DirectXShaderCompiler/lib/DXIL/DxilResourceBinding.cpp

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C++

///////////////////////////////////////////////////////////////////////////////
// //
// DxilResourceBinding.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/DXIL/DxilResourceBinding.h"
#include "dxc/DXIL/DxilCBuffer.h"
#include "dxc/DXIL/DxilInstructions.h"
#include "dxc/DXIL/DxilOperations.h"
#include "dxc/DXIL/DxilResource.h"
#include "dxc/DXIL/DxilResourceBase.h"
#include "dxc/DXIL/DxilSampler.h"
#include "dxc/DXIL/DxilShaderModel.h"
#include "dxc/DXIL/DxilUtil.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
using namespace llvm;
namespace hlsl {
bool DxilResourceBinding::operator==(const DxilResourceBinding &B) {
return rangeLowerBound == B.rangeLowerBound &&
rangeUpperBound == B.rangeUpperBound && spaceID == B.spaceID &&
resourceClass == B.resourceClass;
}
bool DxilResourceBinding::operator!=(const DxilResourceBinding &B) {
return !(*this == B);
}
namespace resource_helper {
// The constant is as struct with int fields.
// ShaderModel 6.6 has 4 fileds.
llvm::Constant *getAsConstant(const DxilResourceBinding &B, llvm::Type *Ty,
const ShaderModel &) {
StructType *ST = cast<StructType>(Ty);
switch (ST->getNumElements()) {
case 4: {
Constant *RawDwords[] = {
ConstantInt::get(ST->getElementType(0), B.rangeLowerBound),
ConstantInt::get(ST->getElementType(1), B.rangeUpperBound),
ConstantInt::get(ST->getElementType(2), B.spaceID),
ConstantInt::get(ST->getElementType(3), B.resourceClass)};
return ConstantStruct::get(ST, RawDwords);
} break;
default:
return nullptr;
break;
}
return nullptr;
}
DxilResourceBinding loadBindingFromConstant(const llvm::Constant &C) {
DxilResourceBinding B;
// Ty Should match C.getType().
Type *Ty = C.getType();
StructType *ST = cast<StructType>(Ty);
switch (ST->getNumElements()) {
case 4: {
if (isa<ConstantAggregateZero>(&C)) {
B.rangeLowerBound = 0;
B.rangeUpperBound = 0;
B.spaceID = 0;
B.resourceClass = 0;
} else {
const ConstantStruct *CS = cast<ConstantStruct>(&C);
const Constant *rangeLowerBound = CS->getOperand(0);
const Constant *rangeUpperBound = CS->getOperand(1);
const Constant *spaceID = CS->getOperand(2);
const Constant *resourceClass = CS->getOperand(3);
B.rangeLowerBound = cast<ConstantInt>(rangeLowerBound)->getLimitedValue();
B.rangeUpperBound = cast<ConstantInt>(rangeUpperBound)->getLimitedValue();
B.spaceID = cast<ConstantInt>(spaceID)->getLimitedValue();
B.resourceClass = cast<ConstantInt>(resourceClass)->getLimitedValue();
}
} break;
default:
B.resourceClass = (uint8_t)DXIL::ResourceClass::Invalid;
break;
}
return B;
}
DxilResourceBinding loadBindingFromCreateHandleFromBinding(
const DxilInst_CreateHandleFromBinding &createHandle, llvm::Type *Ty,
const ShaderModel &) {
Constant *B = cast<Constant>(createHandle.get_bind());
return loadBindingFromConstant(*B);
}
DxilResourceBinding loadBindingFromResourceBase(DxilResourceBase *Res) {
DxilResourceBinding B = {};
B.resourceClass = (uint8_t)DXIL::ResourceClass::Invalid;
if (!Res)
return B;
B.rangeLowerBound = Res->GetLowerBound();
B.rangeUpperBound = Res->GetUpperBound();
B.spaceID = Res->GetSpaceID();
B.resourceClass = (uint8_t)Res->GetClass();
return B;
}
} // namespace resource_helper
} // namespace hlsl