Граф коммитов

4772 Коммитов

Автор SHA1 Сообщение Дата
Adam Yang 557759b4b1
Fixed the new test depending on the order of functions in the module (#6304)
Rewrote the test so that the test does not depend on the order that the
functions appear in the module.
2024-02-13 21:43:07 -08:00
Adam Yang a8c4450c57
Made the `this` variable in templated struct member functions references (#6296)
Made the debug info type for the `this` argument a reference type.
`DxilRewriteOutputArgDebugInfo` then turns the reference type into a
value type to preserve the value mapping when the alloca that `this`
points to becomes registers.
2024-02-13 15:37:43 -08:00
Cassandra Beckley bda8121115
[SPIR-V] Update dependencies (#6303)
Update SPIRV-Headers and SPIRV-Tools
2024-02-13 23:10:59 +00:00
Cassandra Beckley 5aa63893d5
[SPIR-V] Remove duplication of raytracing stage vars (#6268)
Only add raytracing stage var to `OpEntryPoint` interface if it is
actually used by that entry point.

Fixes #6265.
2024-02-13 12:27:15 -08:00
Xiang Li 13609db462
[SM68] Add test for node objects as function parameter. (#6231)
More testing of node shader objects passed as arguments.
noinline and export still not work, added as XFail.

For https://github.com/microsoft/DirectXShaderCompiler/issues/6124
2024-02-13 12:02:48 -08:00
Steven Perron 661d444cd2
[SPIRV] Cast SV_CULLPRIMITIVE to uint (#6297)
When SV_CULLPRIMITIVE is the output of a mesh shader, its type is
changed to uint because a Vulkan interface variable cannot be a bool.
However, we do not change the access to the variable to match.

This change will modify stores to the variable to be stores of a uint
instead of a bool.

Fixes #6042
2024-02-13 14:44:29 -05:00
Jeff Noyle 446da195b4
PIX: Optimize debug instrumentation for fewest emitted instructions (#6281)
This change switches from instrumentation per instruction to
instrumentation per basic block. Furthermore, not every instruction in a
basic block needs to write debug data to the output UAV- it's enough to
know that the basic block was entered, as long as the calling
application can figure out what instructions were in that block. To
support that knowledge, the pass now emits a text "precis" of each basic
block.

Also, the previous branchless UAV bounds enforcement was replaced with
something similar that emits fewer instructions at the cost of a larger
UAV. This tradeoff is WELL worth it.

Additionally, the debug pass used to add extra blocks in order to
solidify the arguments to phi instructions. This work was unnecessary,
and added a lot of complexity to the resulting instrumented shader. The
debugger application is only interested in the value of the phi itself
and the actual value produced via the actual preceding edge.
 
Full details are in the comments in the code.

This change reduces driver-side compilation overhead from "overnight" to
2 minutes on a 160k-instruction shader.
2024-02-13 08:08:22 -08:00
Tex Riddell 627e400dea
NFC: Fix switch with missing default case in DxilShaderModel.cpp (#6288)
This missing default case statement would cause build break when
compiling with additional warning settings, such as /W4 /WX in VC++.

Fixes #6287.
2024-02-13 01:42:59 +00:00
Adam Yang 30f45bcf0f
Added a ground truth path normalization. (#6213)
This change adds a ground truth path normalization helper:
- All slashes are changed to system native (`\` for windows, `/` for all
others)
- All repeated slashes are removed (except for leading slashes, so
windows UNC paths are not broken)
- All relative paths (including the main file, and ones that begin with
`..`) are prepended with `./` or `.\` if not already

The path normalization is applied in the following places:
- Main file path in dxcompilerobj
- Paths passed into IDxcIncludeHandler
- Paths written into all DI* debug info
- Paths written into dx.content metadata and Pdb SourceInfo
- All paths loaded up by DxcPdbUtils

The reason for this change is to make it easier to tools authors to
implement recompilation (example: PIX edit-and-continue). When the paths
in all the above places match, the files can be matched with a normal
string equal instead of having to path normalization.
2024-02-12 16:47:39 -08:00
Joshua Batista dbf60d7771
[Sema] Only emit warnings on entry point attrs with missing shader attr for libraries (#6284)
In implementing this PR:
https://github.com/microsoft/DirectXShaderCompiler/pull/6243
somehow, the condition to only emit the warning for library shaders was
left out.
This PR is a follow up on #6243 to properly restrict the emission of
this warning for non-library shaders.
This should properly fix #6100
2024-02-12 23:03:08 +00:00
Tex Riddell b3be6f2522
Correct metadata load for NodeRecordType for robustness (#6277)
Metadata loading for node record properties assumed fixed positions for
values in a (key,value) property list, skipping and ignoring the keys.

This was not correct, fragile, and not the intended implementation of
the key,value property pattern.

There is no functional change, but this makes the loader robust to
additional properties instead of crashing or loading the wrong thing.

Fixes #6276
2024-02-12 19:26:48 +00:00
Steven Perron 69a64d8419
[SPIRV] Using 64-bit int literals in flat conversion (#6283)
During flat convertion, we have to pick the bit width for literals
because they could be used in multiple places as different sizes, and
that breaks the literal visitor.  We currently use 32-bit types because
that is the most common use case, and we don't want to unnecessarily
add a capability.

However, if we pick a 64-bit width, we should be able to fold all of
the operations on literals. If they are only used as 32-bit value, then
ultimatlly fold them to 32-bit constants and remove the 64-bit
capabilities.

This commit updates the spir-v submodule to pull in the 64-bit interger
folding changes, and then starts to use 64-bit integer literal in flat
conversion.

Note that the problem still exists for floating point values. Spirv-opt
does not fold OpFConvert yet, we still treat the literals like a float.

Fixes #6188

---------

Co-authored-by: Natalie Chouinard <chouinard.nm@gmail.com>
2024-02-12 11:18:45 -08:00
Steven Perron 2872d2d0e7
[SPIRV] Do not ignore RValue cast for vertex id in GetAttributeAtVertex (#6263)
We are able to pass a variable as the index to GetAttributeAtVertex, but
only if it is signed. If the value is unsigned, no cast is needed, and
the current code will skip the LValueToRValue cast. This causes the
load to be skipped generating invalid code.
2024-02-12 10:10:51 -05:00
Joshua Batista cadf3bfed1
[Sema] Add final touches to wave size range implementation (#6202)
Upon further discussion, the team has agreed that in certain degenerate
cases, the current diagnostics are insufficient.
In the case that min == max in the wave size range attribute, a
defaultError warning should be emitted. Additionally, there should be an
explicit way to handle the case where 0,0,0 is passed to the wavesize
range attribute.
This PR directly handles and tests both of these cases.
Fixes #6161

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-10 02:15:59 +00:00
Tex Riddell 9c518dbd94
RDAT: Check flags and WaveSize for min SM; fix flag detection and merging (#6207)
Add ShaderKind::Last_1_8 for shader mask
Add shader model comments before flag groupings in DxilConstants.h and DxilShaderFlags.

Add missing flag checks for min shader model in RDAT function info. Move ShaderCompatInfo computation into DxilModule, propagate callee info.

Move computation of shader model requirements based on flags into DxilModule. Finalize requirements for entry functions in AdjustMinimumShaderModelAndFlags.

Fixes for function level flag tracking:
- DerivativesInMeshAndAmpShaders: use flag to track deriv use, then adjust for entry functions.
- hasUAVs: based on resource use in function instead of global resources.
- WriteableMSAATextures: based on use in function instead of global resources.
  - Also catch cases for dynamic res from any use by looking at create/annotate handle, not just the TextureStoreSample op.
- RaytracingTier1_1: move module-level detection to CollectShaderFlagsForModule
- Marked deriv and quad ops as being supported in node.
- Fixed SampleCmpBias to be considered gradient op.
- Update RDAT definitions to dump more useful info for testing

Fixes #6218.
2024-02-09 17:14:12 -08:00
Greg Roth 53b2930a1b
Warn on ignored attributes on library non-entry points (#6243)
For every attribute that is only meaningful on an entry-point, produce a
warning indicating that this could be a problem.
The attributes are ignored, so it's harmless, but it still might
indicate a mistake on the part of the user.
Previously, some of these would cause the function to be implicitly made
a certain kind of entry point.
These warnings will soften the impact of that change. 

Fixes #6100

---------

Co-authored-by: Joshua Batista <jbatista@microsoft.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-09 16:51:31 -08:00
Joshua Batista b1eb33e490
[Sema] Add diagnostics for incompatible combination of System Values and node Launch Types. (#6252)
According to this section of the spec:

https://microsoft.github.io/DirectX-Specs/d3d/WorkGraphs.html#node-shader-system-values
There should be diagnostics announcing the unsupported use of certain
system value semantics in combination with certain supported launch
modes. There were previously no diagnostics for these incompatible
combinations.
This PR adds the diagnostics into Sema. 
According to issue
https://github.com/microsoft/DirectXShaderCompiler/issues/5827, there is
no path for proper flattened signature construction. Parameters won't be
fully flattened at the time that Sema runs, so the diagnostics in this
PR only trigger on simple parameters with low dimensionality.
The team has agreed to leave the full implementation (which can address
higher-dimensional parameters) to the implementation of a proper
parameter parsing infrastructure, which will take place in the
modernization effort.
Fixes https://github.com/microsoft/DirectXShaderCompiler/issues/5827

---------

Co-authored-by: Greg Roth <grroth@microsoft.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-09 15:45:25 -08:00
Xiang Li afedfff5c1
[DIAG] Limit derivative warning to intrinsic overload added in sm6.8 (#6244)
This change is made to prevent errors in unused code that might impact
existing shaders.

Fixes #6249
Fixes #6235
2024-02-09 15:35:34 -08:00
Steven Perron c997ea0260
[SPIRV] Allows variable vertex index for GetAttributeAtVertex (#6261)
The SPIR-V path currently fails when a variable is passed at the index
to GetAttributeAtVertex. Not only should we not crash, but the variable
does not seem to be a problem for the SPIR-V validator. So we can simply
generate an access chain with a variable idx.
2024-02-08 23:32:16 +00:00
Steven Perron 0bc7bc79c4
[SPIR-V] Process array subscript individually (#6255)
In the current implementation, a single OpAccessChain is generated for
all array subscripts and member accesses. This causes a problem if the
member access is an aliased variable, and we need to generate and
OpAccessChains for the member, a load, and then another OpAccessChain
to index into the aliased array.

This change cause an array subscript to be process as a single
OpAccessChian. Note that we still process array sub scripts with the
member access when it is a subnode of the member access. We will
probably need to fix that up later as well, but I want to keep the
change small.

Fixes https://github.com/microsoft/DirectXShaderCompiler/issues/6110.
2024-02-08 16:12:57 -05:00
Natalie Chouinard a6ac52720d
[SPIR-V] Apply nointerpolation to mesh output (#6260)
Mesh shader output variables may be decorated with the `nointerpolation`
attribute, which should be translated to a `Flat` decoration in the
SPIR-V backend.

Fixes #6250
2024-02-08 19:44:13 +00:00
Xiang Li f59df3d3e8
[SM68] Add AST test for [Empty]NodeOutputArray types (#6245)
Fixes https://github.com/microsoft/DirectXShaderCompiler/issues/6199
2024-02-08 11:41:33 -08:00
Nathan Gauër 9c82723d3f
[SPIR-V] Add fspv-enable-maximal-reconvergence opt (#6248)
This option is not enabled by default. When enabled, this option adds
the MaximallyReconvergesKHR execution mode to the module, and the
associated extension.

Related to #6222

---------

Signed-off-by: Nathan Gauër <brioche@google.com>
2024-02-08 14:13:55 -05:00
Steven Perron ba0705ecb1
[SPIRV] Fix out of bounds vector access (#6253)
One of the current test has an out of bounds memory access in a vector.
We access `scalars[0]` vector after all of the elements have been
removed. This is used to get the source location. The solution is to get
the source location earlier, and use the local variable.

No new test is needed because a current test exposed the problem on a
platform and build that asserts when the access happens.
2024-02-07 18:04:24 +00:00
Tex Riddell 2ae63c9383
NFC: Resolve PRERELEASE-TODO cases related to deep RDAT validation (#6226)
These TODOs were intended for if we were to implement deep RDAT
validation rather than relying on the exact binary comparison.

This isn't happening for SM 6.8, so these are no longer
PRERELEASE-TODOs.

The comment in RDAT_Macros.inl didn't really belong there in the first
place, so I removed it.

Fixes #5699.
2024-02-06 15:48:01 -08:00
Steven Perron 93db8063dc
[SPIR-V] Mark array reference to aliased var as unaliased (#6232)
An "aliased" variable is on where the compiler has implicitly added an
extra level indirection. So when we access one of these variable, we
have to do an extra load.

When we do an array access on an aliased variable, we do the extra load
before doing the access chain, but we still treat the result of the
access chain as if it is an aliased value. This causes an extra load and
generates invalid spir-v.

The fix is to change `isReferencingNonAliasStructuredOrByteBuffer` so
that we do not distinguish between externally and internally visible
variable if we see an array subscript.

Fixes #6110
2024-02-06 09:39:40 -08:00
Natalie Chouinard 07a1c4ebfa
[SPIR-V] Allow SubpassInput without InputAttachmentIndex (#6240)
Vulkan allows SubpassInputs without an input attachment index specified,
so the error when it is missing has been removed and tests have been
updated.

As far as I can tell, there aren't earlier Vulkan or SPIR-V versions
where the presence of the the input attachment index was explicitly
required, so allowing it to be omitted in all cases.

Also added a test to verify that this fixes #2808 at the same time.

Fixes #6238, #2808
2024-02-06 10:22:27 -05:00
Natalie Chouinard 3c5f8ba749
[SPIR-V] Emit error for 16-bit texture types (#6242)
According to the Vulkan spec:
OpTypeImage must declare a scalar 32-bit float, 64-bit integer, or
32-bit integer type for the “Sampled Type” (RelaxedPrecision can be
applied to a sampling instruction and to the variable holding the result
of a sampling instruction)

We want to avoid translating a true HLSL 16-bit floating point texture
object to a 32-bit texture object with relaxed precision, as this will
break backwards compatibility if Vulkan does support 16-bit texture
types in the future.

This change adds an error message in cases where the code generated
would otherwise fail validation for the above reasons.

Closes #4372
2024-02-06 10:22:06 -05:00
Chris B f7aec3efa7
[CMake] Don't always run compare steps (#6241)
When not updating the in-tree sources, the compare step would always run
because the comparison was part of the target. This prevents that by
having the comparison be its own custom command that produces an output
and the target depends on the "output" of the comparison step.
2024-02-02 21:54:47 +00:00
rj12122 77c0a8d88f
[SPIR-V] Don't always force EXT_mesh_shader override (#6194)
- This changes the FeatureManager constructor, so that EXT_mesh_shader
is still the default choice for mesh shaders when SPIR-V 1.4 or above is
supported, but is not forced even when NV_mesh_shader is requested.
Before, it was impossible to choose NV_mesh_shader in that case.

Fixes #6193
2024-02-02 20:40:49 +00:00
Jeff Noyle a23d58663f
WinPIX: Changes to support bitfields in PIX's shader debugger (#6219)
Two related sets of changes:
1) Modify the value-to-declare pass to tolerate bitfields, which are
detected by their habit of being smaller than the type in which they are
contained. The pass produces dbg.declare statements that map each HLSL
variable to some storage. With bitfields, that mapping becomes
many-to-one, because many bitfields can be stored in the same basic
type. Most of the changes are to preserve the size of the bitfield as
the code descends the type hierarchy into the underlying basic type,
which is what motivates these new "type overrride" parameters to some
functions. Complications to watch out for are min16 types, which may or
may not be their own purpose-made (16-bit) types depending on whether or
not they are enabled.
2) Modify the PIX debug-info API to return enough data to PIX to allow
it to extract (by bit shifting) a bitfield from the underlying type.
This bit is also about preserving knowledge of the field's size as
opposed to its containing type's size, hence the new dxcapi
interface/method.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-02 09:44:32 -08:00
Steve Urquhart 74e3256484
[SPIRV] Always provide original source to debug (#6085)
This PR improves the experience for debugging tools that consume SPIR-V
produced by passing in-memory strings to dxcompiler.dll. When dxc.exe is
used, OpSource and OpDebugSource are populated by reading original
source from the filesystem. dxcompiler.dll users instead find their
input string is preprocessed, which is confusing behavior.
Contrary to the leading comment in the code this change modifies,
debugging tools do not want preprocessed source. Such tools show and
allow editing of include files. If everything is pasted into a single
source string, finding what to edit is difficult. Editing the
preprocessed source has the additional complication that a user would
have to edit also the #line markers, which is hard to get right
manually. In the preprocessed source, all comments are lost, which makes
it hard to read the code. Finally in preprocessed source, all macros and
code under conditional compilation are lost. That will make it
impossible to modify those parts in an edit.

Co-authored-by: Steve Urquhart <stevur01@ntd.nintendo.com>
2024-02-02 10:19:49 -05:00
Natalie Chouinard 5c05021989
Update submodules (#6237)
Bump submodules to include the fix for #5962
2024-02-02 10:07:08 -05:00
Jeremy Hayes 79b3cc4a9d
[SPIR-V] Fix literal float assertion (#6236)
Fix #6230

The literal type visitor is asserting that the AST result type of an
OpLoad should not be literal. The following expression was encountering
this assertion.

float_vec_4 *= condition ? -1.0 : 1.0;

This patch visits OpVectorTimesScalar operations to change the AST
result type of an instruction from a literal type to a non-literal type
where possible.

Also, fix some mispellings I encountered while navigating the code.
2024-02-01 12:43:21 -05:00
Helena Kotas 83b41f97c2
Recognize 'Microsoft Basic Render Driver' in execution tests (#6234)
Recognize 'Microsoft Basic Render Driver' in execution tests as a valid
adapter name equivalent to WARP.
2024-01-31 22:44:09 +00:00
Cassandra Beckley ad4dc46888
[SPIR-V] Allow `using` and `using namespace` declarations (#6229)
Fixes #5938
2024-01-31 09:51:21 -05:00
Nathan Gauër 2fae54abe6
[SPIR-V] add SPV_EXT_mesh_shader to opt allowlist (#6224)
Bring SPIRV-Tools changes required to optimize code using this
extension.

Fixes #6087

Signed-off-by: Nathan Gauër <brioche@google.com>
2024-01-30 18:48:51 +00:00
Nathan Gauër fadd627199
[SPIR-V] Fix invalid optional read (#6221)
When the env isn't valid, we emit an error. But instead of returning, we
continued and still tried to load the optional value, which triggered an
assert.

Signed-off-by: Nathan Gauër <brioche@google.com>
2024-01-30 09:27:59 -05:00
Steven Perron 8019c71569
[SPIRV] Reimplement flat conversion. (#6189)
The implementation of flat conversion in the spir-v codegen is very
adhoc. This changes the implemetation to match what is done in DXIL. For
now I have only reimplemented to catch all case. I will leave the
special cases as they seem to be correct for what they do, and will
generate less verbose code.

Fixes #4906

---------

Co-authored-by: Nathan Gauër <github@keenuts.net>
2024-01-30 09:26:38 -05:00
Natalie Chouinard 8b66d5a874
[SPIR-V] Update SPV_GOOGLE_user_type (#6217)
Update implementation of SPV_GOOGLE_user_type following the spec changes
in: https://github.com/KhronosGroup/SPIRV-Registry/pull/230
2024-01-30 09:26:18 -05:00
Xiang Li 438781364e
[SM68] add dxilver check for validation tests. (#6214)
This is to avoid test fail on old validator.
2024-01-29 08:30:28 -08:00
Steven Perron 6c848245f3
Add member variable comments. (#6215)
Add the comments that were missing from
https://github.com/microsoft/DirectXShaderCompiler/pull/6152.
2024-01-29 16:28:54 +00:00
Natalie Chouinard fe70cb07fb
[SPIR-V] Add VulkanMemoryModelDeviceScope (#6186)
The VulkanMemoryModelDeviceScope capability is now covered by the
SPIRV-Tools capability trimming pass, so it should be added here
unconditionally now.

Fixes #6066
2024-01-29 15:00:13 +00:00
Cassandra Beckley 30b3210e28
[SPIR-V] Evaluate arguments to ext_execution_mode (#6200)
Fixes #5947
2024-01-29 09:55:18 -05:00
Steven Perron e87c470498
Add testing infrastructure to test SPIR-V codegen from lib call (#6152)
We recently removed the FileTest infrstructure because we were able to
replace all of the tests with LIT tests. However, we now have to test
the a case were the source code is in memory and not in a file (see
`FileTest`, buti specializes it so that it cannot be given a file name,
and
remove the uses of EFFCEE.

One test is added as an example on how to use a REGEX matcher to check
the assemble output.

Other options we considers:

1. Adding new infrastructure based on the code in HLSL/CompilerTest.cpp.
   However that was more complex that we need. I wanted a simple
interface so that it is easy for people to add new tests. I also wanted
   to make it spir-v specific.
2. Modifying the DXC executable to not pass along the file name. This
   was rejected because it would place an extra option, just for
   testing, the public facing executable.
3. Have the dxc executable accept `-` at the input file to have it read
   the input file from stdin. Similar to 2. Rejected for similar
   reasons.
2024-01-29 09:46:59 -05:00
Cassandra Beckley 0ec50f6cff
[SPIR-V] Move constant evaluation code into a new class (#6195)
This moves functions for evaluating constant expressions and translating
LLVM AP types to SPIR-V constants into a new class. These functions need
to be used from LowerTypeVisitor in #6156, so I am factoring them out to
avoid duplication.
2024-01-29 11:10:43 +01:00
Xiang Li 2c86b0a7b1
[SM6.8] Add validation for sampleCmpBias/Grad. (#6204)
Add sampleCmpBias/Grad to ValidateImmOperandForMathDxilOp.  
And add validation test.
2024-01-27 00:20:43 +00:00
Helena Kotas 9196dfb0fd
Update version to 1.8.2403 (#6210)
Update version to 1.8.2403 in preparation for DXC 1.8.2403 release.

Related to #6203
2024-01-26 14:50:48 -08:00
Helena Kotas 809d71c4f3
Gate WaveMatrix runtime structs definitions on D3D12_EXPERIMENTAL_WAVE_MATRIX define (#6208)
The D3D12_EXPERIMENTAL_WAVE_MATRIX define will be removed in the future
and replaced with WinSDK version that includes runtime support for
WaveMatrix.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-01-26 20:30:53 +00:00
Cassandra Beckley c4ef4f1a6c
[SPIR-V] Propagate stage variables for inout (#6198)
Always copy-in and copy-out inout parameters, so that parameters with
semantics that map to stage variables are properly propagated.

Fixes #6113
2024-01-26 12:08:12 -08:00