[ClangCL] Fix warning for rest part except clang. (#5705)
1. add noexcept for methods with __declspec(nothrow) 2. add override for override methods. 3. add const when cast const ptr for a const argument. 4. change 0 to 0u for immediate to avoid signed unsigned mismatch.
This commit is contained in:
Родитель
dd8a287bec
Коммит
039094228e
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@ -44,6 +44,8 @@ struct ProcessInfo {
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#error "ProcessInfo is not defined for this platform!"
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#endif
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enum : ProcessId { InvalidPid = 0 };
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/// The process identifier.
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ProcessId Pid;
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@ -2128,7 +2128,9 @@ void *tdefl_write_image_to_png_file_in_memory_ex(const void *pImage, int w, int
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for (y = 0; y < h; ++y)
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{
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tdefl_compress_buffer(pComp, &z, 1, TDEFL_NO_FLUSH);
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tdefl_compress_buffer(pComp, (mz_uint8 *)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH);
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tdefl_compress_buffer(
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pComp, (const mz_uint8 *)pImage + (flip ? (h - 1 - y) : y) * bpl,
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bpl, TDEFL_NO_FLUSH);
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}
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if (tdefl_compress_buffer(pComp, NULL, 0, TDEFL_FINISH) != TDEFL_STATUS_DONE)
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{
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@ -194,7 +194,7 @@ public:
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DXC_MICROCOM_TM_ADDREF_RELEASE_IMPL()
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DXC_MICROCOM_TM_CTOR(DxilShaderReflection)
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid,
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void **ppvObject) override {
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void **ppvObject) noexcept override {
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HRESULT hr = E_NOINTERFACE;
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// There is non-standard handling of QueryInterface:
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@ -221,49 +221,50 @@ public:
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const DxilPartHeader *pRDATPart);
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// ID3D12ShaderReflection
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STDMETHODIMP GetDesc(D3D12_SHADER_DESC *pDesc) override;
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STDMETHODIMP GetDesc(D3D12_SHADER_DESC *pDesc) noexcept override;
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STDMETHODIMP_(ID3D12ShaderReflectionConstantBuffer *)
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GetConstantBufferByIndex(UINT Index) override;
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GetConstantBufferByIndex(UINT Index) noexcept override;
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STDMETHODIMP_(ID3D12ShaderReflectionConstantBuffer *)
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GetConstantBufferByName(LPCSTR Name) override;
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GetConstantBufferByName(LPCSTR Name) noexcept override;
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STDMETHODIMP
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GetResourceBindingDesc(UINT ResourceIndex,
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D3D12_SHADER_INPUT_BIND_DESC *pDesc) override;
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D3D12_SHADER_INPUT_BIND_DESC *pDesc) noexcept override;
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STDMETHODIMP
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GetInputParameterDesc(UINT ParameterIndex,
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D3D12_SIGNATURE_PARAMETER_DESC *pDesc) override;
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STDMETHODIMP
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GetOutputParameterDesc(UINT ParameterIndex,
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D3D12_SIGNATURE_PARAMETER_DESC *pDesc) override;
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STDMETHODIMP
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GetPatchConstantParameterDesc(UINT ParameterIndex,
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D3D12_SIGNATURE_PARAMETER_DESC *pDesc) override;
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STDMETHODIMP GetInputParameterDesc(
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UINT ParameterIndex,
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D3D12_SIGNATURE_PARAMETER_DESC *pDesc) noexcept override;
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STDMETHODIMP GetOutputParameterDesc(
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UINT ParameterIndex,
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D3D12_SIGNATURE_PARAMETER_DESC *pDesc) noexcept override;
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STDMETHODIMP GetPatchConstantParameterDesc(
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UINT ParameterIndex,
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D3D12_SIGNATURE_PARAMETER_DESC *pDesc) noexcept override;
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STDMETHODIMP_(ID3D12ShaderReflectionVariable *)
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GetVariableByName(LPCSTR Name) override;
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GetVariableByName(LPCSTR Name) noexcept override;
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STDMETHODIMP GetResourceBindingDescByName(
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LPCSTR Name, D3D12_SHADER_INPUT_BIND_DESC *pDesc) noexcept override;
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STDMETHODIMP_(UINT) GetMovInstructionCount(THIS) noexcept override;
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STDMETHODIMP_(UINT) GetMovcInstructionCount(THIS) noexcept override;
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STDMETHODIMP_(UINT) GetConversionInstructionCount(THIS) noexcept override;
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STDMETHODIMP_(UINT) GetBitwiseInstructionCount(THIS) noexcept override;
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STDMETHODIMP_(D3D_PRIMITIVE) GetGSInputPrimitive(THIS) noexcept override;
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STDMETHODIMP_(BOOL) IsSampleFrequencyShader(THIS) noexcept override;
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STDMETHODIMP_(UINT) GetNumInterfaceSlots(THIS) noexcept override;
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STDMETHODIMP
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GetResourceBindingDescByName(LPCSTR Name,
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D3D12_SHADER_INPUT_BIND_DESC *pDesc) override;
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STDMETHODIMP_(UINT) GetMovInstructionCount() override;
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STDMETHODIMP_(UINT) GetMovcInstructionCount() override;
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STDMETHODIMP_(UINT) GetConversionInstructionCount() override;
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STDMETHODIMP_(UINT) GetBitwiseInstructionCount() override;
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STDMETHODIMP_(D3D_PRIMITIVE) GetGSInputPrimitive() override;
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STDMETHODIMP_(BOOL) IsSampleFrequencyShader() override;
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STDMETHODIMP_(UINT) GetNumInterfaceSlots() override;
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STDMETHODIMP GetMinFeatureLevel(enum D3D_FEATURE_LEVEL *pLevel) override;
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GetMinFeatureLevel(D3D_FEATURE_LEVEL *pLevel) noexcept override;
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STDMETHODIMP_(UINT)
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GetThreadGroupSize(UINT *pSizeX, UINT *pSizeY, UINT *pSizeZ) override;
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GetThreadGroupSize(UINT *pSizeX, UINT *pSizeY,
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UINT *pSizeZ) noexcept override;
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STDMETHODIMP_(UINT64) GetRequiresFlags() override;
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STDMETHODIMP_(UINT64) GetRequiresFlags(THIS) noexcept override;
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};
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class CFunctionReflection;
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@ -287,7 +288,7 @@ public:
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DXC_MICROCOM_TM_ADDREF_RELEASE_IMPL()
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DXC_MICROCOM_TM_CTOR(DxilLibraryReflection)
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid,
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void **ppvObject) override {
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void **ppvObject) noexcept override {
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return DoBasicQueryInterface<ID3D12LibraryReflection>(this, iid, ppvObject);
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}
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@ -2316,7 +2317,8 @@ HRESULT DxilShaderReflection::Load(const DxilProgramHeader *pProgramHeader,
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CATCH_CPP_RETURN_HRESULT();
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}
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HRESULT DxilShaderReflection::GetDesc(D3D12_SHADER_DESC *pDesc) {
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HRESULT
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DxilShaderReflection::GetDesc(D3D12_SHADER_DESC *pDesc) noexcept {
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if (nullptr == pDesc)
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return E_POINTER;
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memcpy(pDesc, &m_Desc, sizeof(D3D12_SHADER_DESC));
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@ -2536,7 +2538,7 @@ void DxilShaderReflection::InitDesc() {
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}
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ID3D12ShaderReflectionConstantBuffer *
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DxilShaderReflection::GetConstantBufferByIndex(UINT Index) {
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DxilShaderReflection::GetConstantBufferByIndex(UINT Index) noexcept {
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return DxilModuleReflection::_GetConstantBufferByIndex(Index);
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}
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ID3D12ShaderReflectionConstantBuffer *
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@ -2548,7 +2550,7 @@ DxilModuleReflection::_GetConstantBufferByIndex(UINT Index) {
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}
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ID3D12ShaderReflectionConstantBuffer *
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DxilShaderReflection::GetConstantBufferByName(LPCSTR Name) {
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DxilShaderReflection::GetConstantBufferByName(LPCSTR Name) noexcept {
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return DxilModuleReflection::_GetConstantBufferByName(Name);
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}
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ID3D12ShaderReflectionConstantBuffer *
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@ -2575,7 +2577,7 @@ DxilModuleReflection::_GetConstantBufferByName(LPCSTR Name) {
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}
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HRESULT DxilShaderReflection::GetResourceBindingDesc(
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UINT ResourceIndex, D3D12_SHADER_INPUT_BIND_DESC *pDesc) {
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UINT ResourceIndex, D3D12_SHADER_INPUT_BIND_DESC *pDesc) noexcept {
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return DxilModuleReflection::_GetResourceBindingDesc(ResourceIndex, pDesc,
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m_PublicAPI);
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}
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@ -2593,7 +2595,7 @@ HRESULT DxilModuleReflection::_GetResourceBindingDesc(
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}
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HRESULT DxilShaderReflection::GetInputParameterDesc(
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UINT ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc) {
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UINT ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc) noexcept {
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IFRBOOL(pDesc != nullptr, E_INVALIDARG);
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IFRBOOL(ParameterIndex < m_InputSignature.size(), E_INVALIDARG);
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if (m_PublicAPI != PublicAPI::D3D11_43)
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@ -2608,7 +2610,7 @@ HRESULT DxilShaderReflection::GetInputParameterDesc(
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}
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HRESULT DxilShaderReflection::GetOutputParameterDesc(
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UINT ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc) {
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UINT ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc) noexcept {
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IFRBOOL(pDesc != nullptr, E_INVALIDARG);
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IFRBOOL(ParameterIndex < m_OutputSignature.size(), E_INVALIDARG);
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if (m_PublicAPI != PublicAPI::D3D11_43)
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@ -2622,8 +2624,9 @@ HRESULT DxilShaderReflection::GetOutputParameterDesc(
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return S_OK;
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}
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HRESULT DxilShaderReflection::GetPatchConstantParameterDesc(
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UINT ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc) {
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HRESULT
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DxilShaderReflection::GetPatchConstantParameterDesc(
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UINT ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc) noexcept {
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IFRBOOL(pDesc != nullptr, E_INVALIDARG);
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IFRBOOL(ParameterIndex < m_PatchConstantSignature.size(), E_INVALIDARG);
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if (m_PublicAPI != PublicAPI::D3D11_43)
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@ -2638,7 +2641,7 @@ HRESULT DxilShaderReflection::GetPatchConstantParameterDesc(
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}
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ID3D12ShaderReflectionVariable *
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DxilShaderReflection::GetVariableByName(LPCSTR Name) {
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DxilShaderReflection::GetVariableByName(LPCSTR Name) noexcept {
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return DxilModuleReflection::_GetVariableByName(Name);
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}
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ID3D12ShaderReflectionVariable *
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@ -2657,7 +2660,7 @@ DxilModuleReflection::_GetVariableByName(LPCSTR Name) {
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}
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HRESULT DxilShaderReflection::GetResourceBindingDescByName(
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LPCSTR Name, D3D12_SHADER_INPUT_BIND_DESC *pDesc) {
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LPCSTR Name, D3D12_SHADER_INPUT_BIND_DESC *pDesc) noexcept {
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return DxilModuleReflection::_GetResourceBindingDescByName(Name, pDesc,
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m_PublicAPI);
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}
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@ -2679,32 +2682,34 @@ HRESULT DxilModuleReflection::_GetResourceBindingDescByName(
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return HRESULT_FROM_WIN32(ERROR_NOT_FOUND);
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}
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UINT DxilShaderReflection::GetMovInstructionCount() { return 0; }
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UINT DxilShaderReflection::GetMovcInstructionCount() { return 0; }
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UINT DxilShaderReflection::GetConversionInstructionCount() { return 0; }
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UINT DxilShaderReflection::GetBitwiseInstructionCount() { return 0; }
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UINT DxilShaderReflection::GetMovInstructionCount() noexcept { return 0; }
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UINT DxilShaderReflection::GetMovcInstructionCount() noexcept { return 0; }
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UINT DxilShaderReflection::GetConversionInstructionCount() noexcept {
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return 0;
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}
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UINT DxilShaderReflection::GetBitwiseInstructionCount() noexcept { return 0; }
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D3D_PRIMITIVE DxilShaderReflection::GetGSInputPrimitive() {
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D3D_PRIMITIVE DxilShaderReflection::GetGSInputPrimitive() noexcept {
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if (!m_pDxilModule->GetShaderModel()->IsGS())
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return D3D_PRIMITIVE::D3D10_PRIMITIVE_UNDEFINED;
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return (D3D_PRIMITIVE)m_pDxilModule->GetInputPrimitive();
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}
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BOOL DxilShaderReflection::IsSampleFrequencyShader() {
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BOOL DxilShaderReflection::IsSampleFrequencyShader() noexcept {
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// TODO: determine correct value
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return FALSE;
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}
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UINT DxilShaderReflection::GetNumInterfaceSlots() { return 0; }
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UINT DxilShaderReflection::GetNumInterfaceSlots() noexcept { return 0; }
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HRESULT
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DxilShaderReflection::GetMinFeatureLevel(enum D3D_FEATURE_LEVEL *pLevel) {
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DxilShaderReflection::GetMinFeatureLevel(D3D_FEATURE_LEVEL *pLevel) noexcept {
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IFR(AssignToOut(D3D_FEATURE_LEVEL_12_0, pLevel));
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return S_OK;
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}
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UINT DxilShaderReflection::GetThreadGroupSize(UINT *pSizeX, UINT *pSizeY,
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UINT *pSizeZ) {
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UINT *pSizeZ) noexcept {
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if (!m_pDxilModule->GetShaderModel()->IsCS() &&
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!m_pDxilModule->GetShaderModel()->IsMS() &&
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!m_pDxilModule->GetShaderModel()->IsAS()) {
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@ -2722,7 +2727,7 @@ UINT DxilShaderReflection::GetThreadGroupSize(UINT *pSizeX, UINT *pSizeY,
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return x * y * z;
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}
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UINT64 DxilShaderReflection::GetRequiresFlags() {
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UINT64 DxilShaderReflection::GetRequiresFlags() noexcept {
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UINT64 result = m_pDxilModule->m_ShaderFlags.GetFeatureInfo();
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// FeatureInfo flags are identical, with the exception of a collision between:
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// SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X
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@ -188,7 +188,7 @@ TEST(ProgramTest, TestExecuteNoWait) {
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ProcessInfo PI1 = ExecuteNoWait(Executable, argv, &envp[0], nullptr, 0,
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&Error, &ExecutionFailed);
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ASSERT_FALSE(ExecutionFailed) << Error;
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ASSERT_NE(PI1.Pid, 0) << "Invalid process id";
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ASSERT_NE(PI1.Pid, ProcessInfo::InvalidPid) << "Invalid process id";
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unsigned LoopCount = 0;
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@ -207,7 +207,7 @@ TEST(ProgramTest, TestExecuteNoWait) {
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ProcessInfo PI2 = ExecuteNoWait(Executable, argv, &envp[0], nullptr, 0,
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&Error, &ExecutionFailed);
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ASSERT_FALSE(ExecutionFailed) << Error;
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ASSERT_NE(PI2.Pid, 0) << "Invalid process id";
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ASSERT_NE(PI2.Pid, ProcessInfo::InvalidPid) << "Invalid process id";
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// Test that Wait() with SecondsToWait=0 performs a non-blocking wait. In this
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// cse, LoopCount should be greater than 1 (more than one increment occurs).
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@ -272,7 +272,7 @@ TEST(ProgramTest, TestExecuteNegative) {
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bool ExecutionFailed;
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ProcessInfo PI = ExecuteNoWait(Executable, argv, nullptr, nullptr, 0,
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&Error, &ExecutionFailed);
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ASSERT_EQ(PI.Pid, 0)
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ASSERT_EQ(PI.Pid, ProcessInfo::InvalidPid)
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<< "On error ExecuteNoWait should return an invalid ProcessInfo";
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ASSERT_TRUE(ExecutionFailed);
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ASSERT_FALSE(Error.empty());
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