DirectXShaderCompiler/lib/Analysis/LibCallSemantics.cpp

90 строки
3.4 KiB
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Исходник Обычный вид История

2016-12-28 22:52:27 +03:00
//===- LibCallSemantics.cpp - Describe library semantics ------------------===//
Revert license text in banner comments to original llvm verbage (#33) Fix #30: Revert license text in banner comments to original llvm verbage This commit removes the Microsoft-specific copyright in llvm files and reverts the copyright wording to the original llvm wording. We used the following method to find the files to change: 1. Find all files in DirectXShaderCompiler that are also in llvm 3.7 2. For those files that have the Microsoft-specific copyright, revert it to the original llvm copyright as present in llvm 3.7 3. Revert the copyright in a few files that are not in llvm, but are mostly copies of files in llvm: lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp Leave the Microsoft-specific copyright header in files not present in stock llvm: include\dxc\* lib\HLSL\* lib\DxcSupport\* tools\clang\test\HLSL\* tools\clang\test\CodeGenHLSL\* tools\clang\unittests\HLSL\* tools\clang\unittests\HLSLHost\* tools\clang\tools\dxcompiler\* tools\clang\tools\dxa\* tools\clang\tools\dxc\* tools\clang\tools\dxopt\* tools\clang\tools\dxr\* tools\clang\tools\dxv\* tools\clang\tools\dotnetc\* utils\hct\* CONTRIBUTING.md COPYRIGHT LICENSE-MIT README.md cmake\modules\FindD3D12.cmake cmake\modules\FindDiaSDK.cmake cmake\modules\FindTAEF.cmake docs\DXIL.rst docs\HLSLChanges.rst docs\_themes\dxc-theme\layout.html docs\_themes\dxc-theme\theme.conf docs\_themes\dxc-theme\static\dxc-theme.css include\llvm\llvm_assert\assert.h include\llvm\llvm_assert\cassert include\llvm\Support\MSFileSystem.h include\llvm\Support\OacrIgnoreCond.h lib\MSSupport\CMakeLists.txt lib\MSSupport\MSFileSystemImpl.cpp lib\Support\assert.cpp lib\Support\MSFileSystemBasic.cpp lib\Support\Windows\MSFileSystem.inc.cpp lib\Transforms\Scalar\Reg2MemHLSL.cpp lib\Transforms\Scalar\ScalarReplAggregatesHLSL.cpp tools\clang\docs\UsingDxc.rst tools\clang\include\clang\AST\HlslTypes.h tools\clang\include\clang\Basic\BuiltinsDXIL.def tools\clang\include\clang\Basic\LangOptions.fixed.def tools\clang\include\clang\Parse\ParseHLSL.h tools\clang\include\clang\Sema\SemaHLSL.h tools\clang\lib\AST\ASTContextHLSL.cpp tools\clang\lib\AST\HlslTypes.cpp tools\clang\lib\CodeGen\CGHLSLMS.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.cpp tools\clang\lib\CodeGen\CGHLSLRuntime.h tools\clang\lib\Frontend\Rewrite\FrontendActions_rewrite.cpp tools\clang\lib\Parse\HLSLRootSignature.cpp tools\clang\lib\Parse\HLSLRootSignature.h tools\clang\lib\Parse\ParseHLSL.cpp tools\clang\lib\Sema\gen_intrin_main_tables_15.h tools\clang\lib\Sema\SemaHLSL.cpp tools\clang\tools\d3dcomp\CMakeLists.txt tools\clang\tools\d3dcomp\d3dcomp.cpp tools\clang\tools\d3dcomp\d3dcomp.def tools\clang\tools\libclang\dxcisenseimpl.cpp tools\clang\tools\libclang\dxcisenseimpl.h tools\clang\tools\libclang\dxcrewriteunused.cpp tools\clang\tools\libclang\libclang.rc tools\dxexp\CMakeLists.txt tools\dxexp\dxexp.cpp tools\dxexp\LLVMBuild.txt
2017-01-25 04:54:00 +03:00
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements interfaces that can be used to describe language
// specific runtime library interfaces (e.g. libc, libm, etc) to LLVM
// optimizers.
//
//===----------------------------------------------------------------------===//
2016-12-28 22:52:27 +03:00
#include "llvm/Analysis/LibCallSemantics.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm/IR/Function.h"
using namespace llvm;
/// This impl pointer in ~LibCallInfo is actually a StringMap. This
/// helper does the cast.
static StringMap<const LibCallFunctionInfo*> *getMap(void *Ptr) {
return static_cast<StringMap<const LibCallFunctionInfo*> *>(Ptr);
}
LibCallInfo::~LibCallInfo() {
delete getMap(Impl);
}
const LibCallLocationInfo &LibCallInfo::getLocationInfo(unsigned LocID) const {
// Get location info on the first call.
if (NumLocations == 0)
NumLocations = getLocationInfo(Locations);
assert(LocID < NumLocations && "Invalid location ID!");
return Locations[LocID];
}
/// Return the LibCallFunctionInfo object corresponding to
/// the specified function if we have it. If not, return null.
const LibCallFunctionInfo *
LibCallInfo::getFunctionInfo(const Function *F) const {
StringMap<const LibCallFunctionInfo*> *Map = getMap(Impl);
/// If this is the first time we are querying for this info, lazily construct
/// the StringMap to index it.
if (!Map) {
Impl = Map = new StringMap<const LibCallFunctionInfo*>();
const LibCallFunctionInfo *Array = getFunctionInfoArray();
if (!Array) return nullptr;
// We now have the array of entries. Populate the StringMap.
for (unsigned i = 0; Array[i].Name; ++i)
(*Map)[Array[i].Name] = Array+i;
}
// Look up this function in the string map.
return Map->lookup(F->getName());
}
/// See if the given exception handling personality function is one that we
/// understand. If so, return a description of it; otherwise return Unknown.
EHPersonality llvm::classifyEHPersonality(const Value *Pers) {
const Function *F = dyn_cast<Function>(Pers->stripPointerCasts());
if (!F)
return EHPersonality::Unknown;
return StringSwitch<EHPersonality>(F->getName())
.Case("__gnat_eh_personality", EHPersonality::GNU_Ada)
.Case("__gxx_personality_v0", EHPersonality::GNU_CXX)
.Case("__gcc_personality_v0", EHPersonality::GNU_C)
.Case("__objc_personality_v0", EHPersonality::GNU_ObjC)
.Case("_except_handler3", EHPersonality::MSVC_X86SEH)
.Case("_except_handler4", EHPersonality::MSVC_X86SEH)
.Case("__C_specific_handler", EHPersonality::MSVC_Win64SEH)
.Case("__CxxFrameHandler3", EHPersonality::MSVC_CXX)
.Default(EHPersonality::Unknown);
}
bool llvm::canSimplifyInvokeNoUnwind(const Function *F) {
EHPersonality Personality = classifyEHPersonality(F->getPersonalityFn());
// We can't simplify any invokes to nounwind functions if the personality
// function wants to catch asynch exceptions. The nounwind attribute only
// implies that the function does not throw synchronous exceptions.
return !isAsynchronousEHPersonality(Personality);
}