Improve new developer experience

Update README and hctstart.cmd tools to help new developers.

Update README
    * Add instructions on how to setup the build environment
      from the command line.
    * Add note to install common tools for c++ to get the atl headers.
    * Change cmake download to point to cmake 3.4.3. Version 3.4 did
      not work for me (it could not find the Visual Studio compiler tools).

Modify hctstart.cmd
    * Explicitly check for the d3d12.h header from the 10240 windows kit.
      Without this early check we get a build error much later.
    * Check for cmake version 3.4.3 and warn if not found.

Update gitignore for visual studio code temporary files.
This commit is contained in:
David Peixotto 2017-01-04 09:24:29 -08:00 коммит произвёл GitHub
Родитель a4fb21b713
Коммит bb4794ca6c
3 изменённых файлов: 38 добавлений и 5 удалений

2
.gitignore поставляемый
Просмотреть файл

@ -22,6 +22,8 @@
.DS_store
# Dump files from test crashes.
*.dmp
# Visual Studio Code directory.
.vscode
#==============================================================================#
# Explicit files to ignore (only matches one).

Просмотреть файл

@ -22,14 +22,22 @@ The goal of the project is to allow the broader community of shader developers t
Before you build, you will need to have some additional software installed.
* [Install Git](http://git-scm.com/downloads)
* Visual Studio 2015, Update 3. This will install the Windows Development Kit as a side effect. In the install options, make sure the 10.0.10240.0 SDK is included.
* [Git](http://git-scm.com/downloads).
* [Visual Studio 2015](https://www.visualstudio.com/downloads). Update 3 is the supported version. This will install the Windows Development Kit as a side effect. We also need the common tools for visual C++ to get the atl headers (e.g. atlbase.h). In the install options, make sure the following options are checked:
* Windows 10 SDK (10.0.10240.0)
* Common Tools for Visual C++ 2015
* [Windows 10 SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk). This is needed to build tests that reference the D3D12 runtime.
* [Windows Driver Kit](https://developer.microsoft.com/en-us/windows/hardware/windows-driver-kit). Or download and install the [Windows Driver Kit 8.1 Update 1](http://www.microsoft.com/en-us/download/details.aspx?id=42273), no need to download and install tests. This will target your common Windows Kits path, on a 64-bit machine this will likely be C:\Program Files (x86)\Windows Kits\8.1. WDK for Windows 10 should also work. This is currently needed to run TAEF tests and build with the TAEF framework.
* [CMake](http://www.cmake.org/download/). [Version 3.4](https://cmake.org/files/v3.4/cmake-3.4.0-win32-x86.exe) is the supported version. You need not change your PATH variable during installation.
* [CMake](https://cmake.org/files/v3.4/cmake-3.4.3-win32-x86.exe). Version 3.4.3 is the supported version. You need not change your PATH variable during installation.
* [Python](https://www.python.org/downloads/). Version 2.7.x is required, 3.x might work but it's not officially supported. You need not change your PATH variable during installation.
To create a shortcut to the build environment, double-click on the utils\hct\hctshortcut.js file.
To setup the build environment run the `utils\hct\hctstart.cmd` script passing the path to the source and build directories. For example:
git clone <DirectXShaderCompiler repo> C:\DirectXShaderCompiler
cd C:\DirectXShaderCompiler
utils\hct\hctstart.cmd C:\DirectXShaderCompiler C:\DirectXShaderCompiler.bin
To create a shortcut to the build environment with the default build directory, double-click on the `utils\hct\hctshortcut.js` file.
To build, open the HLSL Console and run this command.

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@ -67,12 +67,21 @@ doskey hcttodo=cscript.exe //Nologo %HLSL_SRC_DIR%\utils\hct\hcttodo.js $*
doskey hctvs=%HLSL_SRC_DIR%\utils\hct\hctvs.cmd $*
call :checksdk
if errorlevel 1 (
echo Windows SDK not properly installed. Build enviornment could not be setup correctly.
exit /b 1
)
where cmake.exe 1>nul 2>nul
if errorlevel 1 (
call :findcmake
)
call :checkcmake
if errorlevel 1 (
echo WARNING: cmake version is not supported. Your build may fail.
)
where te.exe 1>nul 2>nul
if errorlevel 1 (
call :findte
@ -151,10 +160,24 @@ if not exist "%kit_root%" (
echo Windows 10 SDK was installed but is not accessible.
exit /b 1
)
if not exist "%kit_root%\include\10.0.10240.0" (
if not exist "%kit_root%\include\10.0.10240.0\um\d3d12.h" (
echo Unable to find include files for Windows 10 SDK 10.0.10240.0.
echo file "%kit_root%\include\10.0.10240.0\um\d3d12.h" does not exist
echo Please see the README.md instructions in the project root.
exit /b 1
)
goto :eof
endlocal
:checkcmake
setlocal
cmake --version | findstr 3.4.3 1>nul 2>nul
if errorlevel 1 (
echo CMake 3.4.3 is the currently supported version - your installed cmake is not supported.
echo See README.md at the root for an explanation of dependencies.
exit /b 1
)
goto :eof
endlocal
goto :eof