Add some asserts.
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Родитель
c1b6627843
Коммит
b6b3cd6d6d
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@ -2126,6 +2126,7 @@ public:
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_Use_decl_annotations_
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HRESULT CFunctionReflection::GetDesc(D3D12_FUNCTION_DESC *pDesc) {
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DXASSERT_NOMSG(m_pLibraryReflection);
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IFR(ZeroMemoryToOut(pDesc));
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const ShaderModel* pSM = m_pLibraryReflection->m_pDxilModule->GetShaderModel();
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@ -2176,28 +2177,33 @@ HRESULT CFunctionReflection::GetDesc(D3D12_FUNCTION_DESC *pDesc) {
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// BufferIndex is relative to used constant buffers here
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ID3D12ShaderReflectionConstantBuffer *CFunctionReflection::GetConstantBufferByIndex(UINT BufferIndex) {
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DXASSERT_NOMSG(m_pLibraryReflection);
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if (BufferIndex >= m_UsedCBs.size())
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return &g_InvalidSRConstantBuffer;
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return m_pLibraryReflection->_GetConstantBufferByIndex(m_UsedCBs[BufferIndex]);
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}
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ID3D12ShaderReflectionConstantBuffer *CFunctionReflection::GetConstantBufferByName(LPCSTR Name) {
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DXASSERT_NOMSG(m_pLibraryReflection);
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return m_pLibraryReflection->_GetConstantBufferByName(Name);
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}
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HRESULT CFunctionReflection::GetResourceBindingDesc(UINT ResourceIndex,
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D3D12_SHADER_INPUT_BIND_DESC * pDesc) {
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DXASSERT_NOMSG(m_pLibraryReflection);
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if (ResourceIndex >= m_UsedResources.size())
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return E_INVALIDARG;
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return m_pLibraryReflection->_GetResourceBindingDesc(m_UsedResources[ResourceIndex], pDesc);
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}
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ID3D12ShaderReflectionVariable * CFunctionReflection::GetVariableByName(LPCSTR Name) {
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DXASSERT_NOMSG(m_pLibraryReflection);
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return m_pLibraryReflection->_GetVariableByName(Name);
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}
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HRESULT CFunctionReflection::GetResourceBindingDescByName(LPCSTR Name,
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D3D12_SHADER_INPUT_BIND_DESC * pDesc) {
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DXASSERT_NOMSG(m_pLibraryReflection);
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return m_pLibraryReflection->_GetResourceBindingDescByName(Name, pDesc);
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}
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