DirectXShaderCompiler/include/llvm/ExecutionEngine/SectionMemoryManager.h

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2016-12-28 22:52:27 +03:00
//===- SectionMemoryManager.h - Memory manager for MCJIT/RtDyld -*- C++ -*-===//
//
Revert license text in banner comments to original llvm verbage (#33) Fix #30: Revert license text in banner comments to original llvm verbage This commit removes the Microsoft-specific copyright in llvm files and reverts the copyright wording to the original llvm wording. We used the following method to find the files to change: 1. Find all files in DirectXShaderCompiler that are also in llvm 3.7 2. For those files that have the Microsoft-specific copyright, revert it to the original llvm copyright as present in llvm 3.7 3. Revert the copyright in a few files that are not in llvm, but are mostly copies of files in llvm: lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp Leave the Microsoft-specific copyright header in files not present in stock llvm: include\dxc\* lib\HLSL\* lib\DxcSupport\* tools\clang\test\HLSL\* tools\clang\test\CodeGenHLSL\* tools\clang\unittests\HLSL\* tools\clang\unittests\HLSLHost\* tools\clang\tools\dxcompiler\* tools\clang\tools\dxa\* tools\clang\tools\dxc\* tools\clang\tools\dxopt\* tools\clang\tools\dxr\* tools\clang\tools\dxv\* tools\clang\tools\dotnetc\* utils\hct\* CONTRIBUTING.md COPYRIGHT LICENSE-MIT README.md cmake\modules\FindD3D12.cmake cmake\modules\FindDiaSDK.cmake cmake\modules\FindTAEF.cmake docs\DXIL.rst docs\HLSLChanges.rst docs\_themes\dxc-theme\layout.html docs\_themes\dxc-theme\theme.conf docs\_themes\dxc-theme\static\dxc-theme.css include\llvm\llvm_assert\assert.h include\llvm\llvm_assert\cassert include\llvm\Support\MSFileSystem.h include\llvm\Support\OacrIgnoreCond.h lib\MSSupport\CMakeLists.txt lib\MSSupport\MSFileSystemImpl.cpp lib\Support\assert.cpp lib\Support\MSFileSystemBasic.cpp lib\Support\Windows\MSFileSystem.inc.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp tools\clang\docs\UsingDxc.rst tools\clang\include\clang\AST\HlslTypes.h tools\clang\include\clang\Basic\BuiltinsDXIL.def tools\clang\include\clang\Basic\LangOptions.fixed.def tools\clang\include\clang\Parse\ParseHLSL.h tools\clang\include\clang\Sema\SemaHLSL.h tools\clang\lib\AST\ASTContextHLSL.cpp tools\clang\lib\AST\HlslTypes.cpp tools\clang\lib\CodeGen\CGHLSLMS.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.h tools\clang\lib\Frontend\Rewrite\FrontendActions_rewrite.cpp tools\clang\lib\Parse\HLSLRootSignature.cpp tools\clang\lib\Parse\HLSLRootSignature.h tools\clang\lib\Parse\ParseHLSL.cpp tools\clang\lib\Sema\gen_intrin_main_tables_15.h tools\clang\lib\Sema\SemaHLSL.cpp tools\clang\tools\d3dcomp\CMakeLists.txt tools\clang\tools\d3dcomp\d3dcomp.cpp tools\clang\tools\d3dcomp\d3dcomp.def tools\clang\tools\libclang\dxcisenseimpl.cpp tools\clang\tools\libclang\dxcisenseimpl.h tools\clang\tools\libclang\dxcrewriteunused.cpp tools\clang\tools\libclang\libclang.rc tools\dxexp\CMakeLists.txt tools\dxexp\dxexp.cpp tools\dxexp\LLVMBuild.txt
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// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of a section-based memory manager used by
// the MCJIT execution engine and RuntimeDyld.
//
//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_SECTIONMEMORYMANAGER_H
#define LLVM_EXECUTIONENGINE_SECTIONMEMORYMANAGER_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/Memory.h"
namespace llvm {
/// This is a simple memory manager which implements the methods called by
/// the RuntimeDyld class to allocate memory for section-based loading of
/// objects, usually those generated by the MCJIT execution engine.
///
/// This memory manager allocates all section memory as read-write. The
/// RuntimeDyld will copy JITed section memory into these allocated blocks
/// and perform any necessary linking and relocations.
///
/// Any client using this memory manager MUST ensure that section-specific
/// page permissions have been applied before attempting to execute functions
/// in the JITed object. Permissions can be applied either by calling
/// MCJIT::finalizeObject or by calling SectionMemoryManager::finalizeMemory
/// directly. Clients of MCJIT should call MCJIT::finalizeObject.
class SectionMemoryManager : public RTDyldMemoryManager {
SectionMemoryManager(const SectionMemoryManager&) = delete;
void operator=(const SectionMemoryManager&) = delete;
public:
SectionMemoryManager() { }
~SectionMemoryManager() override;
/// \brief Allocates a memory block of (at least) the given size suitable for
/// executable code.
///
/// The value of \p Alignment must be a power of two. If \p Alignment is zero
/// a default alignment of 16 will be used.
uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
unsigned SectionID,
StringRef SectionName) override;
/// \brief Allocates a memory block of (at least) the given size suitable for
/// executable code.
///
/// The value of \p Alignment must be a power of two. If \p Alignment is zero
/// a default alignment of 16 will be used.
uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
unsigned SectionID, StringRef SectionName,
bool isReadOnly) override;
/// \brief Update section-specific memory permissions and other attributes.
///
/// This method is called when object loading is complete and section page
/// permissions can be applied. It is up to the memory manager implementation
/// to decide whether or not to act on this method. The memory manager will
/// typically allocate all sections as read-write and then apply specific
/// permissions when this method is called. Code sections cannot be executed
/// until this function has been called. In addition, any cache coherency
/// operations needed to reliably use the memory are also performed.
///
/// \returns true if an error occurred, false otherwise.
bool finalizeMemory(std::string *ErrMsg = nullptr) override;
/// \brief Invalidate instruction cache for code sections.
///
/// Some platforms with separate data cache and instruction cache require
/// explicit cache flush, otherwise JIT code manipulations (like resolved
/// relocations) will get to the data cache but not to the instruction cache.
///
/// This method is called from finalizeMemory.
virtual void invalidateInstructionCache();
private:
struct MemoryGroup {
SmallVector<sys::MemoryBlock, 16> AllocatedMem;
SmallVector<sys::MemoryBlock, 16> FreeMem;
sys::MemoryBlock Near;
};
uint8_t *allocateSection(MemoryGroup &MemGroup, uintptr_t Size,
unsigned Alignment);
std::error_code applyMemoryGroupPermissions(MemoryGroup &MemGroup,
unsigned Permissions);
MemoryGroup CodeMem;
MemoryGroup RWDataMem;
MemoryGroup RODataMem;
};
}
#endif // LLVM_EXECUTION_ENGINE_SECTION_MEMORY_MANAGER_H