Add Package ES build config files and scripts (#1834)

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Helena Kotas 2019-01-11 11:01:59 -08:00 коммит произвёл GitHub
Родитель 6b8657531d
Коммит 40b8a85594
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
6 изменённых файлов: 82 добавлений и 0 удалений

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<?xml version="1.0" encoding="utf-8" ?>
<SignConfigXML>
<job platform="x86" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" configuration="Release" dest="__OUTPATHROOT__" jobname="DirectX Shader Compiler" approvers="">
<file signType="Authenticode" src="__INPATHROOT__\dxcompiler.dll" />
<file signType="Authenticode" src="__INPATHROOT__\dxc.exe" />
<file signType="Authenticode" src="__INPATHROOT__\dxrfallbackcompiler.dll"/>
</job>
<job platform="x64" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" configuration="Release" dest="__OUTPATHROOT__" jobname="DirectX Shader Compiler" approvers="">
<file signType="Authenticode" src="__INPATHROOT__\dxcompiler.dll" />
<file signType="Authenticode" src="__INPATHROOT__\dxc.exe" />
<file signType="Authenticode" src="__INPATHROOT__\dxrfallbackcompiler.dll"/>
</job>
<job platform="arm64" certSubject="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" configuration="Release" dest="__OUTPATHROOT__" jobname="DirectX Shader Compiler" approvers="">
<file signType="Authenticode" src="__INPATHROOT__\dxcompiler.dll" />
<file signType="Authenticode" src="__INPATHROOT__\dxc.exe" />
<file signType="Authenticode" src="__INPATHROOT__\dxrfallbackcompiler.dll"/>
</job>
</SignConfigXML>

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echo off
REM %1 - $(BuildPlatform)
REM %2 - $(Build.SourcesDirectory)
REM %3 - $(Build.BinariesDirectory)
set BUILD_PLATFORM=%1
set HLSL_SRC_DIR=%~f2
set HLSL_BLD_DIR=%~f3\%BUILD_PLATFORM%
rem Add Windows 10 SDK on PATH
set WIN10_SDK_PATH=%HLSL_SRC_DIR%\Packages\MS.Uwp.RS5RLS.Native.10.0.17763.1\l
set WIN10_SDK_VERSION=10.0.17763
set PATH=%WIN10_SDK_PATH%;%PATH%;
rem Add Python and VS CMake on PATH
set PATH=%PATH%;C:\Program Files (x86)\Microsoft Visual Studio\Shared\Python36_64\
set PATH=%PATH%;C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\;

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
<add key="msftnuget" value="https://microsoft.pkgs.visualstudio.com/_packaging/MSFTNuget/nuget/v3/index.json" />
<add key="Taef" value="https://microsoft.pkgs.visualstudio.com/_packaging/Taef/nuget/v3/index.json" />
</packageSources>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<!-- Windows 10 SDK package -->
<package id="MS.Uwp.rs5rls.Native" version="10.0.17763.1" />
<!-- TAEF package -->
<package id="Taef.Redist" version="10.33.181113003-develop" />
</packages>

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echo off
REM %1 - $(BuildPlatform)
REM %2 - $(Build.SourcesDirectory)
REM %3 - $(Build.BinariesDirectory)
echo Running pre_build_setup.cmd
call %~p0\common_setup.cmd %1 %2 %3
echo Build platform: %BUILD_PLATFORM%
echo HLSL source directory: %HLSL_SRC_DIR%
echo HLSL build directory: %HLSL_BLD_DIR%
echo SDK path: %WIN10_SDK_PATH%

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echo off
REM %1 - $(BuildPlatform)
REM %2 - $(Build.SourcesDirectory)
REM %3 - $(Build.BinariesDirectory)
echo Running pre_test_setup.cmd
call %~p0\common_setup.cmd %1 %2 %3
echo Build platform: %BUILD_PLATFORM%
echo HLSL build directory: %HLSL_BLD_DIR%
rem Add TAEF package on PATH
set TAEF_PATH=%HLSL_SRC_DIR%\Packages\Taef.Redist.10.33.181113003-develop\build\Binaries\Release\x64
set PATH=%PATH%;%TAEF_PATH%
echo TAEF path: %TAEF_PATH%