DirectXShaderCompiler/include
Young Kim eacdff2a5c Support FP16 (#471)
This change is the initial step for supporting fp16.

Support half type with /no-min-precision option. This switch can be moved to other master switch in the future as we refine our spec for half support. 
min16float will be treated as half with warnings.
Fix compiler test to take additional arguments, and fix regression tests.
TODO: we need to make decisions on what triggers low precision instead of min precision. Also need to change signature packing and constant buffers for half.
2017-08-10 10:19:43 -07:00
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dxc Support FP16 (#471) 2017-08-10 10:19:43 -07:00
llvm Merge DivergenceAnalysis from llvm3.8. (#528) 2017-08-07 12:14:46 -07:00
llvm-c Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00