/////////////////////////////////////////////////////////////////////////////// // // // DxilShaderModel.cpp // // Copyright (C) Microsoft Corporation. All rights reserved. // // This file is distributed under the University of Illinois Open Source // // License. See LICENSE.TXT for details. // // // /////////////////////////////////////////////////////////////////////////////// #include "dxc/HLSL/DxilShaderModel.h" #include "dxc/HLSL/DxilSemantic.h" #include "dxc/Support/Global.h" namespace hlsl { ShaderModel::ShaderModel(Kind Kind, unsigned Major, unsigned Minor, const char *pszName, unsigned NumInputRegs, unsigned NumOutputRegs, bool bUAVs, bool bTypedUavs, unsigned NumUAVRegs) : m_Kind(Kind) , m_Major(Major) , m_Minor(Minor) , m_pszName(pszName) , m_NumInputRegs(NumInputRegs) , m_NumOutputRegs(NumOutputRegs) , m_bUAVs(bUAVs) , m_bTypedUavs(bTypedUavs) , m_NumUAVRegs(NumUAVRegs) { } bool ShaderModel::IsValid() const { DXASSERT(IsPS() || IsVS() || IsGS() || IsHS() || IsDS() || IsCS() || m_Kind == Kind::Invalid, "invalid shader model"); return m_Kind != Kind::Invalid; } const ShaderModel *ShaderModel::Get(unsigned Idx) { DXASSERT_NOMSG(Idx < kNumShaderModels - 1); if (Idx < kNumShaderModels - 1) return &ms_ShaderModels[Idx]; else return GetInvalid(); } const ShaderModel *ShaderModel::Get(Kind Kind, unsigned Major, unsigned Minor) { // Linear search. Replaced by binary search if necessary. for (unsigned i = 0; i < kNumShaderModels; i++) { const ShaderModel *pSM = &ms_ShaderModels[i]; if (pSM->m_Kind == Kind && pSM->m_Major == Major && pSM->m_Minor == Minor) return pSM; } return GetInvalid(); } const ShaderModel *ShaderModel::GetByName(const char *pszName) { // [ps|vs|gs|hs|ds|cs]_[major]_[minor] Kind Kind; switch (pszName[0]) { case 'p': Kind = Kind::Pixel; break; case 'v': Kind = Kind::Vertex; break; case 'g': Kind = Kind::Geometry; break; case 'h': Kind = Kind::Hull; break; case 'd': Kind = Kind::Domain; break; case 'c': Kind = Kind::Compute; break; default: return GetInvalid(); } unsigned Idx = 3; if (pszName[1] != 's' || pszName[2] != '_') return GetInvalid(); unsigned Major; switch (pszName[Idx++]) { case '4': Major = 4; break; case '5': Major = 5; break; case '6': Major = 6; break; default: return GetInvalid(); } if (pszName[Idx++] != '_') return GetInvalid(); unsigned Minor; switch (pszName[Idx++]) { case '0': Minor = 0; break; case '1': Minor = 1; break; default: return GetInvalid(); } if (pszName[Idx++] != 0) return GetInvalid(); return Get(Kind, Major, Minor); } std::string ShaderModel::GetKindName() const { return std::string(m_pszName).substr(0, 2); } const ShaderModel *ShaderModel::GetInvalid() { return &ms_ShaderModels[kNumShaderModels - 1]; } typedef ShaderModel SM; typedef Semantic SE; const ShaderModel ShaderModel::ms_ShaderModels[kNumShaderModels] = { // IR OR UAV? TyUAV? UAV base SM(Kind::Compute, 4, 0, "cs_4_0", 0, 0, true, false, 1), SM(Kind::Compute, 4, 1, "cs_4_1", 0, 0, true, false, 1), SM(Kind::Compute, 5, 0, "cs_5_0", 0, 0, true, true, 64), SM(Kind::Compute, 5, 1, "cs_5_1", 0, 0, true, true, UINT_MAX), SM(Kind::Compute, 6, 0, "cs_6_0", 0, 0, true, true, UINT_MAX), SM(Kind::Domain, 5, 0, "ds_5_0", 32, 32, true, true, 64), SM(Kind::Domain, 5, 1, "ds_5_1", 32, 32, true, true, UINT_MAX), SM(Kind::Domain, 6, 0, "ds_6_0", 32, 32, true, true, UINT_MAX), SM(Kind::Geometry, 4, 0, "gs_4_0", 16, 32, false, false, 0), SM(Kind::Geometry, 4, 1, "gs_4_1", 32, 32, false, false, 0), SM(Kind::Geometry, 5, 0, "gs_5_0", 32, 32, true, true, 64), SM(Kind::Geometry, 5, 1, "gs_5_1", 32, 32, true, true, UINT_MAX), SM(Kind::Geometry, 6, 0, "gs_6_0", 32, 32, true, true, UINT_MAX), SM(Kind::Hull, 5, 0, "hs_5_0", 32, 32, true, true, 64), SM(Kind::Hull, 5, 1, "hs_5_1", 32, 32, true, true, UINT_MAX), SM(Kind::Hull, 6, 0, "hs_6_0", 32, 32, true, true, UINT_MAX), SM(Kind::Pixel, 4, 0, "ps_4_0", 32, 8, false, false, 0), SM(Kind::Pixel, 4, 1, "ps_4_1", 32, 8, false, false, 0), SM(Kind::Pixel, 5, 0, "ps_5_0", 32, 8, true, true, 64), SM(Kind::Pixel, 5, 1, "ps_5_1", 32, 8, true, true, UINT_MAX), SM(Kind::Pixel, 6, 0, "ps_6_0", 32, 8, true, true, UINT_MAX), SM(Kind::Vertex, 4, 0, "vs_4_0", 16, 16, false, false, 0), SM(Kind::Vertex, 4, 1, "vs_4_1", 32, 32, false, false, 0), SM(Kind::Vertex, 5, 0, "vs_5_0", 32, 32, true, true, 64), SM(Kind::Vertex, 5, 1, "vs_5_1", 32, 32, true, true, UINT_MAX), SM(Kind::Vertex, 6, 0, "vs_6_0", 32, 32, true, true, UINT_MAX), SM(Kind::Invalid, 0, 0, "invalid", 0, 0, false, false, 0), }; } // namespace hlsl