DirectXShaderCompiler/lib/DxilPIXPasses/DxilDebugInstrumentation.cpp

1071 строка
42 KiB
C++
Исходник Обычный вид История

///////////////////////////////////////////////////////////////////////////////
// //
// DxilDebugInstrumentation.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
// Adds instrumentation that enables shader debugging in PIX //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/DXIL/DxilModule.h"
#include "dxc/DXIL/DxilOperations.h"
2019-11-22 22:08:49 +03:00
#include "dxc/DXIL/DxilUtil.h"
#include "dxc/DxilPIXPasses/DxilPIXPasses.h"
#include "dxc/DxilPIXPasses/DxilPIXVirtualRegisters.h"
2019-11-22 22:08:49 +03:00
#include "dxc/HLSL/DxilGenerationPass.h"
2019-11-22 22:08:49 +03:00
#include "llvm/ADT/STLExtras.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/IRBuilder.h"
2019-11-22 22:08:49 +03:00
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Module.h"
using namespace llvm;
using namespace hlsl;
// Overview of instrumentation:
2019-11-22 22:08:49 +03:00
//
// In summary, instructions are added that cause a "trace" of the execution of
// the shader to be written out to a UAV. This trace is then used by a debugger
// application to provide a post-mortem debugging experience that reconstructs
// the execution history of the shader.
//
// The trace is only required for a particular shader instance of interest, and
// a branchless mechanism is used to write the trace either to an incrementing
// location within the UAV, or to a "dumping ground" area at the top of the UAV
// if the instance is not of interest.
//
// The following modifications are made:
2019-11-22 22:08:49 +03:00
//
// First, instructions are added to the top of the entry point function that
// implement the following:
// - Examine the input variables that define the instance of the shader that is
// running. This will
// be SV_Position for pixel shaders, SV_Vertex+SV_Instance for vertex
// shaders, thread id for compute shaders etc. If these system values need to
// be added to the shader, then they are also added to the input signature,
// if appropriate.
// - Compare the above variables with the instance of interest defined by the
// invoker of this pass.
// Deduce two values: a multiplicand and an addend that together allow a
// branchless calculation of the offset into the UAV at which to write via
// "offset = offset * multiplicand + addend." If the instance is NOT of
// interest, the multiplicand is zero and the addend is sizeof(UAV)-(a little
// bit), causing writes for uninteresting invocations to end up at the top of
// the UAV. Otherwise the multiplicand is 1 and the addend is 0.
2019-11-22 22:08:49 +03:00
// - Calculate an "instance identifier". Even with the above instance
// identification, several invocations may
// end up matching the selection criteria. Specifically, this happens during
// a draw call in which many triangles overlap the pixel of interest. More on
// this below.
//
// During execution, the instrumentation for most instructions cause data to be
// emitted to the UAV. The index at which data is written is identified by
// treating the first uint32 of the UAV as an index which is atomically
// incremented by the instrumentation. The very first value of this counter that
// is encountered by each invocation is used as the "instance identifier"
// mentioned above. That instance identifier is written out with each packet,
// since many pixel shaders executing in parallel will emit interleaved packets,
// and the debugger application uses the identifiers to group packets from each
// separate invocation together.
//
// If an instruction has a non-void and primitive return type, i.e. isn't a
// struct, then the instrumentation will write that value out to the UAV as well
// as part of the "step" data packet.
//
// The limiting size of the UAV is enforced in a branchless way by ANDing the
// offset with a precomputed value that is sizeof(UAV)-64. The actual size of
// the UAV allocated by the caller is required to be a power of two plus 64 for
// this reason. The caller detects UAV overrun by examining a canary value close
// to the end of the power-of-two size of the UAV. If this value has been
// overwritten, the debug session is deemed to have overflowed the UAV. The
// caller will than allocate a UAV that is twice the size and try again, up to a
// predefined maximum.
// Keep these in sync with the same-named value in the debugger application's
2019-11-22 22:08:49 +03:00
// WinPixShaderUtils.h
constexpr uint64_t DebugBufferDumpingGroundSize = 64 * 1024;
// The actual max size per record is much smaller than this, but it never
// hurts to be generous.
constexpr size_t CounterOffsetBeyondUsefulData = DebugBufferDumpingGroundSize / 2;
2019-11-22 22:08:49 +03:00
// These definitions echo those in the debugger application's
// debugshaderrecord.h file
enum DebugShaderModifierRecordType {
DebugShaderModifierRecordTypeInvocationStartMarker,
DebugShaderModifierRecordTypeStep,
DebugShaderModifierRecordTypeEvent,
DebugShaderModifierRecordTypeInputRegister,
DebugShaderModifierRecordTypeReadRegister,
DebugShaderModifierRecordTypeWrittenRegister,
DebugShaderModifierRecordTypeRegisterRelativeIndex0,
DebugShaderModifierRecordTypeRegisterRelativeIndex1,
DebugShaderModifierRecordTypeRegisterRelativeIndex2,
DebugShaderModifierRecordTypeDXILStepVoid = 251,
DebugShaderModifierRecordTypeDXILStepFloat = 252,
DebugShaderModifierRecordTypeDXILStepUint32 = 253,
DebugShaderModifierRecordTypeDXILStepUint64 = 254,
DebugShaderModifierRecordTypeDXILStepDouble = 255,
};
2019-11-22 22:08:49 +03:00
// These structs echo those in the debugger application's debugshaderrecord.h
// file, but are recapitulated here because the originals use unnamed unions
// which are disallowed by DXCompiler's build.
//
#pragma pack(push, 4)
struct DebugShaderModifierRecordHeader {
2019-11-22 22:08:49 +03:00
union {
struct {
uint32_t SizeDwords : 4;
uint32_t Flags : 4;
uint32_t Type : 8;
uint32_t HeaderPayload : 16;
} Details;
uint32_t u32Header;
} Header;
uint32_t UID;
};
struct DebugShaderModifierRecordDXILStepBase {
union {
struct {
uint32_t SizeDwords : 4;
uint32_t Flags : 4;
uint32_t Type : 8;
uint32_t Opcode : 16;
} Details;
uint32_t u32Header;
} Header;
uint32_t UID;
uint32_t InstructionOffset;
};
2019-11-22 22:08:49 +03:00
template <typename ReturnType>
struct DebugShaderModifierRecordDXILStep
: public DebugShaderModifierRecordDXILStepBase {
ReturnType ReturnValue;
union {
struct {
uint32_t ValueOrdinalBase : 16;
uint32_t ValueOrdinalIndex : 16;
} Details;
uint32_t u32ValueOrdinal;
} ValueOrdinal;
};
2019-11-22 22:08:49 +03:00
template <>
struct DebugShaderModifierRecordDXILStep<void>
: public DebugShaderModifierRecordDXILStepBase {};
#pragma pack(pop)
2019-11-22 22:08:49 +03:00
uint32_t
DebugShaderModifierRecordPayloadSizeDwords(size_t recordTotalSizeBytes) {
return ((recordTotalSizeBytes - sizeof(DebugShaderModifierRecordHeader)) /
sizeof(uint32_t));
}
class DxilDebugInstrumentation : public ModulePass {
private:
union ParametersAllTogether {
unsigned Parameters[3];
struct PixelShaderParameters {
unsigned X;
unsigned Y;
} PixelShader;
struct VertexShaderParameters {
unsigned VertexId;
unsigned InstanceId;
} VertexShader;
struct ComputeShaderParameters {
unsigned ThreadIdX;
unsigned ThreadIdY;
unsigned ThreadIdZ;
} ComputeShader;
struct GeometryShaderParameters {
unsigned PrimitiveId;
unsigned InstanceId;
} GeometryShader;
2019-11-22 22:08:49 +03:00
} m_Parameters = {{0, 0, 0}};
union SystemValueIndices {
struct PixelShaderParameters {
unsigned Position;
} PixelShader;
struct VertexShaderParameters {
unsigned VertexId;
unsigned InstanceId;
} VertexShader;
struct GeometryShaderParameters {
unsigned PrimitiveId;
unsigned InstanceId;
} GeometryShader;
};
2019-11-22 22:08:49 +03:00
uint64_t m_UAVSize = 1024 * 1024;
Value *m_SelectionCriterion = nullptr;
CallInst *m_HandleForUAV = nullptr;
Value *m_InvocationId = nullptr;
2019-11-22 22:08:49 +03:00
// Together these two values allow branchless writing to the UAV. An
// invocation of the shader is either of interest or not (e.g. it writes to
// the pixel the user selected for debugging or it doesn't). If not of
// interest, debugging output will still occur, but it will be relegated to
// the very top few bytes of the UAV. Invocations of interest, by contrast,
// will be written to the UAV at sequentially increasing offsets.
2019-11-22 22:08:49 +03:00
// This value will either be one or zero (one if the invocation is of
// interest, zero otherwise)
Value *m_OffsetMultiplicand = nullptr;
// This will either be zero (if the invocation is of interest) or
// (UAVSize)-(SmallValue) if not.
Value *m_OffsetAddend = nullptr;
2019-11-22 22:08:49 +03:00
Constant *m_OffsetMask = nullptr;
Constant *m_CounterOffset = nullptr;
struct BuilderContext {
Module &M;
DxilModule &DM;
2019-11-22 22:08:49 +03:00
LLVMContext &Ctx;
OP *HlslOP;
IRBuilder<> &Builder;
};
uint32_t m_RemainingReservedSpaceInBytes = 0;
2019-11-22 22:08:49 +03:00
Value *m_CurrentIndex = nullptr;
public:
static char ID; // Pass identification, replacement for typeid
explicit DxilDebugInstrumentation() : ModulePass(ID) {}
2019-11-22 22:08:49 +03:00
const char *getPassName() const override {
return "Add PIX debug instrumentation";
}
void applyOptions(PassOptions O) override;
bool runOnModule(Module &M) override;
private:
SystemValueIndices addRequiredSystemValues(BuilderContext &BC);
void addUAV(BuilderContext &BC);
2019-11-22 22:08:49 +03:00
void addInvocationSelectionProlog(BuilderContext &BC,
SystemValueIndices SVIndices);
Value *addPixelShaderProlog(BuilderContext &BC, SystemValueIndices SVIndices);
Value *addGeometryShaderProlog(BuilderContext &BC,
SystemValueIndices SVIndices);
Value *addDispatchedShaderProlog(BuilderContext &BC);
Value *addVertexShaderProlog(BuilderContext &BC,
SystemValueIndices SVIndices);
void addDebugEntryValue(BuilderContext &BC, Value *TheValue);
void addInvocationStartMarker(BuilderContext &BC);
void reserveDebugEntrySpace(BuilderContext &BC, uint32_t SpaceInDwords);
void addStoreStepDebugEntry(BuilderContext &BC, StoreInst *Inst);
void addStepDebugEntry(BuilderContext &BC, Instruction *Inst);
2019-11-22 22:08:49 +03:00
void addStepDebugEntryValue(BuilderContext &BC, std::uint32_t InstNum,
Value *V, std::uint32_t ValueOrdinal,
Value *ValueOrdinalIndex);
uint32_t UAVDumpingGroundOffset();
2019-11-22 22:08:49 +03:00
template <typename ReturnType>
void addStepEntryForType(DebugShaderModifierRecordType RecordType,
BuilderContext &BC, std::uint32_t InstNum, Value *V,
std::uint32_t ValueOrdinal,
Value *ValueOrdinalIndex);
};
void DxilDebugInstrumentation::applyOptions(PassOptions O) {
GetPassOptionUnsigned(O, "parameter0", &m_Parameters.Parameters[0], 0);
GetPassOptionUnsigned(O, "parameter1", &m_Parameters.Parameters[1], 0);
GetPassOptionUnsigned(O, "parameter2", &m_Parameters.Parameters[2], 0);
GetPassOptionUInt64(O, "UAVSize", &m_UAVSize, 1024 * 1024);
}
uint32_t DxilDebugInstrumentation::UAVDumpingGroundOffset() {
return static_cast<uint32_t>(m_UAVSize - DebugBufferDumpingGroundSize);
}
2019-11-22 22:08:49 +03:00
DxilDebugInstrumentation::SystemValueIndices
DxilDebugInstrumentation::addRequiredSystemValues(BuilderContext &BC) {
SystemValueIndices SVIndices{};
2019-11-22 22:08:49 +03:00
hlsl::DxilSignature &InputSignature = BC.DM.GetInputSignature();
2019-11-22 22:08:49 +03:00
auto &InputElements = InputSignature.GetElements();
auto ShaderModel = BC.DM.GetShaderModel();
switch (ShaderModel->GetKind()) {
case DXIL::ShaderKind::Amplification:
case DXIL::ShaderKind::Mesh:
case DXIL::ShaderKind::Compute:
// Dispatch* thread Id is not in the input signature
break;
case DXIL::ShaderKind::Vertex: {
{
auto Existing_SV_VertexId = std::find_if(
2019-11-22 22:08:49 +03:00
InputElements.begin(), InputElements.end(),
[](const std::unique_ptr<DxilSignatureElement> &Element) {
return Element->GetSemantic()->GetKind() ==
hlsl::DXIL::SemanticKind::VertexID;
});
if (Existing_SV_VertexId == InputElements.end()) {
2019-11-22 22:08:49 +03:00
auto Added_SV_VertexId =
llvm::make_unique<DxilSignatureElement>(DXIL::SigPointKind::VSIn);
Added_SV_VertexId->Initialize("VertexId", hlsl::CompType::getF32(),
hlsl::DXIL::InterpolationMode::Undefined,
1, 1);
Added_SV_VertexId->AppendSemanticIndex(0);
Added_SV_VertexId->SetSigPointKind(DXIL::SigPointKind::VSIn);
Added_SV_VertexId->SetKind(hlsl::DXIL::SemanticKind::VertexID);
auto index = InputSignature.AppendElement(std::move(Added_SV_VertexId));
SVIndices.VertexShader.VertexId = InputElements[index]->GetID();
2019-11-22 22:08:49 +03:00
} else {
SVIndices.VertexShader.VertexId = Existing_SV_VertexId->get()->GetID();
}
}
{
auto Existing_SV_InstanceId = std::find_if(
2019-11-22 22:08:49 +03:00
InputElements.begin(), InputElements.end(),
[](const std::unique_ptr<DxilSignatureElement> &Element) {
return Element->GetSemantic()->GetKind() ==
hlsl::DXIL::SemanticKind::InstanceID;
});
if (Existing_SV_InstanceId == InputElements.end()) {
2019-11-22 22:08:49 +03:00
auto Added_SV_InstanceId =
llvm::make_unique<DxilSignatureElement>(DXIL::SigPointKind::VSIn);
Added_SV_InstanceId->Initialize(
"InstanceId", hlsl::CompType::getF32(),
hlsl::DXIL::InterpolationMode::Undefined, 1, 1);
Added_SV_InstanceId->AppendSemanticIndex(0);
Added_SV_InstanceId->SetSigPointKind(DXIL::SigPointKind::VSIn);
Added_SV_InstanceId->SetKind(hlsl::DXIL::SemanticKind::InstanceID);
2019-11-22 22:08:49 +03:00
auto index =
InputSignature.AppendElement(std::move(Added_SV_InstanceId));
SVIndices.VertexShader.InstanceId = InputElements[index]->GetID();
2019-11-22 22:08:49 +03:00
} else {
SVIndices.VertexShader.InstanceId =
Existing_SV_InstanceId->get()->GetID();
}
}
} break;
2019-11-22 22:08:49 +03:00
case DXIL::ShaderKind::Geometry:
// GS Instance Id and Primitive Id are not in the input signature
2019-11-22 22:08:49 +03:00
break;
case DXIL::ShaderKind::Pixel: {
auto Existing_SV_Position =
std::find_if(InputElements.begin(), InputElements.end(),
[](const std::unique_ptr<DxilSignatureElement> &Element) {
return Element->GetSemantic()->GetKind() ==
hlsl::DXIL::SemanticKind::Position;
});
// SV_Position, if present, has to have full mask, so we needn't worry
// about the shader having selected components that don't include x or y.
// If not present, we add it.
if (Existing_SV_Position == InputElements.end()) {
auto Added_SV_Position =
llvm::make_unique<DxilSignatureElement>(DXIL::SigPointKind::PSIn);
Added_SV_Position->Initialize("Position", hlsl::CompType::getF32(),
hlsl::DXIL::InterpolationMode::Linear, 1,
4);
Added_SV_Position->AppendSemanticIndex(0);
Added_SV_Position->SetSigPointKind(DXIL::SigPointKind::PSIn);
Added_SV_Position->SetKind(hlsl::DXIL::SemanticKind::Position);
auto index = InputSignature.AppendElement(std::move(Added_SV_Position));
SVIndices.PixelShader.Position = InputElements[index]->GetID();
} else {
SVIndices.PixelShader.Position = Existing_SV_Position->get()->GetID();
}
} break;
default:
assert(false); // guaranteed by runOnModule
}
return SVIndices;
}
2019-11-22 22:08:49 +03:00
Value *DxilDebugInstrumentation::addDispatchedShaderProlog(BuilderContext &BC) {
Constant *Zero32Arg = BC.HlslOP->GetU32Const(0);
Constant *One32Arg = BC.HlslOP->GetU32Const(1);
Constant *Two32Arg = BC.HlslOP->GetU32Const(2);
auto ThreadIdFunc =
BC.HlslOP->GetOpFunc(DXIL::OpCode::ThreadId, Type::getInt32Ty(BC.Ctx));
Constant *Opcode = BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::ThreadId);
auto ThreadIdX =
BC.Builder.CreateCall(ThreadIdFunc, {Opcode, Zero32Arg}, "ThreadIdX");
auto ThreadIdY =
BC.Builder.CreateCall(ThreadIdFunc, {Opcode, One32Arg}, "ThreadIdY");
auto ThreadIdZ =
BC.Builder.CreateCall(ThreadIdFunc, {Opcode, Two32Arg}, "ThreadIdZ");
// Compare to expected thread ID
2019-11-22 22:08:49 +03:00
auto CompareToX = BC.Builder.CreateICmpEQ(
ThreadIdX, BC.HlslOP->GetU32Const(m_Parameters.ComputeShader.ThreadIdX),
"CompareToThreadIdX");
auto CompareToY = BC.Builder.CreateICmpEQ(
ThreadIdY, BC.HlslOP->GetU32Const(m_Parameters.ComputeShader.ThreadIdY),
"CompareToThreadIdY");
auto CompareToZ = BC.Builder.CreateICmpEQ(
ThreadIdZ, BC.HlslOP->GetU32Const(m_Parameters.ComputeShader.ThreadIdZ),
"CompareToThreadIdZ");
auto CompareXAndY =
BC.Builder.CreateAnd(CompareToX, CompareToY, "CompareXAndY");
auto CompareAll =
BC.Builder.CreateAnd(CompareXAndY, CompareToZ, "CompareAll");
return CompareAll;
}
2019-11-22 22:08:49 +03:00
Value *
DxilDebugInstrumentation::addVertexShaderProlog(BuilderContext &BC,
SystemValueIndices SVIndices) {
Constant *Zero32Arg = BC.HlslOP->GetU32Const(0);
Constant *Zero8Arg = BC.HlslOP->GetI8Const(0);
UndefValue *UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
auto LoadInputOpFunc =
BC.HlslOP->GetOpFunc(DXIL::OpCode::LoadInput, Type::getInt32Ty(BC.Ctx));
Constant *LoadInputOpcode =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::LoadInput);
Constant *SV_Vert_ID =
BC.HlslOP->GetU32Const(SVIndices.VertexShader.VertexId);
auto VertId =
BC.Builder.CreateCall(LoadInputOpFunc,
{LoadInputOpcode, SV_Vert_ID, Zero32Arg /*row*/,
Zero8Arg /*column*/, UndefArg},
"VertId");
Constant *SV_Instance_ID =
BC.HlslOP->GetU32Const(SVIndices.VertexShader.InstanceId);
auto InstanceId =
BC.Builder.CreateCall(LoadInputOpFunc,
{LoadInputOpcode, SV_Instance_ID, Zero32Arg /*row*/,
Zero8Arg /*column*/, UndefArg},
"InstanceId");
// Compare to expected vertex ID and instance ID
2019-11-22 22:08:49 +03:00
auto CompareToVert = BC.Builder.CreateICmpEQ(
VertId, BC.HlslOP->GetU32Const(m_Parameters.VertexShader.VertexId),
"CompareToVertId");
auto CompareToInstance = BC.Builder.CreateICmpEQ(
InstanceId, BC.HlslOP->GetU32Const(m_Parameters.VertexShader.InstanceId),
"CompareToInstanceId");
auto CompareBoth =
BC.Builder.CreateAnd(CompareToVert, CompareToInstance, "CompareBoth");
return CompareBoth;
}
2019-11-22 22:08:49 +03:00
Value *DxilDebugInstrumentation::addGeometryShaderProlog(
BuilderContext &BC, SystemValueIndices SVIndices) {
2019-11-22 22:08:49 +03:00
auto PrimitiveIdOpFunc =
BC.HlslOP->GetOpFunc(DXIL::OpCode::PrimitiveID, Type::getInt32Ty(BC.Ctx));
Constant *PrimitiveIdOpcode =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::PrimitiveID);
auto PrimId =
BC.Builder.CreateCall(PrimitiveIdOpFunc, {PrimitiveIdOpcode}, "PrimId");
2019-11-22 22:08:49 +03:00
auto CompareToPrim = BC.Builder.CreateICmpEQ(
PrimId, BC.HlslOP->GetU32Const(m_Parameters.GeometryShader.PrimitiveId),
"CompareToPrimId");
if (BC.DM.GetGSInstanceCount() <= 1) {
return CompareToPrim;
}
2019-11-22 22:08:49 +03:00
auto GSInstanceIdOpFunc = BC.HlslOP->GetOpFunc(DXIL::OpCode::GSInstanceID,
Type::getInt32Ty(BC.Ctx));
Constant *GSInstanceIdOpcode =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::GSInstanceID);
auto GSInstanceId = BC.Builder.CreateCall(
GSInstanceIdOpFunc, {GSInstanceIdOpcode}, "GSInstanceId");
// Compare to expected vertex ID and instance ID
2019-11-22 22:08:49 +03:00
auto CompareToInstance = BC.Builder.CreateICmpEQ(
GSInstanceId,
BC.HlslOP->GetU32Const(m_Parameters.GeometryShader.InstanceId),
"CompareToInstanceId");
auto CompareBoth =
BC.Builder.CreateAnd(CompareToPrim, CompareToInstance, "CompareBoth");
return CompareBoth;
}
2019-11-22 22:08:49 +03:00
Value *
DxilDebugInstrumentation::addPixelShaderProlog(BuilderContext &BC,
SystemValueIndices SVIndices) {
Constant *Zero32Arg = BC.HlslOP->GetU32Const(0);
Constant *Zero8Arg = BC.HlslOP->GetI8Const(0);
Constant *One8Arg = BC.HlslOP->GetI8Const(1);
UndefValue *UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
// Convert SV_POSITION to UINT
Value *XAsInt;
Value *YAsInt;
{
2019-11-22 22:08:49 +03:00
auto LoadInputOpFunc =
BC.HlslOP->GetOpFunc(DXIL::OpCode::LoadInput, Type::getFloatTy(BC.Ctx));
Constant *LoadInputOpcode =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::LoadInput);
Constant *SV_Pos_ID =
BC.HlslOP->GetU32Const(SVIndices.PixelShader.Position);
auto XPos =
BC.Builder.CreateCall(LoadInputOpFunc,
{LoadInputOpcode, SV_Pos_ID, Zero32Arg /*row*/,
Zero8Arg /*column*/, UndefArg},
"XPos");
auto YPos =
BC.Builder.CreateCall(LoadInputOpFunc,
{LoadInputOpcode, SV_Pos_ID, Zero32Arg /*row*/,
One8Arg /*column*/, UndefArg},
"YPos");
XAsInt = BC.Builder.CreateCast(Instruction::CastOps::FPToUI, XPos,
Type::getInt32Ty(BC.Ctx), "XIndex");
YAsInt = BC.Builder.CreateCast(Instruction::CastOps::FPToUI, YPos,
Type::getInt32Ty(BC.Ctx), "YIndex");
}
// Compare to expected pixel position and primitive ID
2019-11-22 22:08:49 +03:00
auto CompareToX = BC.Builder.CreateICmpEQ(
XAsInt, BC.HlslOP->GetU32Const(m_Parameters.PixelShader.X), "CompareToX");
auto CompareToY = BC.Builder.CreateICmpEQ(
YAsInt, BC.HlslOP->GetU32Const(m_Parameters.PixelShader.Y), "CompareToY");
auto ComparePos = BC.Builder.CreateAnd(CompareToX, CompareToY, "ComparePos");
return ComparePos;
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::addUAV(BuilderContext &BC) {
// Set up a UAV with structure of a single int
2019-11-22 22:08:49 +03:00
unsigned int UAVResourceHandle =
static_cast<unsigned int>(BC.DM.GetUAVs().size());
SmallVector<llvm::Type *, 1> Elements{Type::getInt32Ty(BC.Ctx)};
llvm::StructType *UAVStructTy =
llvm::StructType::create(Elements, "PIX_DebugUAV_Type");
std::unique_ptr<DxilResource> pUAV = llvm::make_unique<DxilResource>();
pUAV->SetGlobalName("PIX_DebugUAVName");
pUAV->SetGlobalSymbol(UndefValue::get(UAVStructTy->getPointerTo()));
pUAV->SetID(UAVResourceHandle);
2019-11-22 22:08:49 +03:00
pUAV->SetSpaceID(
(unsigned int)-2); // This is the reserved-for-tools register space
pUAV->SetSampleCount(1);
pUAV->SetGloballyCoherent(false);
pUAV->SetHasCounter(false);
pUAV->SetCompType(CompType::getI32());
pUAV->SetLowerBound(0);
pUAV->SetRangeSize(1);
pUAV->SetKind(DXIL::ResourceKind::RawBuffer);
pUAV->SetRW(true);
auto ID = BC.DM.AddUAV(std::move(pUAV));
assert(ID == UAVResourceHandle);
BC.DM.m_ShaderFlags.SetEnableRawAndStructuredBuffers(true);
// Create handle for the newly-added UAV
2019-11-22 22:08:49 +03:00
Function *CreateHandleOpFunc =
BC.HlslOP->GetOpFunc(DXIL::OpCode::CreateHandle, Type::getVoidTy(BC.Ctx));
Constant *CreateHandleOpcodeArg =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::CreateHandle);
Constant *UAVVArg = BC.HlslOP->GetI8Const(
static_cast<std::underlying_type<DxilResourceBase::Class>::type>(
DXIL::ResourceClass::UAV));
Constant *MetaDataArg = BC.HlslOP->GetU32Const(
ID); // position of the metadata record in the corresponding metadata list
Constant *IndexArg = BC.HlslOP->GetU32Const(0); //
Constant *FalseArg =
BC.HlslOP->GetI1Const(0); // non-uniform resource index: false
m_HandleForUAV = BC.Builder.CreateCall(
CreateHandleOpFunc,
{CreateHandleOpcodeArg, UAVVArg, MetaDataArg, IndexArg, FalseArg},
"PIX_DebugUAV_Handle");
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::addInvocationSelectionProlog(
BuilderContext &BC, SystemValueIndices SVIndices) {
auto ShaderModel = BC.DM.GetShaderModel();
2019-11-22 22:08:49 +03:00
Value *ParameterTestResult = nullptr;
switch (ShaderModel->GetKind()) {
case DXIL::ShaderKind::Compute:
case DXIL::ShaderKind::Amplification:
case DXIL::ShaderKind::Mesh:
ParameterTestResult = addDispatchedShaderProlog(BC);
break;
case DXIL::ShaderKind::Geometry:
ParameterTestResult = addGeometryShaderProlog(BC, SVIndices);
break;
case DXIL::ShaderKind::Vertex:
ParameterTestResult = addVertexShaderProlog(BC, SVIndices);
break;
case DXIL::ShaderKind::Pixel:
ParameterTestResult = addPixelShaderProlog(BC, SVIndices);
break;
default:
assert(false); // guaranteed by runOnModule
}
2019-11-22 22:08:49 +03:00
// This is a convenient place to calculate the values that modify the UAV
// offset for invocations of interest and for UAV size.
m_OffsetMultiplicand =
BC.Builder.CreateCast(Instruction::CastOps::ZExt, ParameterTestResult,
Type::getInt32Ty(BC.Ctx), "OffsetMultiplicand");
auto InverseOffsetMultiplicand =
BC.Builder.CreateSub(BC.HlslOP->GetU32Const(1), m_OffsetMultiplicand,
"ComplementOfMultiplicand");
m_OffsetAddend =
BC.Builder.CreateMul(BC.HlslOP->GetU32Const(UAVDumpingGroundOffset()),
InverseOffsetMultiplicand, "OffsetAddend");
m_OffsetMask = BC.HlslOP->GetU32Const(UAVDumpingGroundOffset() - 1);
m_CounterOffset = BC.HlslOP->GetU32Const(UAVDumpingGroundOffset() + CounterOffsetBeyondUsefulData);
m_SelectionCriterion = ParameterTestResult;
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::reserveDebugEntrySpace(BuilderContext &BC,
uint32_t SpaceInBytes) {
assert(m_CurrentIndex == nullptr);
assert(m_RemainingReservedSpaceInBytes == 0);
m_RemainingReservedSpaceInBytes = SpaceInBytes;
// Insert the UAV increment instruction:
2019-11-22 22:08:49 +03:00
Function *AtomicOpFunc =
BC.HlslOP->GetOpFunc(OP::OpCode::AtomicBinOp, Type::getInt32Ty(BC.Ctx));
Constant *AtomicBinOpcode =
BC.HlslOP->GetU32Const((unsigned)OP::OpCode::AtomicBinOp);
Constant *AtomicAdd =
BC.HlslOP->GetU32Const((unsigned)DXIL::AtomicBinOpCode::Add);
UndefValue *UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
// so inc will be zero for uninteresting invocations:
2019-11-22 22:08:49 +03:00
Constant *Increment = BC.HlslOP->GetU32Const(SpaceInBytes);
Value *IncrementForThisInvocation = BC.Builder.CreateMul(
Increment, m_OffsetMultiplicand, "IncrementForThisInvocation");
auto PreviousValue = BC.Builder.CreateCall(
AtomicOpFunc,
{
AtomicBinOpcode, // i32, ; opcode
m_HandleForUAV, // %dx.types.Handle, ; resource handle
AtomicAdd, // i32, ; binary operation code : EXCHANGE, IADD, AND, OR,
// XOR, IMIN, IMAX, UMIN, UMAX
m_CounterOffset, // i32, ; coordinate c0: index in bytes
UndefArg, // i32, ; coordinate c1 (unused)
UndefArg, // i32, ; coordinate c2 (unused)
2019-11-22 22:08:49 +03:00
IncrementForThisInvocation, // i32); increment value
},
"UAVIncResult");
if (m_InvocationId == nullptr) {
m_InvocationId = PreviousValue;
}
2019-11-22 22:08:49 +03:00
auto MaskedForLimit =
BC.Builder.CreateAnd(PreviousValue, m_OffsetMask, "MaskedForUAVLimit");
// The return value will either end up being itself (multiplied by one and
// added with zero) or the "dump uninteresting things here" value of (UAVSize
// - a bit).
auto MultipliedForInterest = BC.Builder.CreateMul(
MaskedForLimit, m_OffsetMultiplicand, "MultipliedForInterest");
auto AddedForInterest = BC.Builder.CreateAdd(
MultipliedForInterest, m_OffsetAddend, "AddedForInterest");
m_CurrentIndex = AddedForInterest;
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::addDebugEntryValue(BuilderContext &BC,
Value *TheValue) {
assert(m_RemainingReservedSpaceInBytes > 0);
auto TheValueTypeID = TheValue->getType()->getTypeID();
if (TheValueTypeID == Type::TypeID::DoubleTyID) {
2019-11-22 22:08:49 +03:00
Function *SplitDouble =
BC.HlslOP->GetOpFunc(OP::OpCode::SplitDouble, TheValue->getType());
Constant *SplitDoubleOpcode =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::SplitDouble);
auto SplitDoubleIntruction = BC.Builder.CreateCall(
SplitDouble, {SplitDoubleOpcode, TheValue}, "SplitDouble");
auto LowBits =
BC.Builder.CreateExtractValue(SplitDoubleIntruction, 0, "LowBits");
auto HighBits =
BC.Builder.CreateExtractValue(SplitDoubleIntruction, 1, "HighBits");
// addDebugEntryValue(BC, BC.HlslOP->GetU32Const(0)); // padding
addDebugEntryValue(BC, LowBits);
addDebugEntryValue(BC, HighBits);
2019-11-22 22:08:49 +03:00
} else if (TheValueTypeID == Type::TypeID::IntegerTyID &&
TheValue->getType()->getIntegerBitWidth() == 64) {
auto LowBits =
BC.Builder.CreateTrunc(TheValue, Type::getInt32Ty(BC.Ctx), "LowBits");
auto ShiftedBits = BC.Builder.CreateLShr(TheValue, 32, "ShiftedBits");
2019-11-22 22:08:49 +03:00
auto HighBits = BC.Builder.CreateTrunc(
ShiftedBits, Type::getInt32Ty(BC.Ctx), "HighBits");
// addDebugEntryValue(BC, BC.HlslOP->GetU32Const(0)); // padding
addDebugEntryValue(BC, LowBits);
addDebugEntryValue(BC, HighBits);
2019-11-22 22:08:49 +03:00
} else if (TheValueTypeID == Type::TypeID::IntegerTyID &&
(TheValue->getType()->getIntegerBitWidth() == 16 ||
TheValue->getType()->getIntegerBitWidth() == 1)) {
auto As32 =
BC.Builder.CreateZExt(TheValue, Type::getInt32Ty(BC.Ctx), "As32");
addDebugEntryValue(BC, As32);
2019-11-22 22:08:49 +03:00
} else if (TheValueTypeID == Type::TypeID::HalfTyID) {
auto AsFloat =
BC.Builder.CreateFPCast(TheValue, Type::getFloatTy(BC.Ctx), "AsFloat");
addDebugEntryValue(BC, AsFloat);
2019-11-22 22:08:49 +03:00
} else {
Function *StoreValue =
BC.HlslOP->GetOpFunc(OP::OpCode::BufferStore,
TheValue->getType()); // Type::getInt32Ty(BC.Ctx));
Constant *StoreValueOpcode =
BC.HlslOP->GetU32Const((unsigned)DXIL::OpCode::BufferStore);
UndefValue *Undef32Arg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
UndefValue *UndefArg = nullptr;
if (TheValueTypeID == Type::TypeID::IntegerTyID) {
2019-11-22 22:08:49 +03:00
UndefArg = UndefValue::get(Type::getInt32Ty(BC.Ctx));
} else if (TheValueTypeID == Type::TypeID::FloatTyID) {
UndefArg = UndefValue::get(Type::getFloatTy(BC.Ctx));
} else {
// The above are the only two valid types for a UAV store
assert(false);
}
2019-11-22 22:08:49 +03:00
Constant *WriteMask_X = BC.HlslOP->GetI8Const(1);
(void)BC.Builder.CreateCall(
StoreValue, {StoreValueOpcode, // i32 opcode
m_HandleForUAV, // %dx.types.Handle, ; resource handle
m_CurrentIndex, // i32 c0: index in bytes into UAV
Undef32Arg, // i32 c1: unused
TheValue,
UndefArg, // unused values
UndefArg, // unused values
UndefArg, // unused values
WriteMask_X});
m_RemainingReservedSpaceInBytes -= 4;
2019-11-22 22:08:49 +03:00
assert(m_RemainingReservedSpaceInBytes < 1024); // check for underflow
if (m_RemainingReservedSpaceInBytes != 0) {
2019-11-22 22:08:49 +03:00
m_CurrentIndex =
BC.Builder.CreateAdd(m_CurrentIndex, BC.HlslOP->GetU32Const(4));
} else {
m_CurrentIndex = nullptr;
}
}
}
void DxilDebugInstrumentation::addInvocationStartMarker(BuilderContext &BC) {
2019-11-22 22:08:49 +03:00
DebugShaderModifierRecordHeader marker{{{0, 0, 0, 0}}, 0};
reserveDebugEntrySpace(BC, sizeof(marker));
2019-11-22 22:08:49 +03:00
marker.Header.Details.SizeDwords =
DebugShaderModifierRecordPayloadSizeDwords(sizeof(marker));
;
marker.Header.Details.Flags = 0;
2019-11-22 22:08:49 +03:00
marker.Header.Details.Type =
DebugShaderModifierRecordTypeInvocationStartMarker;
addDebugEntryValue(BC, BC.HlslOP->GetU32Const(marker.Header.u32Header));
addDebugEntryValue(BC, m_InvocationId);
}
2019-11-22 22:08:49 +03:00
template <typename ReturnType>
void DxilDebugInstrumentation::addStepEntryForType(
DebugShaderModifierRecordType RecordType, BuilderContext &BC,
std::uint32_t InstNum, Value *V, std::uint32_t ValueOrdinal,
Value *ValueOrdinalIndex) {
DebugShaderModifierRecordDXILStep<ReturnType> step = {};
reserveDebugEntrySpace(BC, sizeof(step));
2019-11-22 22:08:49 +03:00
step.Header.Details.SizeDwords =
DebugShaderModifierRecordPayloadSizeDwords(sizeof(step));
step.Header.Details.Type = static_cast<uint8_t>(RecordType);
addDebugEntryValue(BC, BC.HlslOP->GetU32Const(step.Header.u32Header));
addDebugEntryValue(BC, m_InvocationId);
addDebugEntryValue(BC, BC.HlslOP->GetU32Const(InstNum));
if (RecordType != DebugShaderModifierRecordTypeDXILStepVoid) {
addDebugEntryValue(BC, V);
IRBuilder<> &B = BC.Builder;
Value *VO = BC.HlslOP->GetU32Const(ValueOrdinal << 16);
2019-11-22 22:08:49 +03:00
Value *VOI = B.CreateAnd(ValueOrdinalIndex, BC.HlslOP->GetU32Const(0xFFFF),
"ValueOrdinalIndex");
Value *EncodedValueOrdinalAndIndex =
BC.Builder.CreateOr(VO, VOI, "ValueOrdinal");
addDebugEntryValue(BC, EncodedValueOrdinalAndIndex);
}
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::addStoreStepDebugEntry(BuilderContext &BC,
StoreInst *Inst) {
std::uint32_t ValueOrdinalBase;
std::uint32_t UnusedValueOrdinalSize;
llvm::Value *ValueOrdinalIndex;
2019-11-22 22:08:49 +03:00
if (!pix_dxil::PixAllocaRegWrite::FromInst(Inst, &ValueOrdinalBase,
&UnusedValueOrdinalSize,
&ValueOrdinalIndex)) {
return;
}
std::uint32_t InstNum;
if (!pix_dxil::PixDxilInstNum::FromInst(Inst, &InstNum)) {
return;
}
2019-11-22 22:08:49 +03:00
addStepDebugEntryValue(BC, InstNum, Inst->getValueOperand(), ValueOrdinalBase,
ValueOrdinalIndex);
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::addStepDebugEntry(BuilderContext &BC,
Instruction *Inst) {
if (Inst->getOpcode() == Instruction::OtherOps::PHI) {
return;
}
if (Inst->getOpcode() == Instruction::OtherOps::Call) {
if (Inst->getNumOperands() > 0) {
if (auto *asInt =
llvm::cast_or_null<llvm::ConstantInt>(Inst->getOperand(0))) {
if (asInt->getZExtValue() == (uint64_t)DXIL::OpCode::AllocateRayQuery) {
// Ray query handles should not be stored in the debug trace UAV
return;
}
}
}
}
if (auto *St = llvm::dyn_cast<llvm::StoreInst>(Inst)) {
addStoreStepDebugEntry(BC, St);
return;
}
std::uint32_t RegNum;
if (!pix_dxil::PixDxilReg::FromInst(Inst, &RegNum)) {
return;
}
std::uint32_t InstNum;
if (!pix_dxil::PixDxilInstNum::FromInst(Inst, &InstNum)) {
return;
}
addStepDebugEntryValue(BC, InstNum, Inst, RegNum, BC.Builder.getInt32(0));
}
2019-11-22 22:08:49 +03:00
void DxilDebugInstrumentation::addStepDebugEntryValue(
BuilderContext &BC, std::uint32_t InstNum, Value *V,
std::uint32_t ValueOrdinal, Value *ValueOrdinalIndex) {
const Type::TypeID ID = V->getType()->getTypeID();
switch (ID) {
case Type::TypeID::StructTyID:
case Type::TypeID::VoidTyID:
2019-11-22 22:08:49 +03:00
addStepEntryForType<void>(DebugShaderModifierRecordTypeDXILStepVoid, BC,
InstNum, V, ValueOrdinal, ValueOrdinalIndex);
break;
case Type::TypeID::FloatTyID:
2019-11-22 22:08:49 +03:00
addStepEntryForType<float>(DebugShaderModifierRecordTypeDXILStepFloat, BC,
InstNum, V, ValueOrdinal, ValueOrdinalIndex);
break;
case Type::TypeID::IntegerTyID:
if (V->getType()->getIntegerBitWidth() == 64) {
2019-11-22 22:08:49 +03:00
addStepEntryForType<uint64_t>(DebugShaderModifierRecordTypeDXILStepUint64,
BC, InstNum, V, ValueOrdinal,
ValueOrdinalIndex);
} else {
addStepEntryForType<uint32_t>(DebugShaderModifierRecordTypeDXILStepUint32,
BC, InstNum, V, ValueOrdinal,
ValueOrdinalIndex);
}
break;
case Type::TypeID::DoubleTyID:
2019-11-22 22:08:49 +03:00
addStepEntryForType<double>(DebugShaderModifierRecordTypeDXILStepDouble, BC,
InstNum, V, ValueOrdinal, ValueOrdinalIndex);
break;
case Type::TypeID::HalfTyID:
2019-11-22 22:08:49 +03:00
addStepEntryForType<float>(DebugShaderModifierRecordTypeDXILStepFloat, BC,
InstNum, V, ValueOrdinal, ValueOrdinalIndex);
break;
2017-11-01 22:31:05 +03:00
case Type::TypeID::PointerTyID:
2019-11-22 22:08:49 +03:00
// Skip pointer calculation instructions. They aren't particularly
// meaningful to the user (being a mere implementation detail for lookup
// tables, etc.), and their type is problematic from a UI point of view. The
// subsequent instructions that dereference the pointer will be properly
// instrumented and show the (meaningful) retrieved value.
2017-11-01 22:31:05 +03:00
break;
case Type::TypeID::FP128TyID:
case Type::TypeID::LabelTyID:
case Type::TypeID::MetadataTyID:
case Type::TypeID::FunctionTyID:
case Type::TypeID::ArrayTyID:
case Type::TypeID::VectorTyID:
case Type::TypeID::X86_FP80TyID:
case Type::TypeID::X86_MMXTyID:
case Type::TypeID::PPC_FP128TyID:
assert(false);
}
}
bool DxilDebugInstrumentation::runOnModule(Module &M) {
DxilModule &DM = M.GetOrCreateDxilModule();
2019-11-22 22:08:49 +03:00
LLVMContext &Ctx = M.getContext();
OP *HlslOP = DM.GetOP();
auto ShaderModel = DM.GetShaderModel();
switch (ShaderModel->GetKind()) {
case DXIL::ShaderKind::Amplification:
case DXIL::ShaderKind::Mesh:
case DXIL::ShaderKind::Vertex:
case DXIL::ShaderKind::Geometry:
case DXIL::ShaderKind::Pixel:
case DXIL::ShaderKind::Compute:
break;
default:
return false;
}
// First record pointers to all instructions in the function:
2019-11-22 22:08:49 +03:00
std::vector<Instruction *> AllInstructions;
for (inst_iterator I = inst_begin(DM.GetEntryFunction()),
E = inst_end(DM.GetEntryFunction());
I != E; ++I) {
AllInstructions.push_back(&*I);
}
// Branchless instrumentation requires taking care of a few things:
2019-11-22 22:08:49 +03:00
// -Each invocation of the shader will be either of interest or not of
// interest
// -If of interest, the offset into the output UAV will be as expected
2019-11-22 22:08:49 +03:00
// -If not, the offset is forced to (UAVsize) - (Small Amount), and that
// output is ignored by the CPU-side code.
// -The invocation of interest may overflow the UAV. This is handled by taking
// the modulus of the
// output index. Overflow is then detected on the CPU side by checking for
// the presence of a canary value at (UAVSize) - (Small Amount) * 2 (which is
// actually a conservative definition of overflow).
//
2019-11-22 22:08:49 +03:00
Instruction *firstInsertionPt =
dxilutil::FirstNonAllocaInsertionPt(DM.GetEntryFunction());
IRBuilder<> Builder(firstInsertionPt);
2019-11-22 22:08:49 +03:00
BuilderContext BC{M, DM, Ctx, HlslOP, Builder};
addUAV(BC);
auto SystemValues = addRequiredSystemValues(BC);
addInvocationSelectionProlog(BC, SystemValues);
addInvocationStartMarker(BC);
// Explicitly name new blocks in order to provide stable names for testing purposes
int NewBlockCounter = 0;
2019-11-22 22:08:49 +03:00
auto Fn = DM.GetEntryFunction();
auto &Blocks = Fn->getBasicBlockList();
2019-11-22 23:46:33 +03:00
for (auto &CurrentBlock : Blocks) {
2019-11-22 22:08:49 +03:00
struct ValueAndPhi {
Value *Val;
PHINode *Phi;
unsigned Index;
};
std::map<BasicBlock *, std::vector<ValueAndPhi>> InsertableEdges;
2019-11-22 23:46:33 +03:00
auto &Is = CurrentBlock.getInstList();
2019-11-22 22:08:49 +03:00
for (auto &Inst : Is) {
if (Inst.getOpcode() != Instruction::OtherOps::PHI) {
break;
}
2019-11-22 23:46:33 +03:00
PHINode &PN = llvm::cast<PHINode>(Inst);
2019-11-22 22:08:49 +03:00
for (unsigned i = 0, e = PN.getNumIncomingValues(); i != e; ++i) {
BasicBlock *PhiBB = PN.getIncomingBlock(i);
Value *PhiVal = PN.getIncomingValue(i);
InsertableEdges[PhiBB].push_back({PhiVal, &PN, i});
}
}
for (auto &InsertableEdge : InsertableEdges) {
2019-11-28 03:33:13 +03:00
auto *NewBlock = BasicBlock::Create(Ctx, "PIXDebug" + std::to_string(NewBlockCounter++),
2019-11-22 22:08:49 +03:00
InsertableEdge.first->getParent());
IRBuilder<> Builder(NewBlock);
auto *PreviousBlock = InsertableEdge.first;
2019-11-22 23:46:33 +03:00
// Modify all successor operands of the terminator in the previous block
// that match the current block to point to the new block:
TerminatorInst *terminator = PreviousBlock->getTerminator();
unsigned NumSuccessors = terminator->getNumSuccessors();
for (unsigned SuccessorIndex = 0; SuccessorIndex < NumSuccessors;
++SuccessorIndex) {
auto *CurrentSuccessor = terminator->getSuccessor(SuccessorIndex);
if (CurrentSuccessor == &CurrentBlock) {
terminator->setSuccessor(SuccessorIndex, NewBlock);
2019-11-22 22:08:49 +03:00
}
2019-11-22 23:46:33 +03:00
}
// Modify the Phis and add debug instrumentation
for (auto &ValueNPhi : InsertableEdge.second) {
// Modify the phi to refer to the new block:
2019-11-22 22:08:49 +03:00
ValueNPhi.Phi->setIncomingBlock(ValueNPhi.Index, NewBlock);
2019-11-22 23:46:33 +03:00
// Add instrumentation to the new block
2019-11-22 22:08:49 +03:00
std::uint32_t RegNum;
if (!pix_dxil::PixDxilReg::FromInst(ValueNPhi.Phi, &RegNum)) {
continue;
}
std::uint32_t InstNum;
if (!pix_dxil::PixDxilInstNum::FromInst(ValueNPhi.Phi, &InstNum)) {
continue;
}
BuilderContext BC{M, DM, Ctx, HlslOP, Builder};
addStepDebugEntryValue(BC, InstNum, ValueNPhi.Val, RegNum,
BC.Builder.getInt32(0));
}
2019-11-22 23:46:33 +03:00
// Add a branch to the new block to point to the current block
Builder.CreateBr(&CurrentBlock);
2019-11-22 22:08:49 +03:00
}
}
// Instrument original instructions:
2019-11-22 22:08:49 +03:00
for (auto &Inst : AllInstructions) {
// Instrumentation goes after the instruction if it is not a terminator.
// Otherwise, Instrumentation goes prior to the instruction.
if (!Inst->isTerminator()) {
IRBuilder<> Builder(Inst->getNextNode());
2019-11-22 22:08:49 +03:00
BuilderContext BC2{BC.M, BC.DM, BC.Ctx, BC.HlslOP, Builder};
addStepDebugEntry(BC2, Inst);
2019-11-22 22:08:49 +03:00
} else {
// Insert before this instruction
IRBuilder<> Builder(Inst);
2019-11-22 22:08:49 +03:00
BuilderContext BC2{BC.M, BC.DM, BC.Ctx, BC.HlslOP, Builder};
addStepDebugEntry(BC2, Inst);
}
}
DM.ReEmitDxilResources();
return true;
}
char DxilDebugInstrumentation::ID = 0;
ModulePass *llvm::createDxilDebugInstrumentationPass() {
return new DxilDebugInstrumentation();
}
2019-11-22 22:08:49 +03:00
INITIALIZE_PASS(DxilDebugInstrumentation, "hlsl-dxil-debug-instrumentation",
"HLSL DXIL debug instrumentation for PIX", false, false)