DirectXShaderCompiler/lib/MC/MCWinEH.cpp

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2.9 KiB
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Исходник Обычный вид История

2016-12-28 22:52:27 +03:00
//===- lib/MC/MCWinEH.cpp - Windows EH implementation ---------------------===//
Revert license text in banner comments to original llvm verbage (#33) Fix #30: Revert license text in banner comments to original llvm verbage This commit removes the Microsoft-specific copyright in llvm files and reverts the copyright wording to the original llvm wording. We used the following method to find the files to change: 1. Find all files in DirectXShaderCompiler that are also in llvm 3.7 2. For those files that have the Microsoft-specific copyright, revert it to the original llvm copyright as present in llvm 3.7 3. Revert the copyright in a few files that are not in llvm, but are mostly copies of files in llvm: lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp Leave the Microsoft-specific copyright header in files not present in stock llvm: include\dxc\* lib\HLSL\* lib\DxcSupport\* tools\clang\test\HLSL\* tools\clang\test\CodeGenHLSL\* tools\clang\unittests\HLSL\* tools\clang\unittests\HLSLHost\* tools\clang\tools\dxcompiler\* tools\clang\tools\dxa\* tools\clang\tools\dxc\* tools\clang\tools\dxopt\* tools\clang\tools\dxr\* tools\clang\tools\dxv\* tools\clang\tools\dotnetc\* utils\hct\* CONTRIBUTING.md COPYRIGHT LICENSE-MIT README.md cmake\modules\FindD3D12.cmake cmake\modules\FindDiaSDK.cmake cmake\modules\FindTAEF.cmake docs\DXIL.rst docs\HLSLChanges.rst docs\_themes\dxc-theme\layout.html docs\_themes\dxc-theme\theme.conf docs\_themes\dxc-theme\static\dxc-theme.css include\llvm\llvm_assert\assert.h include\llvm\llvm_assert\cassert include\llvm\Support\MSFileSystem.h include\llvm\Support\OacrIgnoreCond.h lib\MSSupport\CMakeLists.txt lib\MSSupport\MSFileSystemImpl.cpp lib\Support\assert.cpp lib\Support\MSFileSystemBasic.cpp lib\Support\Windows\MSFileSystem.inc.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp tools\clang\docs\UsingDxc.rst tools\clang\include\clang\AST\HlslTypes.h tools\clang\include\clang\Basic\BuiltinsDXIL.def tools\clang\include\clang\Basic\LangOptions.fixed.def tools\clang\include\clang\Parse\ParseHLSL.h tools\clang\include\clang\Sema\SemaHLSL.h tools\clang\lib\AST\ASTContextHLSL.cpp tools\clang\lib\AST\HlslTypes.cpp tools\clang\lib\CodeGen\CGHLSLMS.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.h tools\clang\lib\Frontend\Rewrite\FrontendActions_rewrite.cpp tools\clang\lib\Parse\HLSLRootSignature.cpp tools\clang\lib\Parse\HLSLRootSignature.h tools\clang\lib\Parse\ParseHLSL.cpp tools\clang\lib\Sema\gen_intrin_main_tables_15.h tools\clang\lib\Sema\SemaHLSL.cpp tools\clang\tools\d3dcomp\CMakeLists.txt tools\clang\tools\d3dcomp\d3dcomp.cpp tools\clang\tools\d3dcomp\d3dcomp.def tools\clang\tools\libclang\dxcisenseimpl.cpp tools\clang\tools\libclang\dxcisenseimpl.h tools\clang\tools\libclang\dxcrewriteunused.cpp tools\clang\tools\libclang\libclang.rc tools\dxexp\CMakeLists.txt tools\dxexp\dxexp.cpp tools\dxexp\LLVMBuild.txt
2017-01-25 04:54:00 +03:00
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
2016-12-28 22:52:27 +03:00
#include "llvm/ADT/StringRef.h"
#include "llvm/MC/MCContext.h"
#include "llvm/MC/MCObjectFileInfo.h"
#include "llvm/MC/MCSectionCOFF.h"
#include "llvm/MC/MCStreamer.h"
#include "llvm/MC/MCSymbol.h"
#include "llvm/MC/MCWinEH.h"
#include "llvm/Support/COFF.h"
namespace llvm {
namespace WinEH {
/// We can't have one section for all .pdata or .xdata because the Microsoft
/// linker seems to want all code relocations to refer to the same object file
/// section. If the code described is comdat, create a new comdat section
/// associated with that comdat. If the code described is not in the main .text
/// section, make a new section for it. Otherwise use the main unwind info
/// section.
static MCSection *getUnwindInfoSection(StringRef SecName,
MCSectionCOFF *UnwindSec,
const MCSymbol *Function,
MCContext &Context) {
if (Function && Function->isInSection()) {
// If Function is in a COMDAT, get or create an unwind info section in that
// COMDAT group.
const MCSectionCOFF *FunctionSection =
cast<MCSectionCOFF>(&Function->getSection());
if (FunctionSection->getCharacteristics() & COFF::IMAGE_SCN_LNK_COMDAT) {
return Context.getAssociativeCOFFSection(
UnwindSec, FunctionSection->getCOMDATSymbol());
}
// If Function is in a section other than .text, create a new .pdata section.
// Otherwise use the plain .pdata section.
if (const auto *Section = dyn_cast<MCSectionCOFF>(FunctionSection)) {
StringRef CodeSecName = Section->getSectionName();
if (CodeSecName == ".text")
return UnwindSec;
if (CodeSecName.startswith(".text$"))
CodeSecName = CodeSecName.substr(6);
return Context.getCOFFSection(
(SecName + Twine('$') + CodeSecName).str(),
COFF::IMAGE_SCN_CNT_INITIALIZED_DATA | COFF::IMAGE_SCN_MEM_READ,
SectionKind::getDataRel());
}
}
return UnwindSec;
}
MCSection *UnwindEmitter::getPDataSection(const MCSymbol *Function,
MCContext &Context) {
MCSectionCOFF *PData =
cast<MCSectionCOFF>(Context.getObjectFileInfo()->getPDataSection());
return getUnwindInfoSection(".pdata", PData, Function, Context);
}
MCSection *UnwindEmitter::getXDataSection(const MCSymbol *Function,
MCContext &Context) {
MCSectionCOFF *XData =
cast<MCSectionCOFF>(Context.getObjectFileInfo()->getXDataSection());
return getUnwindInfoSection(".xdata", XData, Function, Context);
}
}
}