DirectXShaderCompiler/tools/lli/RemoteTargetMessage.h

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2016-12-28 22:52:27 +03:00
//===---- RemoteTargetMessage.h - LLI out-of-process message protocol -----===//
//
Revert license text in banner comments to original llvm verbage (#33) Fix #30: Revert license text in banner comments to original llvm verbage This commit removes the Microsoft-specific copyright in llvm files and reverts the copyright wording to the original llvm wording. We used the following method to find the files to change: 1. Find all files in DirectXShaderCompiler that are also in llvm 3.7 2. For those files that have the Microsoft-specific copyright, revert it to the original llvm copyright as present in llvm 3.7 3. Revert the copyright in a few files that are not in llvm, but are mostly copies of files in llvm: lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp Leave the Microsoft-specific copyright header in files not present in stock llvm: include\dxc\* lib\HLSL\* lib\DxcSupport\* tools\clang\test\HLSL\* tools\clang\test\CodeGenHLSL\* tools\clang\unittests\HLSL\* tools\clang\unittests\HLSLHost\* tools\clang\tools\dxcompiler\* tools\clang\tools\dxa\* tools\clang\tools\dxc\* tools\clang\tools\dxopt\* tools\clang\tools\dxr\* tools\clang\tools\dxv\* tools\clang\tools\dotnetc\* utils\hct\* CONTRIBUTING.md COPYRIGHT LICENSE-MIT README.md cmake\modules\FindD3D12.cmake cmake\modules\FindDiaSDK.cmake cmake\modules\FindTAEF.cmake docs\DXIL.rst docs\HLSLChanges.rst docs\_themes\dxc-theme\layout.html docs\_themes\dxc-theme\theme.conf docs\_themes\dxc-theme\static\dxc-theme.css include\llvm\llvm_assert\assert.h include\llvm\llvm_assert\cassert include\llvm\Support\MSFileSystem.h include\llvm\Support\OacrIgnoreCond.h lib\MSSupport\CMakeLists.txt lib\MSSupport\MSFileSystemImpl.cpp lib\Support\assert.cpp lib\Support\MSFileSystemBasic.cpp lib\Support\Windows\MSFileSystem.inc.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp tools\clang\docs\UsingDxc.rst tools\clang\include\clang\AST\HlslTypes.h tools\clang\include\clang\Basic\BuiltinsDXIL.def tools\clang\include\clang\Basic\LangOptions.fixed.def tools\clang\include\clang\Parse\ParseHLSL.h tools\clang\include\clang\Sema\SemaHLSL.h tools\clang\lib\AST\ASTContextHLSL.cpp tools\clang\lib\AST\HlslTypes.cpp tools\clang\lib\CodeGen\CGHLSLMS.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.h tools\clang\lib\Frontend\Rewrite\FrontendActions_rewrite.cpp tools\clang\lib\Parse\HLSLRootSignature.cpp tools\clang\lib\Parse\HLSLRootSignature.h tools\clang\lib\Parse\ParseHLSL.cpp tools\clang\lib\Sema\gen_intrin_main_tables_15.h tools\clang\lib\Sema\SemaHLSL.cpp tools\clang\tools\d3dcomp\CMakeLists.txt tools\clang\tools\d3dcomp\d3dcomp.cpp tools\clang\tools\d3dcomp\d3dcomp.def tools\clang\tools\libclang\dxcisenseimpl.cpp tools\clang\tools\libclang\dxcisenseimpl.h tools\clang\tools\libclang\dxcrewriteunused.cpp tools\clang\tools\libclang\libclang.rc tools\dxexp\CMakeLists.txt tools\dxexp\dxexp.cpp tools\dxexp\LLVMBuild.txt
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// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Definition of the LLIMessageType enum which is used for communication with a
// child process for remote execution.
//
//===----------------------------------------------------------------------===//
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#ifndef LLVM_TOOLS_LLI_REMOTETARGETMESSAGE_H
#define LLVM_TOOLS_LLI_REMOTETARGETMESSAGE_H
namespace llvm {
// LLI messages from parent-to-child or vice versa follow an exceedingly simple
// protocol where the first four bytes represent the message type, the next
// four bytes represent the size of data for the command and following bytes
// represent the actual data.
//
// The protocol is not intended to be robust, secure or fault-tolerant. It is
// only here for testing purposes and is therefore intended to be the simplest
// implementation that will work. It is assumed that the parent and child
// share characteristics like endianness.
//
// Quick description of the protocol:
//
// { Header + Payload Size + Payload }
//
// The protocol message consist of a header, the payload size (which can be
// zero), and the payload itself. The payload can contain any number of items,
// and the size has to be the sum of them all. Each end is responsible for
// reading/writing the correct number of items with the correct sizes.
//
// The current four known exchanges are:
//
// * Allocate Space:
// Parent: { LLI_AllocateSpace, 8, Alignment, Size }
// Child: { LLI_AllocationResult, 8, Address }
//
// * Load Data:
// Parent: { LLI_LoadDataSection, 8+Size, Address, Data }
// Child: { LLI_LoadComplete, 4, StatusCode }
//
// * Load Code:
// Parent: { LLI_LoadCodeSection, 8+Size, Address, Code }
// Child: { LLI_LoadComplete, 4, StatusCode }
//
// * Execute Code:
// Parent: { LLI_Execute, 8, Address }
// Child: { LLI_ExecutionResult, 4, Result }
//
// It is the responsibility of either side to check for correct headers,
// sizes and payloads, since any inconsistency would misalign the pipe, and
// result in data corruption.
enum LLIMessageType {
LLI_Error = -1,
LLI_ChildActive = 0, // Data = not used
LLI_AllocateSpace, // Data = struct { uint32_t Align, uint_32t Size }
LLI_AllocationResult, // Data = uint64_t Address (child memory space)
LLI_LoadCodeSection, // Data = uint64_t Address, void * SectionData
LLI_LoadDataSection, // Data = uint64_t Address, void * SectionData
LLI_LoadResult, // Data = uint32_t LLIMessageStatus
LLI_Execute, // Data = uint64_t Address
LLI_ExecutionResult, // Data = uint32_t Result
LLI_Terminate // Data = not used
};
enum LLIMessageStatus {
LLI_Status_Success = 0, // Operation succeeded
LLI_Status_NotAllocated, // Address+Size not allocated in child space
LLI_Status_IncompleteMsg // Size received doesn't match request
};
} // end namespace llvm
#endif