DirectXShaderCompiler/test/Assembler/2002-03-08-NameCollision2.ll

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LLVM
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2016-12-28 22:52:27 +03:00
; RUN: llvm-as %s -o /dev/null
; RUN: verify-uselistorder %s
; Another name collision problem. Here the problem was that if a forward
; declaration for a method was found, that this would cause spurious conflicts
; to be detected between locals and globals.
;
@Var = external global i32 ; <i32*> [#uses=0]
define void @foo() {
%Var = alloca i32 ; <i32*> [#uses=0]
ret void
}