DirectXShaderCompiler/test/Assembler/named-metadata.ll

26 строки
686 B
LLVM

; RUN: llvm-as < %s | llvm-dis | FileCheck %s
; RUN: verify-uselistorder %s
!0 = !{!"zero"}
!1 = !{!"one"}
!2 = !{!"two"}
!foo = !{!0, !1, !2}
; CHECK: !foo = !{!0, !1, !2}
!\23pragma = !{!0, !1, !2}
; CHECK: !\23pragma = !{!0, !1, !2}
; \31 is the digit '1'. On emission, we escape the first character (to avoid
; conflicting with anonymous metadata), but not the subsequent ones.
!\31\31\31 = !{!0, !1, !2}
; CHECK: !\3111 = !{!0, !1, !2}
!\22name\22 = !{!0, !1, !2}
; CHECK: !\22name\22 = !{!0, !1, !2}
; \x doesn't mean anything, so we parse it literally but escape the \ into \5C
; when emitting it, followed by xfoo.
!\xfoo = !{!0, !1, !2}
; CHECK: !\5Cxfoo = !{!0, !1, !2}