DirectXShaderCompiler/include/dxc/DxcBindingTable/DxcBindingTable.h

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1.3 KiB
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///////////////////////////////////////////////////////////////////////////////
// //
// DxcBindingTable.h //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "llvm/ADT/StringRef.h"
#include "dxc/DXIL/DxilConstants.h"
#include <string>
#include <map>
namespace llvm {
class raw_ostream;
class Module;
}
namespace hlsl {
class DxilModule;
}
namespace hlsl {
struct DxcBindingTable {
typedef std::pair<std::string, hlsl::DXIL::ResourceClass> Key;
struct Entry {
unsigned index = UINT_MAX;
unsigned space = UINT_MAX;
};
std::map<Key, Entry> entries;
};
bool ParseBindingTable(llvm::StringRef fileName, llvm::StringRef content, llvm::raw_ostream &errors, DxcBindingTable *outTable);
void WriteBindingTableToMetadata(llvm::Module &M, const DxcBindingTable &table);
void ApplyBindingTableFromMetadata(hlsl::DxilModule &DM);
}