DirectXShaderCompiler/test/Assembler/2002-03-08-NameCollision2.ll

14 строки
382 B
LLVM

; RUN: llvm-as %s -o /dev/null
; RUN: verify-uselistorder %s
; Another name collision problem. Here the problem was that if a forward
; declaration for a method was found, that this would cause spurious conflicts
; to be detected between locals and globals.
;
@Var = external global i32 ; <i32*> [#uses=0]
define void @foo() {
%Var = alloca i32 ; <i32*> [#uses=0]
ret void
}