DirectXShaderCompiler/test/Bitcode/constantsTest.3.2.ll

124 строки
3.8 KiB
LLVM

; RUN: llvm-dis < %s.bc| FileCheck %s
; constantsTest.3.2.ll.bc was generated by passing this file to llvm-as-3.2.
; The test checks that LLVM does not misread binary float instructions of
; older bitcode files.
;global variable address
; CHECK: @X = global i32 0
@X = global i32 0
; CHECK: @Y = global i32 1
@Y = global i32 1
; CHECK: @Z = global [2 x i32*] [i32* @X, i32* @Y]
@Z = global [2 x i32*] [i32* @X, i32* @Y]
define void @SimpleConstants(i32 %x) {
entry:
; null
; CHECK: store i32 %x, i32* null
store i32 %x, i32* null
; boolean
; CHECK-NEXT: %res1 = fcmp true float 1.000000e+00, 1.000000e+00
%res1 = fcmp true float 1.0, 1.0
; CHECK-NEXT: %res2 = fcmp false float 1.000000e+00, 1.000000e+00
%res2 = fcmp false float 1.0, 1.0
;integer
; CHECK-NEXT: %res3 = add i32 0, 0
%res3 = add i32 0, 0
;float
; CHECK-NEXT: %res4 = fadd float 0.000000e+00, 0.000000e+00
%res4 = fadd float 0.0, 0.0
ret void
}
define void @ComplexConstants(<2 x i32> %x){
entry:
;constant structure
; CHECK: %res1 = extractvalue { i32, float } { i32 1, float 2.000000e+00 }, 0
%res1 = extractvalue {i32, float} {i32 1, float 2.0}, 0
;const array
; CHECK-NEXT: %res2 = extractvalue [2 x i32] [i32 1, i32 2], 0
%res2 = extractvalue [2 x i32] [i32 1, i32 2], 0
;const vector
; CHECK-NEXT: %res3 = add <2 x i32> <i32 1, i32 1>, <i32 1, i32 1>
%res3 = add <2 x i32> <i32 1, i32 1>, <i32 1, i32 1>
;zeroinitializer
; CHECK-NEXT: %res4 = add <2 x i32> %x, zeroinitializer
%res4 = add <2 x i32> %x, zeroinitializer
ret void
}
define void @OtherConstants(i32 %x, i8* %Addr){
entry:
;undef
; CHECK: %res1 = add i32 %x, undef
%res1 = add i32 %x, undef
;poison
; CHECK-NEXT: %poison = sub nuw i32 0, 1
%poison = sub nuw i32 0, 1
;address of basic block
; CHECK-NEXT: %res2 = icmp eq i8* blockaddress(@OtherConstants, %Next), null
%res2 = icmp eq i8* blockaddress(@OtherConstants, %Next), null
br label %Next
Next:
ret void
}
define void @OtherConstants2(){
entry:
; CHECK: trunc i32 1 to i8
trunc i32 1 to i8
; CHECK-NEXT: zext i8 1 to i32
zext i8 1 to i32
; CHECK-NEXT: sext i8 1 to i32
sext i8 1 to i32
; CHECK-NEXT: fptrunc double 1.000000e+00 to float
fptrunc double 1.0 to float
; CHECK-NEXT: fpext float 1.000000e+00 to double
fpext float 1.0 to double
; CHECK-NEXT: fptosi float 1.000000e+00 to i32
fptosi float 1.0 to i32
; CHECK-NEXT: uitofp i32 1 to float
uitofp i32 1 to float
; CHECK-NEXT: sitofp i32 -1 to float
sitofp i32 -1 to float
; CHECK-NEXT: ptrtoint i32* @X to i32
ptrtoint i32* @X to i32
; CHECK-NEXT: inttoptr i8 1 to i8*
inttoptr i8 1 to i8*
; CHECK-NEXT: bitcast i32 1 to <2 x i16>
bitcast i32 1 to <2 x i16>
; CHECK-NEXT: getelementptr i32, i32* @X, i32 0
getelementptr i32, i32* @X, i32 0
; CHECK-NEXT: getelementptr inbounds i32, i32* @X, i32 0
getelementptr inbounds i32, i32* @X, i32 0
; CHECK: select i1 true, i32 1, i32 0
select i1 true ,i32 1, i32 0
; CHECK-NEXT: icmp eq i32 1, 0
icmp eq i32 1, 0
; CHECK-NEXT: fcmp oeq float 1.000000e+00, 0.000000e+00
fcmp oeq float 1.0, 0.0
; CHECK-NEXT: extractelement <2 x i32> <i32 1, i32 1>, i32 1
extractelement <2 x i32> <i32 1, i32 1>, i32 1
; CHECK-NEXT: insertelement <2 x i32> <i32 1, i32 1>, i32 0, i32 1
insertelement <2 x i32> <i32 1, i32 1>, i32 0, i32 1
; CHECK-NEXT: shufflevector <2 x i32> <i32 1, i32 1>, <2 x i32> zeroinitializer, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
shufflevector <2 x i32> <i32 1, i32 1>, <2 x i32> zeroinitializer, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
; CHECK-NEXT: extractvalue { i32, float } { i32 1, float 2.000000e+00 }, 0
extractvalue { i32, float } { i32 1, float 2.0 }, 0
; CHECK-NEXT: insertvalue { i32, float } { i32 1, float 2.000000e+00 }, i32 0, 0
insertvalue { i32, float } { i32 1, float 2.0 }, i32 0, 0
ret void
}