DirectXShaderCompiler/include/dxc/Support/exception.h

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1.5 KiB
C
Исходник Обычный вид История

2016-12-28 22:52:27 +03:00
//===- exception.h ----------------------------------------------*- C++ -*-===//
///////////////////////////////////////////////////////////////////////////////
// //
// exception.h //
// Copyright (C) Microsoft Corporation. All rights reserved. //
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// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
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// //
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "dxc/Support/ErrorCodes.h"
#include "dxc/Support/WinAdapter.h"
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#include <exception>
#include <string>
namespace hlsl
{
/// <summary>
/// Exception stores off information about an error and its error message for
/// later consumption by the hlsl compiler tools.
/// </summary>
struct Exception : public std::exception
{
/// <summary>HRESULT error code. Must be a failure.</summary>
HRESULT hr;
std::string msg;
Exception(HRESULT errCode) : hr(errCode) { }
Exception(HRESULT errCode, const std::string &errMsg) : hr(errCode), msg(errMsg) { }
// what returns a formatted message with the error code and the message used
// to create the message.
virtual const char *what() const throw() { return msg.c_str(); }
};
} // namespace hlsl