DirectXShaderCompiler/include/dxc/Support/WinIncludes.h

105 строки
3.7 KiB
C++

//===- WinIncludes.h --------------------------------------------*- C++ -*-===//
///////////////////////////////////////////////////////////////////////////////
// //
// WinIncludes.h //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifdef _MSC_VER
#define NOATOM 1
#define NOGDICAPMASKS 1
#define NOMETAFILE 1
#define NOMINMAX 1
#define NOOPENFILE 1
#define NORASTEROPS 1
#define NOSCROLL 1
#define NOSOUND 1
#define NOSYSMETRICS 1
#define NOWH 1
#define NOCOMM 1
#define NOKANJI 1
#define NOCRYPT 1
#define NOMCX 1
#define WIN32_LEAN_AND_MEAN 1
#define VC_EXTRALEAN 1
#define NONAMELESSSTRUCT 1
#include <windows.h>
#include <unknwn.h>
#include <atlbase.h> // atlbase.h needs to come before strsafe.h
#include <strsafe.h>
#include <intsafe.h>
#include <ObjIdl.h>
// Support older atlbase.h if needed
#ifndef _ATL_DECLSPEC_ALLOCATOR
#define _ATL_DECLSPEC_ALLOCATOR
#endif
/// Swap two ComPtr classes.
template <class T> void swap(CComHeapPtr<T> &a, CComHeapPtr<T> &b) {
T *c(a.m_pData);
a.m_pData = b.m_pData;
b.m_pData = c;
}
#else // _MSC_VER
#include "dxc/Support/WinAdapter.h"
#ifdef __cplusplus
// Define operator overloads to enable bit operations on enum values that are
// used to define flags. Use DEFINE_ENUM_FLAG_OPERATORS(YOUR_TYPE) to enable these
// operators on YOUR_TYPE.
extern "C++" {
template <size_t S>
struct _ENUM_FLAG_INTEGER_FOR_SIZE;
template <>
struct _ENUM_FLAG_INTEGER_FOR_SIZE<1>
{
typedef int8_t type;
};
template <>
struct _ENUM_FLAG_INTEGER_FOR_SIZE<2>
{
typedef int16_t type;
};
template <>
struct _ENUM_FLAG_INTEGER_FOR_SIZE<4>
{
typedef int32_t type;
};
// used as an approximation of std::underlying_type<T>
template <class T>
struct _ENUM_FLAG_SIZED_INTEGER
{
typedef typename _ENUM_FLAG_INTEGER_FOR_SIZE<sizeof(T)>::type type;
};
}
#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \
extern "C++" { \
inline ENUMTYPE operator | (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) | ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
inline ENUMTYPE &operator |= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) |= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
inline ENUMTYPE operator & (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) & ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
inline ENUMTYPE &operator &= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) &= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
inline ENUMTYPE operator ~ (ENUMTYPE a) { return ENUMTYPE(~((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a)); } \
inline ENUMTYPE operator ^ (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) ^ ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
inline ENUMTYPE &operator ^= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) ^= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
}
#else
#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) // NOP, C allows these operators.
#endif
#endif // _MSC_VER