DirectXShaderCompiler/lib/Support/Process.cpp

83 строки
2.4 KiB
C++
Исходник Обычный вид История

2016-12-28 22:52:27 +03:00
//===-- Process.cpp - Implement OS Process Concept --------------*- C++ -*-===//
Revert license text in banner comments to original llvm verbage (#33) Fix #30: Revert license text in banner comments to original llvm verbage This commit removes the Microsoft-specific copyright in llvm files and reverts the copyright wording to the original llvm wording. We used the following method to find the files to change: 1. Find all files in DirectXShaderCompiler that are also in llvm 3.7 2. For those files that have the Microsoft-specific copyright, revert it to the original llvm copyright as present in llvm 3.7 3. Revert the copyright in a few files that are not in llvm, but are mostly copies of files in llvm: lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp Leave the Microsoft-specific copyright header in files not present in stock llvm: include\dxc\* lib\HLSL\* lib\DxcSupport\* tools\clang\test\HLSL\* tools\clang\test\CodeGenHLSL\* tools\clang\unittests\HLSL\* tools\clang\unittests\HLSLHost\* tools\clang\tools\dxcompiler\* tools\clang\tools\dxa\* tools\clang\tools\dxc\* tools\clang\tools\dxopt\* tools\clang\tools\dxr\* tools\clang\tools\dxv\* tools\clang\tools\dotnetc\* utils\hct\* CONTRIBUTING.md COPYRIGHT LICENSE-MIT README.md cmake\modules\FindD3D12.cmake cmake\modules\FindDiaSDK.cmake cmake\modules\FindTAEF.cmake docs\DXIL.rst docs\HLSLChanges.rst docs\_themes\dxc-theme\layout.html docs\_themes\dxc-theme\theme.conf docs\_themes\dxc-theme\static\dxc-theme.css include\llvm\llvm_assert\assert.h include\llvm\llvm_assert\cassert include\llvm\Support\MSFileSystem.h include\llvm\Support\OacrIgnoreCond.h lib\MSSupport\CMakeLists.txt lib\MSSupport\MSFileSystemImpl.cpp lib\Support\assert.cpp lib\Support\MSFileSystemBasic.cpp lib\Support\Windows\MSFileSystem.inc.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp tools\clang\docs\UsingDxc.rst tools\clang\include\clang\AST\HlslTypes.h tools\clang\include\clang\Basic\BuiltinsDXIL.def tools\clang\include\clang\Basic\LangOptions.fixed.def tools\clang\include\clang\Parse\ParseHLSL.h tools\clang\include\clang\Sema\SemaHLSL.h tools\clang\lib\AST\ASTContextHLSL.cpp tools\clang\lib\AST\HlslTypes.cpp tools\clang\lib\CodeGen\CGHLSLMS.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.h tools\clang\lib\Frontend\Rewrite\FrontendActions_rewrite.cpp tools\clang\lib\Parse\HLSLRootSignature.cpp tools\clang\lib\Parse\HLSLRootSignature.h tools\clang\lib\Parse\ParseHLSL.cpp tools\clang\lib\Sema\gen_intrin_main_tables_15.h tools\clang\lib\Sema\SemaHLSL.cpp tools\clang\tools\d3dcomp\CMakeLists.txt tools\clang\tools\d3dcomp\d3dcomp.cpp tools\clang\tools\d3dcomp\d3dcomp.def tools\clang\tools\libclang\dxcisenseimpl.cpp tools\clang\tools\libclang\dxcisenseimpl.h tools\clang\tools\libclang\dxcrewriteunused.cpp tools\clang\tools\libclang\libclang.rc tools\dxexp\CMakeLists.txt tools\dxexp\dxexp.cpp tools\dxexp\LLVMBuild.txt
2017-01-25 04:54:00 +03:00
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the operating system Process concept.
//
//===----------------------------------------------------------------------===//
2016-12-28 22:52:27 +03:00
#include "llvm/ADT/StringExtras.h"
#include "llvm/Config/config.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/Process.h"
#include "llvm/Support/Program.h"
using namespace llvm;
using namespace sys;
//===----------------------------------------------------------------------===//
//=== WARNING: Implementation here must contain only TRULY operating system
//=== independent code.
//===----------------------------------------------------------------------===//
Optional<std::string> Process::FindInEnvPath(const std::string& EnvName,
const std::string& FileName)
{
assert(!path::is_absolute(FileName));
Optional<std::string> FoundPath;
Optional<std::string> OptPath = Process::GetEnv(EnvName);
if (!OptPath.hasValue())
return FoundPath;
const char EnvPathSeparatorStr[] = {EnvPathSeparator, '\0'};
SmallVector<StringRef, 8> Dirs;
SplitString(OptPath.getValue(), Dirs, EnvPathSeparatorStr);
for (const auto &Dir : Dirs) {
if (Dir.empty())
continue;
SmallString<128> FilePath(Dir);
path::append(FilePath, FileName);
if (fs::exists(Twine(FilePath))) {
FoundPath = FilePath.str();
break;
}
}
return FoundPath;
}
#define COLOR(FGBG, CODE, BOLD) "\033[0;" BOLD FGBG CODE "m"
#define ALLCOLORS(FGBG,BOLD) {\
COLOR(FGBG, "0", BOLD),\
COLOR(FGBG, "1", BOLD),\
COLOR(FGBG, "2", BOLD),\
COLOR(FGBG, "3", BOLD),\
COLOR(FGBG, "4", BOLD),\
COLOR(FGBG, "5", BOLD),\
COLOR(FGBG, "6", BOLD),\
COLOR(FGBG, "7", BOLD)\
}
static const char colorcodes[2][2][8][10] = {
{ ALLCOLORS("3",""), ALLCOLORS("3","1;") },
{ ALLCOLORS("4",""), ALLCOLORS("4","1;") }
};
// Include the platform-specific parts of this class.
#ifdef LLVM_ON_UNIX
#include "Unix/Process.inc"
#endif
#ifdef LLVM_ON_WIN32
#include "Windows/Process.inc"
#endif