DirectXShaderCompiler/lib/ExecutionEngine
Tex Riddell 713c80ce4e
Rename 'module' to 'hModule' for C++20 compat (#2667)
* Rename 'module' to 'hModule' for C++20 compat
* Replace a bunch of unintended uses of new keyword 'module' with 'mod'
2020-03-01 18:12:31 -08:00
..
IntelJITEvents Clean up mistakes made when fixing copyright banners. 2017-01-25 14:36:50 -08:00
Interpreter Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
MCJIT Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
OProfileJIT Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
Orc Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
RuntimeDyld Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
CMakeLists.txt Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
ExecutionEngine.cpp Rename 'module' to 'hModule' for C++20 compat (#2667) 2020-03-01 18:12:31 -08:00
ExecutionEngineBindings.cpp Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
GDBRegistrationListener.cpp Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
LLVMBuild.txt Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
SectionMemoryManager.cpp Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00
TargetSelect.cpp Revert license text in banner comments to original llvm verbage (#33) 2017-01-24 17:54:00 -08:00