.rst docs\HLSLChanges.rst docs\_themes\dxc-theme\layout.html docs\_themes\dxc-theme\theme.conf docs\_themes\dxc-theme\static\dxc-theme.css include\llvm\llvm_assert\assert.h include\llvm\llvm_assert\cassert include\llvm\Support\MSFileSystem.h include\llvm\Support\OacrIgnoreCond.h lib\MSSupport\CMakeLists.txt lib\MSSupport\MSFileSystemImpl.cpp lib\Support\assert.cpp lib\Support\MSFileSystemBasic.cpp lib\Support\Windows\MSFileSystem.inc.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp tools\clang\docs\UsingDxc.rst tools\clang\include\clang\AST\HlslTypes.h tools\clang\include\clang\Basic\BuiltinsDXIL.def tools\clang\include\clang\Basic\LangOptions.fixed.def tools\clang\include\clang\Parse\ParseHLSL.h tools\clang\include\clang\Sema\SemaHLSL.h tools\clang\lib\AST\ASTContextHLSL.cpp tools\clang\lib\AST\HlslTypes.cpp tools\clang\lib\CodeGen\CGHLSLMS.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.h tools\clang\lib\Frontend\Rewrite\FrontendActions_rewrite.cpp tools\clang\lib\Parse\HLSLRootSignature.cpp tools\clang\lib\Parse\HLSLRootSignature.h tools\clang\lib\Parse\ParseHLSL.cpp tools\clang\lib\Sema\gen_intrin_main_tables_15.h tools\clang\lib\Sema\SemaHLSL.cpp tools\clang\tools\d3dcomp\CMakeLists.txt tools\clang\tools\d3dcomp\d3dcomp.cpp tools\clang\tools\d3dcomp\d3dcomp.def tools\clang\tools\libclang\dxcisenseimpl.cpp tools\clang\tools\libclang\dxcisenseimpl.h tools\clang\tools\libclang\dxcrewriteunused.cpp tools\clang\tools\libclang\libclang.rc tools\dxexp\CMakeLists.txt tools\dxexp\dxexp.cpp tools\dxexp\LLVMBuild.txt
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// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines wrappers for the Target class and related global
// functionality. This makes it easier to access the data and provides a single
// place that needs to check it for validity. All of these classes abort
// on error conditions.
//
//===----------------------------------------------------------------------===//
2016-12-28 22:52:27 +03:00
#ifndef LLVM_UTILS_TABLEGEN_CODEGENTARGET_H
#define LLVM_UTILS_TABLEGEN_CODEGENTARGET_H
#include "CodeGenInstruction.h"
#include "CodeGenRegisters.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/TableGen/Record.h"
#include <algorithm>
namespace llvm {
struct CodeGenRegister;
class CodeGenSchedModels;
class CodeGenTarget;
// SelectionDAG node properties.
// SDNPMemOperand: indicates that a node touches memory and therefore must
// have an associated memory operand that describes the access.
enum SDNP {
SDNPCommutative,
SDNPAssociative,
SDNPHasChain,
SDNPOutGlue,
SDNPInGlue,
SDNPOptInGlue,
SDNPMayLoad,
SDNPMayStore,
SDNPSideEffect,
SDNPMemOperand,
SDNPVariadic,
SDNPWantRoot,
SDNPWantParent
};
/// getValueType - Return the MVT::SimpleValueType that the specified TableGen
/// record corresponds to.
MVT::SimpleValueType getValueType(Record *Rec);
std::string getName(MVT::SimpleValueType T);
std::string getEnumName(MVT::SimpleValueType T);
/// getQualifiedName - Return the name of the specified record, with a
/// namespace qualifier if the record contains one.
std::string getQualifiedName(const Record *R);
/// CodeGenTarget - This class corresponds to the Target class in the .td files.
///
class CodeGenTarget {
RecordKeeper &Records;
Record *TargetRec;
mutable DenseMap<const Record*,
std::unique_ptr<CodeGenInstruction>> Instructions;
mutable std::unique_ptr<CodeGenRegBank> RegBank;
mutable std::vector<Record*> RegAltNameIndices;
mutable SmallVector<MVT::SimpleValueType, 8> LegalValueTypes;
void ReadRegAltNameIndices() const;
void ReadInstructions() const;
void ReadLegalValueTypes() const;
mutable std::unique_ptr<CodeGenSchedModels> SchedModels;
mutable std::vector<const CodeGenInstruction*> InstrsByEnum;
public:
CodeGenTarget(RecordKeeper &Records);
~CodeGenTarget();
Record *getTargetRecord() const { return TargetRec; }
const std::string &getName() const;
/// getInstNamespace - Return the target-specific instruction namespace.
///
std::string getInstNamespace() const;
/// getInstructionSet - Return the InstructionSet object.
///
Record *getInstructionSet() const;
/// getAsmParser - Return the AssemblyParser definition for this target.
///
Record *getAsmParser() const;
/// getAsmParserVariant - Return the AssmblyParserVariant definition for
/// this target.
///
Record *getAsmParserVariant(unsigned i) const;
/// getAsmParserVariantCount - Return the AssmblyParserVariant definition
/// available for this target.
///
unsigned getAsmParserVariantCount() const;
/// getAsmWriter - Return the AssemblyWriter definition for this target.
///
Record *getAsmWriter() const;
/// getRegBank - Return the register bank description.
CodeGenRegBank &getRegBank() const;
/// getRegisterByName - If there is a register with the specific AsmName,
/// return it.
const CodeGenRegister *getRegisterByName(StringRef Name) const;
const std::vector<Record*> &getRegAltNameIndices() const {
if (RegAltNameIndices.empty()) ReadRegAltNameIndices();
return RegAltNameIndices;
}
const CodeGenRegisterClass &getRegisterClass(Record *R) const {
return *getRegBank().getRegClass(R);
}
/// getRegisterVTs - Find the union of all possible SimpleValueTypes for the
/// specified physical register.
std::vector<MVT::SimpleValueType> getRegisterVTs(Record *R) const;
ArrayRef<MVT::SimpleValueType> getLegalValueTypes() const {
if (LegalValueTypes.empty()) ReadLegalValueTypes();
return LegalValueTypes;
}
/// isLegalValueType - Return true if the specified value type is natively
/// supported by the target (i.e. there are registers that directly hold it).
bool isLegalValueType(MVT::SimpleValueType VT) const {
ArrayRef<MVT::SimpleValueType> LegalVTs = getLegalValueTypes();
for (unsigned i = 0, e = LegalVTs.size(); i != e; ++i)
if (LegalVTs[i] == VT) return true;
return false;
}
CodeGenSchedModels &getSchedModels() const;
private:
DenseMap<const Record*, std::unique_ptr<CodeGenInstruction>> &
getInstructions() const {
if (Instructions.empty()) ReadInstructions();
return Instructions;
}
public:
CodeGenInstruction &getInstruction(const Record *InstRec) const {
if (Instructions.empty()) ReadInstructions();
auto I = Instructions.find(InstRec);
assert(I != Instructions.end() && "Not an instruction");
return *I->second;
}
/// getInstructionsByEnumValue - Return all of the instructions defined by the
/// target, ordered by their enum value.
const std::vector<const CodeGenInstruction*> &
getInstructionsByEnumValue() const {
if (InstrsByEnum.empty()) ComputeInstrsByEnum();
return InstrsByEnum;
}
typedef std::vector<const CodeGenInstruction*>::const_iterator inst_iterator;
inst_iterator inst_begin() const{return getInstructionsByEnumValue().begin();}
inst_iterator inst_end() const { return getInstructionsByEnumValue().end(); }
iterator_range<inst_iterator> instructions() const {
return iterator_range<inst_iterator>(inst_begin(), inst_end());
}
/// isLittleEndianEncoding - are instruction bit patterns defined as [0..n]?
///
bool isLittleEndianEncoding() const;
/// reverseBitsForLittleEndianEncoding - For little-endian instruction bit
/// encodings, reverse the bit order of all instructions.
void reverseBitsForLittleEndianEncoding();
/// guessInstructionProperties - should we just guess unset instruction
/// properties?
bool guessInstructionProperties() const;
private:
void ComputeInstrsByEnum() const;
};
/// ComplexPattern - ComplexPattern info, corresponding to the ComplexPattern
/// tablegen class in TargetSelectionDAG.td
class ComplexPattern {
MVT::SimpleValueType Ty;
unsigned NumOperands;
std::string SelectFunc;
std::vector<Record*> RootNodes;
unsigned Properties; // Node properties
public:
ComplexPattern() : NumOperands(0) {}
ComplexPattern(Record *R);
MVT::SimpleValueType getValueType() const { return Ty; }
unsigned getNumOperands() const { return NumOperands; }
const std::string &getSelectFunc() const { return SelectFunc; }
const std::vector<Record*> &getRootNodes() const {
return RootNodes;
}
bool hasProperty(enum SDNP Prop) const { return Properties & (1 << Prop); }
};
} // End llvm namespace
#endif