DirectXShaderCompiler/test/Feature/packed_struct.ll

34 строки
1.4 KiB
LLVM

; RUN: llvm-as < %s | llvm-dis > %t1.ll
; RUN: llvm-as %t1.ll -o - | llvm-dis > %t2.ll
; RUN: diff %t1.ll %t2.ll
; RUN: not grep cast %t2.ll
; RUN: grep "}>" %t2.ll
; END.
%struct.anon = type <{ i8, i32, i32, i32 }>
@foos = external global %struct.anon
@bara = external global [2 x <{ i32, i8 }>]
;initializers should work for packed and non-packed the same way
@E1 = global <{i8, i32, i32}> <{i8 1, i32 2, i32 3}>
@E2 = global {i8, i32, i32} {i8 4, i32 5, i32 6}
define i32 @main()
{
%tmp = load i32, i32* getelementptr (%struct.anon, %struct.anon* @foos, i32 0, i32 1) ; <i32> [#uses=1]
%tmp3 = load i32, i32* getelementptr (%struct.anon, %struct.anon* @foos, i32 0, i32 2) ; <i32> [#uses=1]
%tmp6 = load i32, i32* getelementptr (%struct.anon, %struct.anon* @foos, i32 0, i32 3) ; <i32> [#uses=1]
%tmp4 = add i32 %tmp3, %tmp ; <i32> [#uses=1]
%tmp7 = add i32 %tmp4, %tmp6 ; <i32> [#uses=1]
ret i32 %tmp7
}
define i32 @bar() {
entry:
%tmp = load i32, i32* getelementptr([2 x <{ i32, i8 }>], [2 x <{ i32, i8 }>]* @bara, i32 0, i32 0, i32 0 ) ; <i32> [#uses=1]
%tmp4 = load i32, i32* getelementptr ([2 x <{ i32, i8 }>], [2 x <{ i32, i8 }>]* @bara, i32 0, i32 1, i32 0) ; <i32> [#uses=1]
%tmp5 = add i32 %tmp4, %tmp ; <i32> [#uses=1]
ret i32 %tmp5
}