Shader Model 6.7 is still a work in progress.
Thanks to multiple contributors at Microsoft for this work.
Added support for additional advanced texture operations, including:
Raw Gather, Programmable Offsets, SampleCmpLevel, and RWTexture2DMSAA.
Added new QuadAny/QuadAll intrinsics to help with writing quad-uniform control flow.
Added [WaveOpsIncludeHelperLanes] pixel shader entry attribute, changing the
behavior of wave ops to treat helper lanes as active lanes.
In many cases, systems where wchar was represented as 32-bits were being
referred to by types and variables affixed with "utf16" or similar. To
avoid confusion, this renames all such places to "wide".
In a few cases, the conversion were explicitly 16-bit, which wasn't the
intent.
These were disabled at a point that the DXC CI didn't reject builds for
failing on Linux, now that they do, we can enable these tests sure in
the knowledge that any changes to them that break on Linux will be
detected and fixed quickly
Fixed *nix error code return. The previous caused an infinite loop of retries.
This definition more accurately identifies the error that has occurred as not
benefiting from repeated attempts
Skip tests and filechecker elements that entirely depend on reflection or
linker interfaces that aren't implemented on *nix yet.
Correct capitalization in a few places to satisfy a case-sensitive filesystem
Detect directories from test include handler. *nix virtual filesystem will try to
load the file using the include handler when performing stat() on a directory.
The test include handler is pretty basic and would provide the next file, leaving
it without a file to offer when the real include came along.
By detecting a name that looks like a dir and returning failure, it
correctly indicates that the file isn't found by the handler and saves
the virtual file for when its needed.
Don't mark non-debug builds as such. The DEBUG define determines which
tests get run. Some of which depend on consistencies that can only be relied
upon in debug builds. So DEBUG is disabled for all non-debug builds.
Correct free of new() memory. Incidental regex allocations were changed for
HLSL to use the global new() operator, but were still freed using the standard
free(), but replacing the default free() with regex_free() allows the default new()
operator to be paired with the default delete() operator
Correct misnamed test flag. The *nix flag was mistakenly called InputFile instead
of InputPath. By renaming it, the ManualFile test can target a specific HLSL file.
Fix misused ArrayRef in legacy GV replacement. The replacement of the GV with
the legacy form used in libraries collected the arguments into an arrayref without
an array to ref, which caused garbage in release builds. Also moved to using end
vars for loops where the elements can get deleted during the loop.
Fix *nix conversion to utf8. When an unknown codepage is found, it tries to convert
to utf16, but that isn't' actually helpful for *nix for a shader codepage derived from
the BOM, which is correctly identified as utf32
- Fix Barycentric system value translation
- Increment Register for array elements
- Add signature dumping to D3DReflectionDumper, plus other minor fixes
- Dump PatchConstantParameters when mesh shader
- VFS captures output files for duration of test, enabling:
- %dxl test IDxcLinker
- add -D to FileCheck args to supply defined variables
- report failing RUN command when not consumed by FileCheck or XFail
* Move warning enabling pragma to cpp files before includes and fixed warning that popped up
Whitespace change in ShaderOpArithTable.xml
* Enable and fix warnings on execution tests
* One more warning
This is the work of many contributors from Microsoft and our partners.
Thank you all!
Add support for 64-bit atomics, compute shader derivatives, dynamic
resources (from heap), 8-bit Packed Operations, and Wave Size.
All of these require compiling with 6_6 targets with just a few
exceptions. Each of these features include unittests and Execution
tests.
64-bit atomics add 64-bit variants of all Interlocked* intrinsic
operations. This involves changing some of the code that matches
intrinsic overloads to call instructions. Also adds a few float
intrinsics for compare and exchange interlocked ops which are available
for all shader models 6.0 and up.
Compute shader derivatives adds dd[x|y], CalculateLevelOfDetail, and
Sample operations that require derivatives to compute. QuadRead
operations have been allowed in compute from 6.0+ and tests are added
for them here.
Dynamic resources introduce global arrays that represent the resource
and sampler heaps that can be indexed without requiring root signature
representations. This involves a new way of creating and annotating
resource handles.
8-bit Packed operations introduces a set of intrinsics to pack and
unpack 8-bit values into and out of new 32-bit unsigned types that can
be trivially converted to and from uints.
WaveSize introduces a shader attribute that indicates what size the
shader depends on the wave being. If the runtime has a different wave
size, trying to create a pipeline with this size will fail.
* Cleanup and minor changes to improve integration with internal projects
Adds -Debug option to hcttest.cmd
* Case insensitive compare for -Debug and -Release flags in hctbuild and hcttest
This was using a define before a header to change the option name.
An inline function used the define when adding the path to a filename.
Unfortunately, this header was included from multiple places with
different values defined for the variable name, and it seems that
sheer luck made it work for a while, even when called from a cpp
file that would have had it defined differently.
* HLSL test infrastucture and other refactoring
Refactor common test infrastructure code into HLSLTestLib
Enable invocation of fxc and other executables via // RUN: commands in test files
Add latest d3dx12.h to include/dxc/Support and remove two other outdated copies
Improve DXIL container header validation on load
New helper classes DxilContainerReader and FixedSizeMemoryStream
Move LoadSubobjectsFromRDAT to DxilSubobjects.cpp
Co-authored-by: Greg Roth <grroth@microsoft.com>