DirectXShaderCompiler/include
Zhengxing li 1ee70fdc64
Add a flag for the upstream global reassociation algorithm change (#6625)
This PR (https://github.com/microsoft/DirectXShaderCompiler/pull/6598)
pulls the upstream global reassociation algorithm change in DXC and can
reduce redundant calculations obviously.

However, from the testing result of a large offline suite of shaders,
some shaders got worse compilation results and couldn't benefit from
this upstream change.

This PR adds a flag for the upstream global reassociation change. It
would be easier to roll back if a shader get worse compilation result
due to this upstream change.

This is part 2 of the fix for #6593.
2024-05-21 13:45:38 -07:00
..
dxc Add a flag for the upstream global reassociation algorithm change (#6625) 2024-05-21 13:45:38 -07:00
llvm Add a flag for the upstream global reassociation algorithm change (#6625) 2024-05-21 13:45:38 -07:00
llvm-c Merge branch 'main' into 'staging-sm-6.8' (#5741) 2023-09-18 22:01:12 -07:00
miniz [NFC] Clang-format DXC sources (#5602) 2023-09-19 07:49:22 -05:00