DirectXShaderCompiler/test/Assembler/unnamed.ll

53 строки
1.3 KiB
LLVM

; RUN: llvm-as < %s | llvm-dis
; RUN: verify-uselistorder %s
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128"
module asm "this is an inline asm block"
module asm "this is another inline asm block"
%0 = type { %1, %2 }
%1 = type { i32 }
%2 = type { float, double }
@0 = global i32 0
@1 = global float 3.0
@2 = global i8* null
@3 = global x86_fp80 0xK4001E000000000000000
define float @foo(%0* %p) nounwind {
%t = load %0, %0* %p ; <%0> [#uses=2]
%s = extractvalue %0 %t, 1, 0 ; <float> [#uses=1]
%r = insertvalue %0 %t, double 2.000000e+00, 1, 1; <%0> [#uses=1]
store %0 %r, %0* %p
ret float %s
}
define float @bar(%0* %p) nounwind {
store %0 { %1 { i32 4 }, %2 { float 4.000000e+00, double 2.000000e+01 } }, %0* %p
ret float 7.000000e+00
}
define float @car(%0* %p) nounwind {
store %0 { %1 undef, %2 { float undef, double 2.000000e+01 } }, %0* %p
ret float undef
}
define float @dar(%0* %p) nounwind {
store %0 { %1 zeroinitializer, %2 { float 0.000000e+00, double 2.000000e+01 } }, %0* %p
ret float 0.000000e+00
}
define i32* @qqq() {
ret i32* @0
}
define float* @rrr() {
ret float* @1
}
define i8** @sss() {
ret i8** @2
}
define x86_fp80* @nnn() {
ret x86_fp80* @3
}