DirectXShaderCompiler/lib/DXIL/DxilOperations.cpp

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///////////////////////////////////////////////////////////////////////////////
// //
// DxilOperations.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
// Implementation of DXIL operation tables. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/DXIL/DxilOperations.h"
#include "dxc/Support/Global.h"
#include "dxc/DXIL/DxilModule.h"
#include "dxc/DXIL/DxilInstructions.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Instructions.h"
using namespace llvm;
using std::vector;
using std::string;
namespace hlsl {
using OC = OP::OpCode;
using OCC = OP::OpCodeClass;
//------------------------------------------------------------------------------
//
// OP class const-static data and related static methods.
//
/* <py>
import hctdb_instrhelp
</py> */
/* <py::lines('OPCODE-OLOADS')>hctdb_instrhelp.get_oloads_props()</py>*/
// OPCODE-OLOADS:BEGIN
const OP::OpCodeProperty OP::m_OpCodeProps[(unsigned)OP::OpCode::NumOpCodes] = {
// OpCode OpCode name, OpCodeClass OpCodeClass name, void, h, f, d, i1, i8, i16, i32, i64, udt, obj, function attribute
// Temporary, indexable, input, output registers void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::TempRegLoad, "TempRegLoad", OCC::TempRegLoad, "tempRegLoad", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
{ OC::TempRegStore, "TempRegStore", OCC::TempRegStore, "tempRegStore", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
{ OC::MinPrecXRegLoad, "MinPrecXRegLoad", OCC::MinPrecXRegLoad, "minPrecXRegLoad", { false, true, false, false, false, false, true, false, false, false, false}, Attribute::ReadOnly, },
{ OC::MinPrecXRegStore, "MinPrecXRegStore", OCC::MinPrecXRegStore, "minPrecXRegStore", { false, true, false, false, false, false, true, false, false, false, false}, Attribute::None, },
{ OC::LoadInput, "LoadInput", OCC::LoadInput, "loadInput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, },
{ OC::StoreOutput, "StoreOutput", OCC::StoreOutput, "storeOutput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
// Unary float void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::FAbs, "FAbs", OCC::Unary, "unary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Saturate, "Saturate", OCC::Unary, "unary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::IsNaN, "IsNaN", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::IsInf, "IsInf", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::IsFinite, "IsFinite", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::IsNormal, "IsNormal", OCC::IsSpecialFloat, "isSpecialFloat", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Cos, "Cos", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Sin, "Sin", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Tan, "Tan", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Acos, "Acos", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Asin, "Asin", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Atan, "Atan", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Hcos, "Hcos", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Hsin, "Hsin", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Htan, "Htan", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Exp, "Exp", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Frc, "Frc", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Log, "Log", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Sqrt, "Sqrt", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Rsqrt, "Rsqrt", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Unary float - rounding void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Round_ne, "Round_ne", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Round_ni, "Round_ni", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Round_pi, "Round_pi", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Round_z, "Round_z", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Unary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Bfrev, "Bfrev", OCC::Unary, "unary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
{ OC::Countbits, "Countbits", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
{ OC::FirstbitLo, "FirstbitLo", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Unary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::FirstbitHi, "FirstbitHi", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Unary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::FirstbitSHi, "FirstbitSHi", OCC::UnaryBits, "unaryBits", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Binary float void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::FMax, "FMax", OCC::Binary, "binary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::FMin, "FMin", OCC::Binary, "binary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Binary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::IMax, "IMax", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
{ OC::IMin, "IMin", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Binary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::UMax, "UMax", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
{ OC::UMin, "UMin", OCC::Binary, "binary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Binary int with two outputs void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::IMul, "IMul", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Binary uint with two outputs void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::UMul, "UMul", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::UDiv, "UDiv", OCC::BinaryWithTwoOuts, "binaryWithTwoOuts", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Binary uint with carry or borrow void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::UAddc, "UAddc", OCC::BinaryWithCarryOrBorrow, "binaryWithCarryOrBorrow", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::USubb, "USubb", OCC::BinaryWithCarryOrBorrow, "binaryWithCarryOrBorrow", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Tertiary float void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::FMad, "FMad", OCC::Tertiary, "tertiary", { false, true, true, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Fma, "Fma", OCC::Tertiary, "tertiary", { false, false, false, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Tertiary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::IMad, "IMad", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Tertiary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::UMad, "UMad", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, true, true, true, false, false}, Attribute::ReadNone, },
// Tertiary int void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Msad, "Msad", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::ReadNone, },
{ OC::Ibfe, "Ibfe", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::ReadNone, },
// Tertiary uint void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Ubfe, "Ubfe", OCC::Tertiary, "tertiary", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::ReadNone, },
// Quaternary void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Bfi, "Bfi", OCC::Quaternary, "quaternary", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Dot void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Dot2, "Dot2", OCC::Dot2, "dot2", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Dot3, "Dot3", OCC::Dot3, "dot3", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Dot4, "Dot4", OCC::Dot4, "dot4", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Resources void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::CreateHandle, "CreateHandle", OCC::CreateHandle, "createHandle", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::CBufferLoad, "CBufferLoad", OCC::CBufferLoad, "cbufferLoad", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::ReadOnly, },
{ OC::CBufferLoadLegacy, "CBufferLoadLegacy", OCC::CBufferLoadLegacy, "cbufferLoadLegacy", { false, true, true, true, false, false, true, true, true, false, false}, Attribute::ReadOnly, },
// Resources - sample void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Sample, "Sample", OCC::Sample, "sample", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::SampleBias, "SampleBias", OCC::SampleBias, "sampleBias", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::SampleLevel, "SampleLevel", OCC::SampleLevel, "sampleLevel", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::SampleGrad, "SampleGrad", OCC::SampleGrad, "sampleGrad", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::SampleCmp, "SampleCmp", OCC::SampleCmp, "sampleCmp", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::SampleCmpLevelZero, "SampleCmpLevelZero", OCC::SampleCmpLevelZero, "sampleCmpLevelZero", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
// Resources void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::TextureLoad, "TextureLoad", OCC::TextureLoad, "textureLoad", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
{ OC::TextureStore, "TextureStore", OCC::TextureStore, "textureStore", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
{ OC::BufferLoad, "BufferLoad", OCC::BufferLoad, "bufferLoad", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
{ OC::BufferStore, "BufferStore", OCC::BufferStore, "bufferStore", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
{ OC::BufferUpdateCounter, "BufferUpdateCounter", OCC::BufferUpdateCounter, "bufferUpdateCounter", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::CheckAccessFullyMapped, "CheckAccessFullyMapped", OCC::CheckAccessFullyMapped, "checkAccessFullyMapped", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::GetDimensions, "GetDimensions", OCC::GetDimensions, "getDimensions", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
// Resources - gather void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::TextureGather, "TextureGather", OCC::TextureGather, "textureGather", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
{ OC::TextureGatherCmp, "TextureGatherCmp", OCC::TextureGatherCmp, "textureGatherCmp", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
// Resources - sample void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Texture2DMSGetSamplePosition, "Texture2DMSGetSamplePosition", OCC::Texture2DMSGetSamplePosition, "texture2DMSGetSamplePosition", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RenderTargetGetSamplePosition, "RenderTargetGetSamplePosition", OCC::RenderTargetGetSamplePosition, "renderTargetGetSamplePosition", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RenderTargetGetSampleCount, "RenderTargetGetSampleCount", OCC::RenderTargetGetSampleCount, "renderTargetGetSampleCount", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
// Synchronization void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::AtomicBinOp, "AtomicBinOp", OCC::AtomicBinOp, "atomicBinOp", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::None, },
{ OC::AtomicCompareExchange, "AtomicCompareExchange", OCC::AtomicCompareExchange, "atomicCompareExchange", { false, false, false, false, false, false, false, true, true, false, false}, Attribute::None, },
{ OC::Barrier, "Barrier", OCC::Barrier, "barrier", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::NoDuplicate, },
// Derivatives void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::CalculateLOD, "CalculateLOD", OCC::CalculateLOD, "calculateLOD", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
// Pixel shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Discard, "Discard", OCC::Discard, "discard", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
// Derivatives void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::DerivCoarseX, "DerivCoarseX", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::DerivCoarseY, "DerivCoarseY", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::DerivFineX, "DerivFineX", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::DerivFineY, "DerivFineY", OCC::Unary, "unary", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Pixel shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::EvalSnapped, "EvalSnapped", OCC::EvalSnapped, "evalSnapped", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::EvalSampleIndex, "EvalSampleIndex", OCC::EvalSampleIndex, "evalSampleIndex", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::EvalCentroid, "EvalCentroid", OCC::EvalCentroid, "evalCentroid", { false, true, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::SampleIndex, "SampleIndex", OCC::SampleIndex, "sampleIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::Coverage, "Coverage", OCC::Coverage, "coverage", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::InnerCoverage, "InnerCoverage", OCC::InnerCoverage, "innerCoverage", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Compute/Mesh/Amplification shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::ThreadId, "ThreadId", OCC::ThreadId, "threadId", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::GroupId, "GroupId", OCC::GroupId, "groupId", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::ThreadIdInGroup, "ThreadIdInGroup", OCC::ThreadIdInGroup, "threadIdInGroup", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::FlattenedThreadIdInGroup, "FlattenedThreadIdInGroup", OCC::FlattenedThreadIdInGroup, "flattenedThreadIdInGroup", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Geometry shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::EmitStream, "EmitStream", OCC::EmitStream, "emitStream", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::CutStream, "CutStream", OCC::CutStream, "cutStream", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::EmitThenCutStream, "EmitThenCutStream", OCC::EmitThenCutStream, "emitThenCutStream", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::GSInstanceID, "GSInstanceID", OCC::GSInstanceID, "gsInstanceID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Double precision void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::MakeDouble, "MakeDouble", OCC::MakeDouble, "makeDouble", { false, false, false, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::SplitDouble, "SplitDouble", OCC::SplitDouble, "splitDouble", { false, false, false, true, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Domain and hull shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::LoadOutputControlPoint, "LoadOutputControlPoint", OCC::LoadOutputControlPoint, "loadOutputControlPoint", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, },
{ OC::LoadPatchConstant, "LoadPatchConstant", OCC::LoadPatchConstant, "loadPatchConstant", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, },
// Domain shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::DomainLocation, "DomainLocation", OCC::DomainLocation, "domainLocation", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Hull shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::StorePatchConstant, "StorePatchConstant", OCC::StorePatchConstant, "storePatchConstant", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
{ OC::OutputControlPointID, "OutputControlPointID", OCC::OutputControlPointID, "outputControlPointID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Hull, Domain and Geometry shaders void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::PrimitiveID, "PrimitiveID", OCC::PrimitiveID, "primitiveID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Other void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::CycleCounterLegacy, "CycleCounterLegacy", OCC::CycleCounterLegacy, "cycleCounterLegacy", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
// Wave void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::WaveIsFirstLane, "WaveIsFirstLane", OCC::WaveIsFirstLane, "waveIsFirstLane", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WaveGetLaneIndex, "WaveGetLaneIndex", OCC::WaveGetLaneIndex, "waveGetLaneIndex", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::WaveGetLaneCount, "WaveGetLaneCount", OCC::WaveGetLaneCount, "waveGetLaneCount", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::WaveAnyTrue, "WaveAnyTrue", OCC::WaveAnyTrue, "waveAnyTrue", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WaveAllTrue, "WaveAllTrue", OCC::WaveAllTrue, "waveAllTrue", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WaveActiveAllEqual, "WaveActiveAllEqual", OCC::WaveActiveAllEqual, "waveActiveAllEqual", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, },
{ OC::WaveActiveBallot, "WaveActiveBallot", OCC::WaveActiveBallot, "waveActiveBallot", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WaveReadLaneAt, "WaveReadLaneAt", OCC::WaveReadLaneAt, "waveReadLaneAt", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, },
{ OC::WaveReadLaneFirst, "WaveReadLaneFirst", OCC::WaveReadLaneFirst, "waveReadLaneFirst", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, },
{ OC::WaveActiveOp, "WaveActiveOp", OCC::WaveActiveOp, "waveActiveOp", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, },
{ OC::WaveActiveBit, "WaveActiveBit", OCC::WaveActiveBit, "waveActiveBit", { false, false, false, false, false, true, true, true, true, false, false}, Attribute::None, },
{ OC::WavePrefixOp, "WavePrefixOp", OCC::WavePrefixOp, "wavePrefixOp", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, },
// Quad Wave Ops void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::QuadReadLaneAt, "QuadReadLaneAt", OCC::QuadReadLaneAt, "quadReadLaneAt", { false, true, true, true, true, true, true, true, true, false, false}, Attribute::None, },
{ OC::QuadOp, "QuadOp", OCC::QuadOp, "quadOp", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, },
// Bitcasts with different sizes void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::BitcastI16toF16, "BitcastI16toF16", OCC::BitcastI16toF16, "bitcastI16toF16", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::BitcastF16toI16, "BitcastF16toI16", OCC::BitcastF16toI16, "bitcastF16toI16", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::BitcastI32toF32, "BitcastI32toF32", OCC::BitcastI32toF32, "bitcastI32toF32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::BitcastF32toI32, "BitcastF32toI32", OCC::BitcastF32toI32, "bitcastF32toI32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::BitcastI64toF64, "BitcastI64toF64", OCC::BitcastI64toF64, "bitcastI64toF64", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::BitcastF64toI64, "BitcastF64toI64", OCC::BitcastF64toI64, "bitcastF64toI64", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Legacy floating-point void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::LegacyF32ToF16, "LegacyF32ToF16", OCC::LegacyF32ToF16, "legacyF32ToF16", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::LegacyF16ToF32, "LegacyF16ToF32", OCC::LegacyF16ToF32, "legacyF16ToF32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Double precision void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::LegacyDoubleToFloat, "LegacyDoubleToFloat", OCC::LegacyDoubleToFloat, "legacyDoubleToFloat", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::LegacyDoubleToSInt32, "LegacyDoubleToSInt32", OCC::LegacyDoubleToSInt32, "legacyDoubleToSInt32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::LegacyDoubleToUInt32, "LegacyDoubleToUInt32", OCC::LegacyDoubleToUInt32, "legacyDoubleToUInt32", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Wave void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::WaveAllBitCount, "WaveAllBitCount", OCC::WaveAllOp, "waveAllOp", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WavePrefixBitCount, "WavePrefixBitCount", OCC::WavePrefixOp, "wavePrefixOp", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
// Pixel shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::AttributeAtVertex, "AttributeAtVertex", OCC::AttributeAtVertex, "attributeAtVertex", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadNone, },
// Graphics shader void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::ViewID, "ViewID", OCC::ViewID, "viewID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Resources void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::RawBufferLoad, "RawBufferLoad", OCC::RawBufferLoad, "rawBufferLoad", { false, true, true, true, false, false, true, true, true, false, false}, Attribute::ReadOnly, },
{ OC::RawBufferStore, "RawBufferStore", OCC::RawBufferStore, "rawBufferStore", { false, true, true, true, false, false, true, true, true, false, false}, Attribute::None, },
// Raytracing object space uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::InstanceID, "InstanceID", OCC::InstanceID, "instanceID", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::InstanceIndex, "InstanceIndex", OCC::InstanceIndex, "instanceIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Raytracing hit uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::HitKind, "HitKind", OCC::HitKind, "hitKind", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Raytracing uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::RayFlags, "RayFlags", OCC::RayFlags, "rayFlags", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Ray Dispatch Arguments void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::DispatchRaysIndex, "DispatchRaysIndex", OCC::DispatchRaysIndex, "dispatchRaysIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::DispatchRaysDimensions, "DispatchRaysDimensions", OCC::DispatchRaysDimensions, "dispatchRaysDimensions", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Ray Vectors void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::WorldRayOrigin, "WorldRayOrigin", OCC::WorldRayOrigin, "worldRayOrigin", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::WorldRayDirection, "WorldRayDirection", OCC::WorldRayDirection, "worldRayDirection", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Ray object space Vectors void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::ObjectRayOrigin, "ObjectRayOrigin", OCC::ObjectRayOrigin, "objectRayOrigin", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::ObjectRayDirection, "ObjectRayDirection", OCC::ObjectRayDirection, "objectRayDirection", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Ray Transforms void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::ObjectToWorld, "ObjectToWorld", OCC::ObjectToWorld, "objectToWorld", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::WorldToObject, "WorldToObject", OCC::WorldToObject, "worldToObject", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// RayT void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::RayTMin, "RayTMin", OCC::RayTMin, "rayTMin", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::RayTCurrent, "RayTCurrent", OCC::RayTCurrent, "rayTCurrent", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
// AnyHit Terminals void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::IgnoreHit, "IgnoreHit", OCC::IgnoreHit, "ignoreHit", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::NoReturn, },
{ OC::AcceptHitAndEndSearch, "AcceptHitAndEndSearch", OCC::AcceptHitAndEndSearch, "acceptHitAndEndSearch", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::NoReturn, },
// Indirect Shader Invocation void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::TraceRay, "TraceRay", OCC::TraceRay, "traceRay", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, },
{ OC::ReportHit, "ReportHit", OCC::ReportHit, "reportHit", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, },
{ OC::CallShader, "CallShader", OCC::CallShader, "callShader", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, },
// Library create handle from resource struct (like HL intrinsic) void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::CreateHandleForLib, "CreateHandleForLib", OCC::CreateHandleForLib, "createHandleForLib", { false, false, false, false, false, false, false, false, false, false, true}, Attribute::ReadOnly, },
// Raytracing object space uint System Values void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::PrimitiveIndex, "PrimitiveIndex", OCC::PrimitiveIndex, "primitiveIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Dot product with accumulate void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Dot2AddHalf, "Dot2AddHalf", OCC::Dot2AddHalf, "dot2AddHalf", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::Dot4AddI8Packed, "Dot4AddI8Packed", OCC::Dot4AddPacked, "dot4AddPacked", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
{ OC::Dot4AddU8Packed, "Dot4AddU8Packed", OCC::Dot4AddPacked, "dot4AddPacked", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Wave void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::WaveMatch, "WaveMatch", OCC::WaveMatch, "waveMatch", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, },
{ OC::WaveMultiPrefixOp, "WaveMultiPrefixOp", OCC::WaveMultiPrefixOp, "waveMultiPrefixOp", { false, true, true, true, false, true, true, true, true, false, false}, Attribute::None, },
{ OC::WaveMultiPrefixBitCount, "WaveMultiPrefixBitCount", OCC::WaveMultiPrefixBitCount, "waveMultiPrefixBitCount", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
// Mesh shader instructions void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::SetMeshOutputCounts, "SetMeshOutputCounts", OCC::SetMeshOutputCounts, "setMeshOutputCounts", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::EmitIndices, "EmitIndices", OCC::EmitIndices, "emitIndices", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::GetMeshPayload, "GetMeshPayload", OCC::GetMeshPayload, "getMeshPayload", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::ReadOnly, },
{ OC::StoreVertexOutput, "StoreVertexOutput", OCC::StoreVertexOutput, "storeVertexOutput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
{ OC::StorePrimitiveOutput, "StorePrimitiveOutput", OCC::StorePrimitiveOutput, "storePrimitiveOutput", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::None, },
// Amplification shader instructions void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::DispatchMesh, "DispatchMesh", OCC::DispatchMesh, "dispatchMesh", { false, false, false, false, false, false, false, false, false, true, false}, Attribute::None, },
// Sampler Feedback void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::WriteSamplerFeedback, "WriteSamplerFeedback", OCC::WriteSamplerFeedback, "writeSamplerFeedback", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WriteSamplerFeedbackBias, "WriteSamplerFeedbackBias", OCC::WriteSamplerFeedbackBias, "writeSamplerFeedbackBias", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WriteSamplerFeedbackLevel, "WriteSamplerFeedbackLevel", OCC::WriteSamplerFeedbackLevel, "writeSamplerFeedbackLevel", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::WriteSamplerFeedbackGrad, "WriteSamplerFeedbackGrad", OCC::WriteSamplerFeedbackGrad, "writeSamplerFeedbackGrad", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
// Inline Ray Query void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::AllocateRayQuery, "AllocateRayQuery", OCC::AllocateRayQuery, "allocateRayQuery", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::RayQuery_TraceRayInline, "RayQuery_TraceRayInline", OCC::RayQuery_TraceRayInline, "rayQuery_TraceRayInline", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::RayQuery_Proceed, "RayQuery_Proceed", OCC::RayQuery_Proceed, "rayQuery_Proceed", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::None, },
{ OC::RayQuery_Abort, "RayQuery_Abort", OCC::RayQuery_Abort, "rayQuery_Abort", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::RayQuery_CommitNonOpaqueTriangleHit, "RayQuery_CommitNonOpaqueTriangleHit", OCC::RayQuery_CommitNonOpaqueTriangleHit, "rayQuery_CommitNonOpaqueTriangleHit", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::RayQuery_CommitProceduralPrimitiveHit, "RayQuery_CommitProceduralPrimitiveHit", OCC::RayQuery_CommitProceduralPrimitiveHit, "rayQuery_CommitProceduralPrimitiveHit", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::None, },
{ OC::RayQuery_CommittedStatus, "RayQuery_CommittedStatus", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateType, "RayQuery_CandidateType", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateObjectToWorld3x4, "RayQuery_CandidateObjectToWorld3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateWorldToObject3x4, "RayQuery_CandidateWorldToObject3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedObjectToWorld3x4, "RayQuery_CommittedObjectToWorld3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedWorldToObject3x4, "RayQuery_CommittedWorldToObject3x4", OCC::RayQuery_StateMatrix, "rayQuery_StateMatrix", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateProceduralPrimitiveNonOpaque, "RayQuery_CandidateProceduralPrimitiveNonOpaque", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateTriangleFrontFace, "RayQuery_CandidateTriangleFrontFace", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedTriangleFrontFace, "RayQuery_CommittedTriangleFrontFace", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateTriangleBarycentrics, "RayQuery_CandidateTriangleBarycentrics", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedTriangleBarycentrics, "RayQuery_CommittedTriangleBarycentrics", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_RayFlags, "RayQuery_RayFlags", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_WorldRayOrigin, "RayQuery_WorldRayOrigin", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_WorldRayDirection, "RayQuery_WorldRayDirection", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_RayTMin, "RayQuery_RayTMin", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateTriangleRayT, "RayQuery_CandidateTriangleRayT", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedRayT, "RayQuery_CommittedRayT", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateInstanceIndex, "RayQuery_CandidateInstanceIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateInstanceID, "RayQuery_CandidateInstanceID", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateGeometryIndex, "RayQuery_CandidateGeometryIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidatePrimitiveIndex, "RayQuery_CandidatePrimitiveIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateObjectRayOrigin, "RayQuery_CandidateObjectRayOrigin", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CandidateObjectRayDirection, "RayQuery_CandidateObjectRayDirection", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedInstanceIndex, "RayQuery_CommittedInstanceIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedInstanceID, "RayQuery_CommittedInstanceID", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedGeometryIndex, "RayQuery_CommittedGeometryIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedPrimitiveIndex, "RayQuery_CommittedPrimitiveIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedObjectRayOrigin, "RayQuery_CommittedObjectRayOrigin", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedObjectRayDirection, "RayQuery_CommittedObjectRayDirection", OCC::RayQuery_StateVector, "rayQuery_StateVector", { false, false, true, false, false, false, false, false, false, false, false}, Attribute::ReadOnly, },
// Raytracing object space uint System Values, raytracing tier 1.1 void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::GeometryIndex, "GeometryIndex", OCC::GeometryIndex, "geometryIndex", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadNone, },
// Inline Ray Query void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::RayQuery_CandidateInstanceContributionToHitGroupIndex, "RayQuery_CandidateInstanceContributionToHitGroupIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
{ OC::RayQuery_CommittedInstanceContributionToHitGroupIndex, "RayQuery_CommittedInstanceContributionToHitGroupIndex", OCC::RayQuery_StateScalar, "rayQuery_StateScalar", { false, false, false, false, false, false, false, true, false, false, false}, Attribute::ReadOnly, },
// Get handle from heap void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::AnnotateHandle, "AnnotateHandle", OCC::AnnotateHandle, "annotateHandle", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::CreateHandleFromBinding, "CreateHandleFromBinding", OCC::CreateHandleFromBinding, "createHandleFromBinding", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
{ OC::CreateHandleFromHeap, "CreateHandleFromHeap", OCC::CreateHandleFromHeap, "createHandleFromHeap", { true, false, false, false, false, false, false, false, false, false, false}, Attribute::ReadNone, },
// Unpacking intrinsics void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Unpack4x8, "Unpack4x8", OCC::Unpack4x8, "unpack4x8", { false, false, false, false, false, false, true, true, false, false, false}, Attribute::ReadNone, },
// Packing intrinsics void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::Pack4x8, "Pack4x8", OCC::Pack4x8, "pack4x8", { false, false, false, false, false, false, true, true, false, false, false}, Attribute::ReadNone, },
// Helper Lanes void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::IsHelperLane, "IsHelperLane", OCC::IsHelperLane, "isHelperLane", { false, false, false, false, true, false, false, false, false, false, false}, Attribute::ReadOnly, },
// Resources - gather void, h, f, d, i1, i8, i16, i32, i64, udt, obj , function attribute
{ OC::TextureGatherImm, "TextureGatherImm", OCC::TextureGatherImm, "textureGatherImm", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
{ OC::TextureGatherCmpImm, "TextureGatherCmpImm", OCC::TextureGatherCmpImm, "textureGatherCmpImm", { false, true, true, false, false, false, true, true, false, false, false}, Attribute::ReadOnly, },
};
// OPCODE-OLOADS:END
const char *OP::m_OverloadTypeName[kNumTypeOverloads] = {
"void", "f16", "f32", "f64", "i1", "i8", "i16", "i32", "i64", "udt",
};
const char *OP::m_NamePrefix = "dx.op.";
const char *OP::m_TypePrefix = "dx.types.";
const char *OP::m_MatrixTypePrefix = "class.matrix."; // Allowed in library
// Keep sync with DXIL::AtomicBinOpCode
static const char *AtomicBinOpCodeName[] = {
"AtomicAdd",
"AtomicAnd",
"AtomicOr",
"AtomicXor",
"AtomicIMin",
"AtomicIMax",
"AtomicUMin",
"AtomicUMax",
"AtomicExchange",
"AtomicInvalid" // Must be last.
};
unsigned OP::GetTypeSlot(Type *pType) {
Type::TypeID T = pType->getTypeID();
switch (T) {
case Type::VoidTyID: return 0;
case Type::HalfTyID: return 1;
case Type::FloatTyID: return 2;
case Type::DoubleTyID: return 3;
case Type::IntegerTyID: {
IntegerType *pIT = dyn_cast<IntegerType>(pType);
unsigned Bits = pIT->getBitWidth();
switch (Bits) {
case 1: return 4;
case 8: return 5;
case 16: return 6;
case 32: return 7;
case 64: return 8;
}
}
case Type::PointerTyID: return 9;
case Type::StructTyID: return 10;
default:
break;
}
return UINT_MAX;
}
const char *OP::GetOverloadTypeName(unsigned TypeSlot) {
DXASSERT(TypeSlot < kUserDefineTypeSlot, "otherwise caller passed OOB index");
return m_OverloadTypeName[TypeSlot];
}
llvm::StringRef OP::GetTypeName(Type *Ty, std::string &str) {
unsigned TypeSlot = OP::GetTypeSlot(Ty);
if (TypeSlot < kUserDefineTypeSlot) {
return GetOverloadTypeName(TypeSlot);
} else if (TypeSlot == kUserDefineTypeSlot) {
if (Ty->isPointerTy())
Ty = Ty->getPointerElementType();
StructType *ST = cast<StructType>(Ty);
return ST->getStructName();
} else if (TypeSlot == kObjectTypeSlot) {
StructType *ST = cast<StructType>(Ty);
return ST->getStructName();
} else {
raw_string_ostream os(str);
Ty->print(os);
os.flush();
return str;
}
}
llvm::StringRef OP::ConstructOverloadName(Type *Ty, DXIL::OpCode opCode,
std::string &funcNameStorage) {
if (Ty == Type::getVoidTy(Ty->getContext())) {
funcNameStorage = (Twine(OP::m_NamePrefix) + Twine(GetOpCodeClassName(opCode))).str();
} else {
funcNameStorage = (Twine(OP::m_NamePrefix) + Twine(GetOpCodeClassName(opCode)) +
"." + GetTypeName(Ty, funcNameStorage)).str();
}
return funcNameStorage;
}
const char *OP::GetOpCodeName(OpCode opCode) {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index");
return m_OpCodeProps[(unsigned)opCode].pOpCodeName;
}
const char *OP::GetAtomicOpName(DXIL::AtomicBinOpCode OpCode) {
unsigned opcode = static_cast<unsigned>(OpCode);
DXASSERT_LOCALVAR(opcode, opcode < static_cast<unsigned>(DXIL::AtomicBinOpCode::Invalid), "otherwise caller passed OOB index");
return AtomicBinOpCodeName[static_cast<unsigned>(OpCode)];
}
OP::OpCodeClass OP::GetOpCodeClass(OpCode opCode) {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index");
return m_OpCodeProps[(unsigned)opCode].opCodeClass;
}
const char *OP::GetOpCodeClassName(OpCode opCode) {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index");
return m_OpCodeProps[(unsigned)opCode].pOpCodeClassName;
}
llvm::Attribute::AttrKind OP::GetMemAccessAttr(OpCode opCode) {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index");
return m_OpCodeProps[(unsigned)opCode].FuncAttr;
}
bool OP::IsOverloadLegal(OpCode opCode, Type *pType) {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB index");
unsigned TypeSlot = GetTypeSlot(pType);
return TypeSlot != UINT_MAX && m_OpCodeProps[(unsigned)opCode].bAllowOverload[TypeSlot];
}
bool OP::CheckOpCodeTable() {
for (unsigned i = 0; i < (unsigned)OpCode::NumOpCodes; i++) {
if ((unsigned)m_OpCodeProps[i].opCode != i)
return false;
}
return true;
}
bool OP::IsDxilOpFuncName(StringRef name) {
return name.startswith(OP::m_NamePrefix);
}
bool OP::IsDxilOpFunc(const llvm::Function *F) {
// Test for null to allow IsDxilOpFunc(Call.getCalledFunc()) to be resilient to indirect calls
if (F == nullptr || !F->hasName())
return false;
return IsDxilOpFuncName(F->getName());
}
bool OP::IsDxilOpTypeName(StringRef name) {
return name.startswith(m_TypePrefix) || name.startswith(m_MatrixTypePrefix);
}
bool OP::IsDxilOpType(llvm::StructType *ST) {
if (!ST->hasName())
return false;
StringRef Name = ST->getName();
return IsDxilOpTypeName(Name);
}
bool OP::IsDupDxilOpType(llvm::StructType *ST) {
if (!ST->hasName())
return false;
StringRef Name = ST->getName();
if (!IsDxilOpTypeName(Name))
return false;
size_t DotPos = Name.rfind('.');
if (DotPos == 0 || DotPos == StringRef::npos || Name.back() == '.' ||
!isdigit(static_cast<unsigned char>(Name[DotPos + 1])))
return false;
return true;
}
StructType *OP::GetOriginalDxilOpType(llvm::StructType *ST, llvm::Module &M) {
DXASSERT(IsDupDxilOpType(ST), "else should not call GetOriginalDxilOpType");
StringRef Name = ST->getName();
size_t DotPos = Name.rfind('.');
StructType *OriginalST = M.getTypeByName(Name.substr(0, DotPos));
DXASSERT(OriginalST, "else name collison without original type");
DXASSERT(ST->isLayoutIdentical(OriginalST),
"else invalid layout for dxil types");
return OriginalST;
}
bool OP::IsDxilOpFuncCallInst(const llvm::Instruction *I) {
const CallInst *CI = dyn_cast<CallInst>(I);
if (CI == nullptr) return false;
return IsDxilOpFunc(CI->getCalledFunction());
}
bool OP::IsDxilOpFuncCallInst(const llvm::Instruction *I, OpCode opcode) {
if (!IsDxilOpFuncCallInst(I)) return false;
return llvm::cast<llvm::ConstantInt>(I->getOperand(0))->getZExtValue() == (unsigned)opcode;
}
OP::OpCode OP::GetDxilOpFuncCallInst(const llvm::Instruction *I) {
DXASSERT(IsDxilOpFuncCallInst(I), "else caller didn't call IsDxilOpFuncCallInst to check");
return (OP::OpCode)llvm::cast<llvm::ConstantInt>(I->getOperand(0))->getZExtValue();
}
bool OP::IsDxilOpWave(OpCode C) {
unsigned op = (unsigned)C;
/* <py::lines('OPCODE-WAVE')>hctdb_instrhelp.get_instrs_pred("op", "is_wave")</py>*/
// OPCODE-WAVE:BEGIN
// Instructions: WaveIsFirstLane=110, WaveGetLaneIndex=111,
// WaveGetLaneCount=112, WaveAnyTrue=113, WaveAllTrue=114,
// WaveActiveAllEqual=115, WaveActiveBallot=116, WaveReadLaneAt=117,
// WaveReadLaneFirst=118, WaveActiveOp=119, WaveActiveBit=120,
// WavePrefixOp=121, QuadReadLaneAt=122, QuadOp=123, WaveAllBitCount=135,
// WavePrefixBitCount=136, WaveMatch=165, WaveMultiPrefixOp=166,
// WaveMultiPrefixBitCount=167
return (110 <= op && op <= 123) || (135 <= op && op <= 136) || (165 <= op && op <= 167);
// OPCODE-WAVE:END
}
bool OP::IsDxilOpGradient(OpCode C) {
unsigned op = (unsigned)C;
/* <py::lines('OPCODE-GRADIENT')>hctdb_instrhelp.get_instrs_pred("op", "is_gradient")</py>*/
// OPCODE-GRADIENT:BEGIN
// Instructions: Sample=60, SampleBias=61, SampleCmp=64, CalculateLOD=81,
// DerivCoarseX=83, DerivCoarseY=84, DerivFineX=85, DerivFineY=86,
// WriteSamplerFeedback=174, WriteSamplerFeedbackBias=175
return (60 <= op && op <= 61) || op == 64 || op == 81 || (83 <= op && op <= 86) || (174 <= op && op <= 175);
// OPCODE-GRADIENT:END
}
bool OP::IsDxilOpFeedback(OpCode C) {
unsigned op = (unsigned)C;
/* <py::lines('OPCODE-FEEDBACK')>hctdb_instrhelp.get_instrs_pred("op", "is_feedback")</py>*/
// OPCODE-FEEDBACK:BEGIN
// Instructions: WriteSamplerFeedback=174, WriteSamplerFeedbackBias=175,
// WriteSamplerFeedbackLevel=176, WriteSamplerFeedbackGrad=177
return (174 <= op && op <= 177);
// OPCODE-FEEDBACK:END
}
#define SFLAG(stage) ((unsigned)1 << (unsigned)DXIL::ShaderKind::stage)
void OP::GetMinShaderModelAndMask(OpCode C, bool bWithTranslation,
unsigned &major, unsigned &minor,
unsigned &mask) {
unsigned op = (unsigned)C;
// Default is 6.0, all stages
major = 6; minor = 0;
mask = ((unsigned)1 << (unsigned)DXIL::ShaderKind::Invalid) - 1;
/* <py::lines('OPCODE-SMMASK')>hctdb_instrhelp.get_min_sm_and_mask_text()</py>*/
// OPCODE-SMMASK:BEGIN
// Instructions: ThreadId=93, GroupId=94, ThreadIdInGroup=95,
// FlattenedThreadIdInGroup=96
if ((93 <= op && op <= 96)) {
mask = SFLAG(Compute) | SFLAG(Mesh) | SFLAG(Amplification);
return;
}
// Instructions: DomainLocation=105
if (op == 105) {
mask = SFLAG(Domain);
return;
}
// Instructions: LoadOutputControlPoint=103, LoadPatchConstant=104
if ((103 <= op && op <= 104)) {
mask = SFLAG(Domain) | SFLAG(Hull);
return;
}
// Instructions: EmitStream=97, CutStream=98, EmitThenCutStream=99,
// GSInstanceID=100
if ((97 <= op && op <= 100)) {
mask = SFLAG(Geometry);
return;
}
// Instructions: PrimitiveID=108
if (op == 108) {
mask = SFLAG(Geometry) | SFLAG(Domain) | SFLAG(Hull);
return;
}
// Instructions: StorePatchConstant=106, OutputControlPointID=107
if ((106 <= op && op <= 107)) {
mask = SFLAG(Hull);
return;
}
// Instructions: QuadReadLaneAt=122, QuadOp=123
if ((122 <= op && op <= 123)) {
mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh) | SFLAG(Pixel);
return;
}
// Instructions: WaveIsFirstLane=110, WaveGetLaneIndex=111,
// WaveGetLaneCount=112, WaveAnyTrue=113, WaveAllTrue=114,
// WaveActiveAllEqual=115, WaveActiveBallot=116, WaveReadLaneAt=117,
// WaveReadLaneFirst=118, WaveActiveOp=119, WaveActiveBit=120,
// WavePrefixOp=121, WaveAllBitCount=135, WavePrefixBitCount=136
if ((110 <= op && op <= 121) || (135 <= op && op <= 136)) {
mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh) | SFLAG(Pixel) | SFLAG(Vertex) | SFLAG(Hull) | SFLAG(Domain) | SFLAG(Geometry) | SFLAG(RayGeneration) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss) | SFLAG(Callable);
return;
}
// Instructions: Sample=60, SampleBias=61, SampleCmp=64, CalculateLOD=81,
// DerivCoarseX=83, DerivCoarseY=84, DerivFineX=85, DerivFineY=86
if ((60 <= op && op <= 61) || op == 64 || op == 81 || (83 <= op && op <= 86)) {
mask = SFLAG(Library) | SFLAG(Pixel) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh);
return;
}
// Instructions: RenderTargetGetSamplePosition=76,
// RenderTargetGetSampleCount=77, Discard=82, EvalSnapped=87,
// EvalSampleIndex=88, EvalCentroid=89, SampleIndex=90, Coverage=91,
// InnerCoverage=92
if ((76 <= op && op <= 77) || op == 82 || (87 <= op && op <= 92)) {
mask = SFLAG(Pixel);
return;
}
// Instructions: AttributeAtVertex=137
if (op == 137) {
major = 6; minor = 1;
mask = SFLAG(Pixel);
return;
}
// Instructions: ViewID=138
if (op == 138) {
major = 6; minor = 1;
mask = SFLAG(Vertex) | SFLAG(Hull) | SFLAG(Domain) | SFLAG(Geometry) | SFLAG(Pixel) | SFLAG(Mesh);
return;
}
// Instructions: RawBufferLoad=139, RawBufferStore=140
if ((139 <= op && op <= 140)) {
if (bWithTranslation) {
major = 6; minor = 0;
} else {
major = 6; minor = 2;
}
return;
}
// Instructions: IgnoreHit=155, AcceptHitAndEndSearch=156
if ((155 <= op && op <= 156)) {
major = 6; minor = 3;
mask = SFLAG(AnyHit);
return;
}
// Instructions: CallShader=159
if (op == 159) {
major = 6; minor = 3;
mask = SFLAG(Library) | SFLAG(ClosestHit) | SFLAG(RayGeneration) | SFLAG(Miss) | SFLAG(Callable);
return;
}
// Instructions: ReportHit=158
if (op == 158) {
major = 6; minor = 3;
mask = SFLAG(Library) | SFLAG(Intersection);
return;
}
// Instructions: InstanceID=141, InstanceIndex=142, HitKind=143,
// ObjectRayOrigin=149, ObjectRayDirection=150, ObjectToWorld=151,
// WorldToObject=152, PrimitiveIndex=161
if ((141 <= op && op <= 143) || (149 <= op && op <= 152) || op == 161) {
major = 6; minor = 3;
mask = SFLAG(Library) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit);
return;
}
// Instructions: RayFlags=144, WorldRayOrigin=147, WorldRayDirection=148,
// RayTMin=153, RayTCurrent=154
if (op == 144 || (147 <= op && op <= 148) || (153 <= op && op <= 154)) {
major = 6; minor = 3;
mask = SFLAG(Library) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss);
return;
}
// Instructions: TraceRay=157
if (op == 157) {
major = 6; minor = 3;
mask = SFLAG(Library) | SFLAG(RayGeneration) | SFLAG(ClosestHit) | SFLAG(Miss);
return;
}
// Instructions: DispatchRaysIndex=145, DispatchRaysDimensions=146
if ((145 <= op && op <= 146)) {
major = 6; minor = 3;
mask = SFLAG(Library) | SFLAG(RayGeneration) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss) | SFLAG(Callable);
return;
}
// Instructions: CreateHandleForLib=160
if (op == 160) {
if (bWithTranslation) {
major = 6; minor = 0;
} else {
major = 6; minor = 3;
}
return;
}
// Instructions: Dot2AddHalf=162, Dot4AddI8Packed=163, Dot4AddU8Packed=164
if ((162 <= op && op <= 164)) {
major = 6; minor = 4;
return;
}
// Instructions: WriteSamplerFeedbackLevel=176, WriteSamplerFeedbackGrad=177,
// AllocateRayQuery=178, RayQuery_TraceRayInline=179, RayQuery_Proceed=180,
// RayQuery_Abort=181, RayQuery_CommitNonOpaqueTriangleHit=182,
// RayQuery_CommitProceduralPrimitiveHit=183, RayQuery_CommittedStatus=184,
// RayQuery_CandidateType=185, RayQuery_CandidateObjectToWorld3x4=186,
// RayQuery_CandidateWorldToObject3x4=187,
// RayQuery_CommittedObjectToWorld3x4=188,
// RayQuery_CommittedWorldToObject3x4=189,
// RayQuery_CandidateProceduralPrimitiveNonOpaque=190,
// RayQuery_CandidateTriangleFrontFace=191,
// RayQuery_CommittedTriangleFrontFace=192,
// RayQuery_CandidateTriangleBarycentrics=193,
// RayQuery_CommittedTriangleBarycentrics=194, RayQuery_RayFlags=195,
// RayQuery_WorldRayOrigin=196, RayQuery_WorldRayDirection=197,
// RayQuery_RayTMin=198, RayQuery_CandidateTriangleRayT=199,
// RayQuery_CommittedRayT=200, RayQuery_CandidateInstanceIndex=201,
// RayQuery_CandidateInstanceID=202, RayQuery_CandidateGeometryIndex=203,
// RayQuery_CandidatePrimitiveIndex=204, RayQuery_CandidateObjectRayOrigin=205,
// RayQuery_CandidateObjectRayDirection=206,
// RayQuery_CommittedInstanceIndex=207, RayQuery_CommittedInstanceID=208,
// RayQuery_CommittedGeometryIndex=209, RayQuery_CommittedPrimitiveIndex=210,
// RayQuery_CommittedObjectRayOrigin=211,
// RayQuery_CommittedObjectRayDirection=212,
// RayQuery_CandidateInstanceContributionToHitGroupIndex=214,
// RayQuery_CommittedInstanceContributionToHitGroupIndex=215
if ((176 <= op && op <= 212) || (214 <= op && op <= 215)) {
major = 6; minor = 5;
return;
}
// Instructions: DispatchMesh=173
if (op == 173) {
major = 6; minor = 5;
mask = SFLAG(Amplification);
return;
}
// Instructions: WaveMatch=165, WaveMultiPrefixOp=166,
// WaveMultiPrefixBitCount=167
if ((165 <= op && op <= 167)) {
major = 6; minor = 5;
mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh) | SFLAG(Pixel) | SFLAG(Vertex) | SFLAG(Hull) | SFLAG(Domain) | SFLAG(Geometry) | SFLAG(RayGeneration) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit) | SFLAG(Miss) | SFLAG(Callable);
return;
}
// Instructions: GeometryIndex=213
if (op == 213) {
major = 6; minor = 5;
mask = SFLAG(Library) | SFLAG(Intersection) | SFLAG(AnyHit) | SFLAG(ClosestHit);
return;
}
// Instructions: WriteSamplerFeedback=174, WriteSamplerFeedbackBias=175
if ((174 <= op && op <= 175)) {
major = 6; minor = 5;
mask = SFLAG(Library) | SFLAG(Pixel);
return;
}
// Instructions: SetMeshOutputCounts=168, EmitIndices=169, GetMeshPayload=170,
// StoreVertexOutput=171, StorePrimitiveOutput=172
if ((168 <= op && op <= 172)) {
major = 6; minor = 5;
mask = SFLAG(Mesh);
return;
}
// Instructions: AnnotateHandle=216, CreateHandleFromBinding=217,
// CreateHandleFromHeap=218, Unpack4x8=219, Pack4x8=220, IsHelperLane=221
if ((216 <= op && op <= 221)) {
major = 6; minor = 6;
return;
}
// Instructions: TextureGatherImm=222, TextureGatherCmpImm=223
if ((222 <= op && op <= 223)) {
major = 6; minor = 15;
return;
}
// OPCODE-SMMASK:END
}
void OP::GetMinShaderModelAndMask(const llvm::CallInst *CI, bool bWithTranslation,
unsigned valMajor, unsigned valMinor,
unsigned &major, unsigned &minor,
unsigned &mask) {
OpCode opcode = OP::GetDxilOpFuncCallInst(CI);
GetMinShaderModelAndMask(opcode, bWithTranslation, major, minor, mask);
unsigned op = (unsigned)opcode;
// These ops cannot indicate support for CS, AS, or MS,
// otherwise, it's saying these are guaranteed to be supported
// on the lowest shader model returned by this function
// for these shader stages. For CS, SM 6.6 is required,
// and for AS/MS, an optional feature is required.
// This also breaks compatibility for existing validators.
// We need a different mechanism to be supported in functions
// for runtime linking.
// Instructions: Sample=60, SampleBias=61, SampleCmp=64, CalculateLOD=81,
// DerivCoarseX=83, DerivCoarseY=84, DerivFineX=85, DerivFineY=86
if ((60 <= op && op <= 61) || op == 64 || op == 81 || (83 <= op && op <= 86)) {
mask &= ~(SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh));
return;
}
if (DXIL::CompareVersions(valMajor, valMinor, 1, 5) < 0) {
// validator 1.4 didn't exclude wave ops in mask
if (IsDxilOpWave(opcode))
mask = ((unsigned)1 << (unsigned)DXIL::ShaderKind::Invalid) - 1;
// These shader models don't exist before 1.5
mask &= ~(SFLAG(Amplification) | SFLAG(Mesh));
// validator 1.4 didn't have any additional rules applied:
return;
}
// Additional rules are applied manually here.
// Barrier with mode != UAVFenceGlobal requires compute, amplification, or mesh
// Instructions: Barrier=80
if (opcode == DXIL::OpCode::Barrier) {
DxilInst_Barrier barrier(const_cast<CallInst*>(CI));
unsigned mode = barrier.get_barrierMode_val();
if (mode != (unsigned)DXIL::BarrierMode::UAVFenceGlobal) {
mask = SFLAG(Library) | SFLAG(Compute) | SFLAG(Amplification) | SFLAG(Mesh);
}
return;
}
// 64-bit integer atomic ops require 6.6
else if (opcode == DXIL::OpCode::AtomicBinOp || opcode == DXIL::OpCode::AtomicCompareExchange) {
Type *pOverloadType = GetOverloadType(opcode, CI->getCalledFunction());
if (pOverloadType->isIntegerTy(64)) {
major = 6;
minor = 6;
}
}
}
#undef SFLAG
static Type *GetOrCreateStructType(LLVMContext &Ctx, ArrayRef<Type*> types, StringRef Name, Module *pModule) {
if (StructType *ST = pModule->getTypeByName(Name)) {
// TODO: validate the exist type match types if needed.
return ST;
}
else
return StructType::create(Ctx, types, Name);
}
//------------------------------------------------------------------------------
//
// OP methods.
//
OP::OP(LLVMContext &Ctx, Module *pModule)
: m_Ctx(Ctx)
, m_pModule(pModule)
, m_LowPrecisionMode(DXIL::LowPrecisionMode::Undefined) {
memset(m_pResRetType, 0, sizeof(m_pResRetType));
memset(m_pCBufferRetType, 0, sizeof(m_pCBufferRetType));
memset(m_OpCodeClassCache, 0, sizeof(m_OpCodeClassCache));
static_assert(_countof(OP::m_OpCodeProps) == (size_t)OP::OpCode::NumOpCodes, "forgot to update OP::m_OpCodeProps");
m_pHandleType = GetOrCreateStructType(m_Ctx, Type::getInt8PtrTy(m_Ctx),
"dx.types.Handle", pModule);
m_pResourcePropertiesType = GetOrCreateStructType(
m_Ctx, {Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx)},
"dx.types.ResourceProperties", pModule);
m_pResourceBindingType =
GetOrCreateStructType(m_Ctx,
{Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx),
Type::getInt32Ty(m_Ctx), Type::getInt8Ty(m_Ctx)},
"dx.types.ResBind", pModule);
Type *DimsType[4] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) };
m_pDimensionsType = GetOrCreateStructType(m_Ctx, DimsType, "dx.types.Dimensions", pModule);
Type *SamplePosType[2] = { Type::getFloatTy(m_Ctx), Type::getFloatTy(m_Ctx) };
m_pSamplePosType = GetOrCreateStructType(m_Ctx, SamplePosType, "dx.types.SamplePos", pModule);
Type *I32cTypes[2] = { Type::getInt32Ty(m_Ctx), Type::getInt1Ty(m_Ctx) };
m_pBinaryWithCarryType = GetOrCreateStructType(m_Ctx, I32cTypes, "dx.types.i32c", pModule);
Type *TwoI32Types[2] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) };
m_pBinaryWithTwoOutputsType = GetOrCreateStructType(m_Ctx, TwoI32Types, "dx.types.twoi32", pModule);
Type *SplitDoubleTypes[2] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; // Lo, Hi.
m_pSplitDoubleType = GetOrCreateStructType(m_Ctx, SplitDoubleTypes, "dx.types.splitdouble", pModule);
Type *FourI32Types[4] = { Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx), Type::getInt32Ty(m_Ctx) }; // HiHi, HiLo, LoHi, LoLo
m_pFourI32Type = GetOrCreateStructType(m_Ctx, FourI32Types, "dx.types.fouri32", pModule);
Type *FourI16Types[4] = { Type::getInt16Ty(m_Ctx), Type::getInt16Ty(m_Ctx), Type::getInt16Ty(m_Ctx), Type::getInt16Ty(m_Ctx) }; // HiHi, HiLo, LoHi, LoLo
m_pFourI16Type = GetOrCreateStructType(m_Ctx, FourI16Types, "dx.types.fouri16", pModule);
// When loading a module into an existing context where types are merged,
// type names may change. When this happens, any intrinsics overloaded on
// UDT types will no longer have matching overload names.
// This causes RefreshCache() to assert.
// This fixes the function names to they match the expected types,
// preventing RefreshCache() from failing due to this issue.
FixOverloadNames();
// Try to find existing intrinsic function.
RefreshCache();
}
void OP::RefreshCache() {
for (Function &F : m_pModule->functions()) {
if (OP::IsDxilOpFunc(&F) && !F.user_empty()) {
CallInst *CI = cast<CallInst>(*F.user_begin());
OpCode OpCode = OP::GetDxilOpFuncCallInst(CI);
Type *pOverloadType = OP::GetOverloadType(OpCode, &F);
Function *OpFunc = GetOpFunc(OpCode, pOverloadType);
(void)(OpFunc);
DXASSERT_NOMSG(OpFunc == &F);
}
}
}
void OP::FixOverloadNames() {
// When merging code from multiple sources, such as with linking,
// type names that collide, but don't have the same type will be
// automically renamed with .0+ name disambiguation. However,
// DXIL intrinsic overloads will not be renamed to disambiguate them,
// since they exist in separate modules at the time.
// This leads to name collisions between different types when linking.
// Do this after loading into a shared context, and before copying
// code into a common module, to prevent this problem.
for (Function &F : m_pModule->functions()) {
if (F.isDeclaration() && OP::IsDxilOpFunc(&F) && !F.user_empty()) {
CallInst *CI = cast<CallInst>(*F.user_begin());
DXIL::OpCode opCode = OP::GetDxilOpFuncCallInst(CI);
llvm::Type *Ty = OP::GetOverloadType(opCode, &F);
if (isa<StructType>(Ty)) {
std::string funcName;
if (OP::ConstructOverloadName(Ty, opCode, funcName).compare(F.getName()) != 0) {
F.setName(funcName);
}
}
}
}
}
void OP::UpdateCache(OpCodeClass opClass, Type * Ty, llvm::Function *F) {
m_OpCodeClassCache[(unsigned)opClass].pOverloads[Ty] = F;
m_FunctionToOpClass[F] = opClass;
}
Function *OP::GetOpFunc(OpCode opCode, Type *pOverloadType) {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes, "otherwise caller passed OOB OpCode");
_Analysis_assume_(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes);
DXASSERT(IsOverloadLegal(opCode, pOverloadType), "otherwise the caller requested illegal operation overload (eg HLSL function with unsupported types for mapped intrinsic function)");
OpCodeClass opClass = m_OpCodeProps[(unsigned)opCode].opCodeClass;
Function *&F = m_OpCodeClassCache[(unsigned)opClass].pOverloads[pOverloadType];
if (F != nullptr) {
UpdateCache(opClass, pOverloadType, F);
return F;
}
vector<Type*> ArgTypes; // RetType is ArgTypes[0]
Type *pETy = pOverloadType;
Type *pRes = GetHandleType();
Type *pDim = GetDimensionsType();
Type *pPos = GetSamplePosType();
Type *pV = Type::getVoidTy(m_Ctx);
Type *pI1 = Type::getInt1Ty(m_Ctx);
Type *pI8 = Type::getInt8Ty(m_Ctx);
Type *pI16 = Type::getInt16Ty(m_Ctx);
Type *pI32 = Type::getInt32Ty(m_Ctx);
Type *pPI32 = Type::getInt32PtrTy(m_Ctx); (void)(pPI32); // Currently unused.
Type *pI64 = Type::getInt64Ty(m_Ctx); (void)(pI64); // Currently unused.
Type *pF16 = Type::getHalfTy(m_Ctx);
Type *pF32 = Type::getFloatTy(m_Ctx);
Type *pPF32 = Type::getFloatPtrTy(m_Ctx);
Type *pI32C = GetBinaryWithCarryType();
Type *p2I32 = GetBinaryWithTwoOutputsType();
Type *pF64 = Type::getDoubleTy(m_Ctx);
Type *pSDT = GetSplitDoubleType(); // Split double type.
Type *p4I32 = GetFourI32Type(); // 4 i32s in a struct.
Type *udt = pOverloadType;
Type *obj = pOverloadType;
Type *resProperty = GetResourcePropertiesType();
Type *resBind = GetResourceBindingType();
std::string funcName;
ConstructOverloadName(pOverloadType, opCode, funcName);
// Try to find exist function with the same name in the module.
if (Function *existF = m_pModule->getFunction(funcName)) {
F = existF;
UpdateCache(opClass, pOverloadType, F);
return F;
}
#define A(_x) ArgTypes.emplace_back(_x)
#define RRT(_y) A(GetResRetType(_y))
#define CBRT(_y) A(GetCBufferRetType(_y))
#define VEC4(_y) A(GetVectorType(4,_y))
/* <py::lines('OPCODE-OLOAD-FUNCS')>hctdb_instrhelp.get_oloads_funcs()</py>*/
switch (opCode) { // return opCode
// OPCODE-OLOAD-FUNCS:BEGIN
// Temporary, indexable, input, output registers
case OpCode::TempRegLoad: A(pETy); A(pI32); A(pI32); break;
case OpCode::TempRegStore: A(pV); A(pI32); A(pI32); A(pETy); break;
case OpCode::MinPrecXRegLoad: A(pETy); A(pI32); A(pPF32);A(pI32); A(pI8); break;
case OpCode::MinPrecXRegStore: A(pV); A(pI32); A(pPF32);A(pI32); A(pI8); A(pETy); break;
case OpCode::LoadInput: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break;
case OpCode::StoreOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); break;
// Unary float
case OpCode::FAbs: A(pETy); A(pI32); A(pETy); break;
case OpCode::Saturate: A(pETy); A(pI32); A(pETy); break;
case OpCode::IsNaN: A(pI1); A(pI32); A(pETy); break;
case OpCode::IsInf: A(pI1); A(pI32); A(pETy); break;
case OpCode::IsFinite: A(pI1); A(pI32); A(pETy); break;
case OpCode::IsNormal: A(pI1); A(pI32); A(pETy); break;
case OpCode::Cos: A(pETy); A(pI32); A(pETy); break;
case OpCode::Sin: A(pETy); A(pI32); A(pETy); break;
case OpCode::Tan: A(pETy); A(pI32); A(pETy); break;
case OpCode::Acos: A(pETy); A(pI32); A(pETy); break;
case OpCode::Asin: A(pETy); A(pI32); A(pETy); break;
case OpCode::Atan: A(pETy); A(pI32); A(pETy); break;
case OpCode::Hcos: A(pETy); A(pI32); A(pETy); break;
case OpCode::Hsin: A(pETy); A(pI32); A(pETy); break;
case OpCode::Htan: A(pETy); A(pI32); A(pETy); break;
case OpCode::Exp: A(pETy); A(pI32); A(pETy); break;
case OpCode::Frc: A(pETy); A(pI32); A(pETy); break;
case OpCode::Log: A(pETy); A(pI32); A(pETy); break;
case OpCode::Sqrt: A(pETy); A(pI32); A(pETy); break;
case OpCode::Rsqrt: A(pETy); A(pI32); A(pETy); break;
// Unary float - rounding
case OpCode::Round_ne: A(pETy); A(pI32); A(pETy); break;
case OpCode::Round_ni: A(pETy); A(pI32); A(pETy); break;
case OpCode::Round_pi: A(pETy); A(pI32); A(pETy); break;
case OpCode::Round_z: A(pETy); A(pI32); A(pETy); break;
// Unary int
case OpCode::Bfrev: A(pETy); A(pI32); A(pETy); break;
case OpCode::Countbits: A(pI32); A(pI32); A(pETy); break;
case OpCode::FirstbitLo: A(pI32); A(pI32); A(pETy); break;
// Unary uint
case OpCode::FirstbitHi: A(pI32); A(pI32); A(pETy); break;
// Unary int
case OpCode::FirstbitSHi: A(pI32); A(pI32); A(pETy); break;
// Binary float
case OpCode::FMax: A(pETy); A(pI32); A(pETy); A(pETy); break;
case OpCode::FMin: A(pETy); A(pI32); A(pETy); A(pETy); break;
// Binary int
case OpCode::IMax: A(pETy); A(pI32); A(pETy); A(pETy); break;
case OpCode::IMin: A(pETy); A(pI32); A(pETy); A(pETy); break;
// Binary uint
case OpCode::UMax: A(pETy); A(pI32); A(pETy); A(pETy); break;
case OpCode::UMin: A(pETy); A(pI32); A(pETy); A(pETy); break;
// Binary int with two outputs
case OpCode::IMul: A(p2I32); A(pI32); A(pETy); A(pETy); break;
// Binary uint with two outputs
case OpCode::UMul: A(p2I32); A(pI32); A(pETy); A(pETy); break;
case OpCode::UDiv: A(p2I32); A(pI32); A(pETy); A(pETy); break;
// Binary uint with carry or borrow
case OpCode::UAddc: A(pI32C); A(pI32); A(pETy); A(pETy); break;
case OpCode::USubb: A(pI32C); A(pI32); A(pETy); A(pETy); break;
// Tertiary float
case OpCode::FMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
case OpCode::Fma: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
// Tertiary int
case OpCode::IMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
// Tertiary uint
case OpCode::UMad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
// Tertiary int
case OpCode::Msad: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
case OpCode::Ibfe: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
// Tertiary uint
case OpCode::Ubfe: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); break;
// Quaternary
case OpCode::Bfi: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); break;
// Dot
case OpCode::Dot2: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); break;
case OpCode::Dot3: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); break;
case OpCode::Dot4: A(pETy); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); A(pETy); break;
// Resources
case OpCode::CreateHandle: A(pRes); A(pI32); A(pI8); A(pI32); A(pI32); A(pI1); break;
case OpCode::CBufferLoad: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); break;
case OpCode::CBufferLoadLegacy: CBRT(pETy); A(pI32); A(pRes); A(pI32); break;
// Resources - sample
case OpCode::Sample: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break;
case OpCode::SampleBias: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); break;
case OpCode::SampleLevel: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break;
case OpCode::SampleGrad: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break;
case OpCode::SampleCmp: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); break;
case OpCode::SampleCmpLevelZero: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break;
// Resources
case OpCode::TextureLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break;
case OpCode::TextureStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); break;
case OpCode::BufferLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); break;
case OpCode::BufferStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); break;
case OpCode::BufferUpdateCounter: A(pI32); A(pI32); A(pRes); A(pI8); break;
case OpCode::CheckAccessFullyMapped: A(pI1); A(pI32); A(pI32); break;
case OpCode::GetDimensions: A(pDim); A(pI32); A(pRes); A(pI32); break;
// Resources - gather
case OpCode::TextureGather: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); break;
case OpCode::TextureGatherCmp: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break;
// Resources - sample
case OpCode::Texture2DMSGetSamplePosition:A(pPos); A(pI32); A(pRes); A(pI32); break;
case OpCode::RenderTargetGetSamplePosition:A(pPos); A(pI32); A(pI32); break;
case OpCode::RenderTargetGetSampleCount:A(pI32); A(pI32); break;
// Synchronization
case OpCode::AtomicBinOp: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pETy); break;
case OpCode::AtomicCompareExchange: A(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pETy); A(pETy); break;
case OpCode::Barrier: A(pV); A(pI32); A(pI32); break;
// Derivatives
case OpCode::CalculateLOD: A(pF32); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pI1); break;
// Pixel shader
case OpCode::Discard: A(pV); A(pI32); A(pI1); break;
// Derivatives
case OpCode::DerivCoarseX: A(pETy); A(pI32); A(pETy); break;
case OpCode::DerivCoarseY: A(pETy); A(pI32); A(pETy); break;
case OpCode::DerivFineX: A(pETy); A(pI32); A(pETy); break;
case OpCode::DerivFineY: A(pETy); A(pI32); A(pETy); break;
// Pixel shader
case OpCode::EvalSnapped: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); A(pI32); break;
case OpCode::EvalSampleIndex: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break;
case OpCode::EvalCentroid: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); break;
case OpCode::SampleIndex: A(pI32); A(pI32); break;
case OpCode::Coverage: A(pI32); A(pI32); break;
case OpCode::InnerCoverage: A(pI32); A(pI32); break;
// Compute/Mesh/Amplification shader
case OpCode::ThreadId: A(pI32); A(pI32); A(pI32); break;
case OpCode::GroupId: A(pI32); A(pI32); A(pI32); break;
case OpCode::ThreadIdInGroup: A(pI32); A(pI32); A(pI32); break;
case OpCode::FlattenedThreadIdInGroup:A(pI32); A(pI32); break;
// Geometry shader
case OpCode::EmitStream: A(pV); A(pI32); A(pI8); break;
case OpCode::CutStream: A(pV); A(pI32); A(pI8); break;
case OpCode::EmitThenCutStream: A(pV); A(pI32); A(pI8); break;
case OpCode::GSInstanceID: A(pI32); A(pI32); break;
// Double precision
case OpCode::MakeDouble: A(pF64); A(pI32); A(pI32); A(pI32); break;
case OpCode::SplitDouble: A(pSDT); A(pI32); A(pF64); break;
// Domain and hull shader
case OpCode::LoadOutputControlPoint: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI32); break;
case OpCode::LoadPatchConstant: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); break;
// Domain shader
case OpCode::DomainLocation: A(pF32); A(pI32); A(pI8); break;
// Hull shader
case OpCode::StorePatchConstant: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); break;
case OpCode::OutputControlPointID: A(pI32); A(pI32); break;
// Hull, Domain and Geometry shaders
case OpCode::PrimitiveID: A(pI32); A(pI32); break;
// Other
case OpCode::CycleCounterLegacy: A(p2I32); A(pI32); break;
// Wave
case OpCode::WaveIsFirstLane: A(pI1); A(pI32); break;
case OpCode::WaveGetLaneIndex: A(pI32); A(pI32); break;
case OpCode::WaveGetLaneCount: A(pI32); A(pI32); break;
case OpCode::WaveAnyTrue: A(pI1); A(pI32); A(pI1); break;
case OpCode::WaveAllTrue: A(pI1); A(pI32); A(pI1); break;
case OpCode::WaveActiveAllEqual: A(pI1); A(pI32); A(pETy); break;
case OpCode::WaveActiveBallot: A(p4I32); A(pI32); A(pI1); break;
case OpCode::WaveReadLaneAt: A(pETy); A(pI32); A(pETy); A(pI32); break;
case OpCode::WaveReadLaneFirst: A(pETy); A(pI32); A(pETy); break;
case OpCode::WaveActiveOp: A(pETy); A(pI32); A(pETy); A(pI8); A(pI8); break;
case OpCode::WaveActiveBit: A(pETy); A(pI32); A(pETy); A(pI8); break;
case OpCode::WavePrefixOp: A(pETy); A(pI32); A(pETy); A(pI8); A(pI8); break;
// Quad Wave Ops
case OpCode::QuadReadLaneAt: A(pETy); A(pI32); A(pETy); A(pI32); break;
case OpCode::QuadOp: A(pETy); A(pI32); A(pETy); A(pI8); break;
// Bitcasts with different sizes
case OpCode::BitcastI16toF16: A(pF16); A(pI32); A(pI16); break;
case OpCode::BitcastF16toI16: A(pI16); A(pI32); A(pF16); break;
case OpCode::BitcastI32toF32: A(pF32); A(pI32); A(pI32); break;
case OpCode::BitcastF32toI32: A(pI32); A(pI32); A(pF32); break;
case OpCode::BitcastI64toF64: A(pF64); A(pI32); A(pI64); break;
case OpCode::BitcastF64toI64: A(pI64); A(pI32); A(pF64); break;
// Legacy floating-point
case OpCode::LegacyF32ToF16: A(pI32); A(pI32); A(pF32); break;
case OpCode::LegacyF16ToF32: A(pF32); A(pI32); A(pI32); break;
// Double precision
case OpCode::LegacyDoubleToFloat: A(pF32); A(pI32); A(pF64); break;
case OpCode::LegacyDoubleToSInt32: A(pI32); A(pI32); A(pF64); break;
case OpCode::LegacyDoubleToUInt32: A(pI32); A(pI32); A(pF64); break;
// Wave
case OpCode::WaveAllBitCount: A(pI32); A(pI32); A(pI1); break;
case OpCode::WavePrefixBitCount: A(pI32); A(pI32); A(pI1); break;
// Pixel shader
case OpCode::AttributeAtVertex: A(pETy); A(pI32); A(pI32); A(pI32); A(pI8); A(pI8); break;
// Graphics shader
case OpCode::ViewID: A(pI32); A(pI32); break;
// Resources
case OpCode::RawBufferLoad: RRT(pETy); A(pI32); A(pRes); A(pI32); A(pI32); A(pI8); A(pI32); break;
case OpCode::RawBufferStore: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pETy); A(pETy); A(pETy); A(pETy); A(pI8); A(pI32); break;
// Raytracing object space uint System Values
case OpCode::InstanceID: A(pI32); A(pI32); break;
case OpCode::InstanceIndex: A(pI32); A(pI32); break;
// Raytracing hit uint System Values
case OpCode::HitKind: A(pI32); A(pI32); break;
// Raytracing uint System Values
case OpCode::RayFlags: A(pI32); A(pI32); break;
// Ray Dispatch Arguments
case OpCode::DispatchRaysIndex: A(pI32); A(pI32); A(pI8); break;
case OpCode::DispatchRaysDimensions: A(pI32); A(pI32); A(pI8); break;
// Ray Vectors
case OpCode::WorldRayOrigin: A(pF32); A(pI32); A(pI8); break;
case OpCode::WorldRayDirection: A(pF32); A(pI32); A(pI8); break;
// Ray object space Vectors
case OpCode::ObjectRayOrigin: A(pF32); A(pI32); A(pI8); break;
case OpCode::ObjectRayDirection: A(pF32); A(pI32); A(pI8); break;
// Ray Transforms
case OpCode::ObjectToWorld: A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::WorldToObject: A(pF32); A(pI32); A(pI32); A(pI8); break;
// RayT
case OpCode::RayTMin: A(pF32); A(pI32); break;
case OpCode::RayTCurrent: A(pF32); A(pI32); break;
// AnyHit Terminals
case OpCode::IgnoreHit: A(pV); A(pI32); break;
case OpCode::AcceptHitAndEndSearch: A(pV); A(pI32); break;
// Indirect Shader Invocation
case OpCode::TraceRay: A(pV); A(pI32); A(pRes); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(udt); break;
case OpCode::ReportHit: A(pI1); A(pI32); A(pF32); A(pI32); A(udt); break;
case OpCode::CallShader: A(pV); A(pI32); A(pI32); A(udt); break;
// Library create handle from resource struct (like HL intrinsic)
case OpCode::CreateHandleForLib: A(pRes); A(pI32); A(obj); break;
// Raytracing object space uint System Values
case OpCode::PrimitiveIndex: A(pI32); A(pI32); break;
// Dot product with accumulate
case OpCode::Dot2AddHalf: A(pETy); A(pI32); A(pETy); A(pF16); A(pF16); A(pF16); A(pF16); break;
case OpCode::Dot4AddI8Packed: A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break;
case OpCode::Dot4AddU8Packed: A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break;
// Wave
case OpCode::WaveMatch: A(p4I32); A(pI32); A(pETy); break;
case OpCode::WaveMultiPrefixOp: A(pETy); A(pI32); A(pETy); A(pI32); A(pI32); A(pI32); A(pI32); A(pI8); A(pI8); break;
case OpCode::WaveMultiPrefixBitCount:A(pI32); A(pI32); A(pI1); A(pI32); A(pI32); A(pI32); A(pI32); break;
// Mesh shader instructions
case OpCode::SetMeshOutputCounts: A(pV); A(pI32); A(pI32); A(pI32); break;
case OpCode::EmitIndices: A(pV); A(pI32); A(pI32); A(pI32); A(pI32); A(pI32); break;
case OpCode::GetMeshPayload: A(pETy); A(pI32); break;
case OpCode::StoreVertexOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); A(pI32); break;
case OpCode::StorePrimitiveOutput: A(pV); A(pI32); A(pI32); A(pI32); A(pI8); A(pETy); A(pI32); break;
// Amplification shader instructions
case OpCode::DispatchMesh: A(pV); A(pI32); A(pI32); A(pI32); A(pI32); A(pETy); break;
// Sampler Feedback
case OpCode::WriteSamplerFeedback: A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break;
case OpCode::WriteSamplerFeedbackBias:A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break;
case OpCode::WriteSamplerFeedbackLevel:A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break;
case OpCode::WriteSamplerFeedbackGrad:A(pV); A(pI32); A(pRes); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break;
// Inline Ray Query
case OpCode::AllocateRayQuery: A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_TraceRayInline:A(pV); A(pI32); A(pI32); A(pRes); A(pI32); A(pI32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); A(pF32); break;
case OpCode::RayQuery_Proceed: A(pI1); A(pI32); A(pI32); break;
case OpCode::RayQuery_Abort: A(pV); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommitNonOpaqueTriangleHit:A(pV); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommitProceduralPrimitiveHit:A(pV); A(pI32); A(pI32); A(pF32); break;
case OpCode::RayQuery_CommittedStatus:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateType: A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateObjectToWorld3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CandidateWorldToObject3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CommittedObjectToWorld3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CommittedWorldToObject3x4:A(pF32); A(pI32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CandidateProceduralPrimitiveNonOpaque:A(pI1); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateTriangleFrontFace:A(pI1); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedTriangleFrontFace:A(pI1); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateTriangleBarycentrics:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CommittedTriangleBarycentrics:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_RayFlags: A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_WorldRayOrigin:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_WorldRayDirection:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_RayTMin: A(pF32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateTriangleRayT:A(pF32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedRayT: A(pF32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateInstanceIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateInstanceID:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateGeometryIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidatePrimitiveIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CandidateObjectRayOrigin:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CandidateObjectRayDirection:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CommittedInstanceIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedInstanceID:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedGeometryIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedPrimitiveIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedObjectRayOrigin:A(pF32); A(pI32); A(pI32); A(pI8); break;
case OpCode::RayQuery_CommittedObjectRayDirection:A(pF32); A(pI32); A(pI32); A(pI8); break;
// Raytracing object space uint System Values, raytracing tier 1.1
case OpCode::GeometryIndex: A(pI32); A(pI32); break;
// Inline Ray Query
case OpCode::RayQuery_CandidateInstanceContributionToHitGroupIndex:A(pI32); A(pI32); A(pI32); break;
case OpCode::RayQuery_CommittedInstanceContributionToHitGroupIndex:A(pI32); A(pI32); A(pI32); break;
// Get handle from heap
case OpCode::AnnotateHandle: A(pRes); A(pI32); A(pRes); A(resProperty);break;
case OpCode::CreateHandleFromBinding:A(pRes); A(pI32); A(resBind);A(pI32); A(pI1); break;
case OpCode::CreateHandleFromHeap: A(pRes); A(pI32); A(pI32); A(pI1); A(pI1); break;
// Unpacking intrinsics
case OpCode::Unpack4x8: VEC4(pETy); A(pI32); A(pI8); A(pI32); break;
// Packing intrinsics
case OpCode::Pack4x8: A(pI32); A(pI32); A(pI8); A(pETy); A(pETy); A(pETy); A(pETy); break;
// Helper Lanes
case OpCode::IsHelperLane: A(pI1); A(pI32); break;
// Resources - gather
case OpCode::TextureGatherImm: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); break;
case OpCode::TextureGatherCmpImm: RRT(pETy); A(pI32); A(pRes); A(pRes); A(pF32); A(pF32); A(pF32); A(pF32); A(pI32); A(pI32); A(pI32); A(pF32); break;
// OPCODE-OLOAD-FUNCS:END
default: DXASSERT(false, "otherwise unhandled case"); break;
}
#undef RRT
#undef A
FunctionType *pFT;
DXASSERT(ArgTypes.size() > 1, "otherwise forgot to initialize arguments");
pFT = FunctionType::get(ArgTypes[0], ArrayRef<Type*>(&ArgTypes[1], ArgTypes.size()-1), false);
F = cast<Function>(m_pModule->getOrInsertFunction(funcName, pFT));
UpdateCache(opClass, pOverloadType, F);
F->setCallingConv(CallingConv::C);
F->addFnAttr(Attribute::NoUnwind);
if (m_OpCodeProps[(unsigned)opCode].FuncAttr != Attribute::None)
F->addFnAttr(m_OpCodeProps[(unsigned)opCode].FuncAttr);
return F;
}
const SmallMapVector<llvm::Type *, llvm::Function *, 8> &
OP::GetOpFuncList(OpCode opCode) const {
DXASSERT(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes,
"otherwise caller passed OOB OpCode");
_Analysis_assume_(0 <= (unsigned)opCode && opCode < OpCode::NumOpCodes);
return m_OpCodeClassCache[(unsigned)m_OpCodeProps[(unsigned)opCode]
.opCodeClass]
.pOverloads;
}
bool OP::IsDxilOpUsed(OpCode opcode) const {
auto &FnList = GetOpFuncList(opcode);
for (auto &it : FnList) {
llvm::Function *F = it.second;
if (!F) {
continue;
}
if (!F->user_empty()) {
return true;
}
}
return false;
}
void OP::RemoveFunction(Function *F) {
if (OP::IsDxilOpFunc(F)) {
OpCodeClass opClass = m_FunctionToOpClass[F];
for (auto it : m_OpCodeClassCache[(unsigned)opClass].pOverloads) {
if (it.second == F) {
m_OpCodeClassCache[(unsigned)opClass].pOverloads.erase(it.first);
m_FunctionToOpClass.erase(F);
break;
}
}
}
}
bool OP::GetOpCodeClass(const Function *F, OP::OpCodeClass &opClass) {
auto iter = m_FunctionToOpClass.find(F);
if (iter == m_FunctionToOpClass.end()) {
// When no user, cannot get opcode.
DXASSERT(F->user_empty() || !IsDxilOpFunc(F), "dxil function without an opcode class mapping?");
opClass = OP::OpCodeClass::NumOpClasses;
return false;
}
opClass = iter->second;
return true;
}
bool OP::UseMinPrecision() {
return m_LowPrecisionMode == DXIL::LowPrecisionMode::UseMinPrecision;
}
void OP::SetMinPrecision(bool bMinPrecision) {
DXIL::LowPrecisionMode mode =
bMinPrecision ? DXIL::LowPrecisionMode::UseMinPrecision
: DXIL::LowPrecisionMode::UseNativeLowPrecision;
DXASSERT((mode == m_LowPrecisionMode ||
m_LowPrecisionMode == DXIL::LowPrecisionMode::Undefined),
"LowPrecisionMode should only be set once.");
m_LowPrecisionMode = mode;
}
uint64_t OP::GetAllocSizeForType(llvm::Type *Ty) {
return m_pModule->getDataLayout().getTypeAllocSize(Ty);
}
llvm::Type *OP::GetOverloadType(OpCode opCode, llvm::Function *F) {
DXASSERT(F, "not work on nullptr");
Type *Ty = F->getReturnType();
FunctionType *FT = F->getFunctionType();
LLVMContext &Ctx = F->getContext();
/* <py::lines('OPCODE-OLOAD-TYPES')>hctdb_instrhelp.get_funcs_oload_type()</py>*/
switch (opCode) { // return OpCode
// OPCODE-OLOAD-TYPES:BEGIN
case OpCode::TempRegStore:
case OpCode::CallShader:
case OpCode::Pack4x8:
DXASSERT_NOMSG(FT->getNumParams() > 2);
return FT->getParamType(2);
case OpCode::MinPrecXRegStore:
case OpCode::StoreOutput:
case OpCode::BufferStore:
case OpCode::StorePatchConstant:
case OpCode::RawBufferStore:
case OpCode::StoreVertexOutput:
case OpCode::StorePrimitiveOutput:
case OpCode::DispatchMesh:
DXASSERT_NOMSG(FT->getNumParams() > 4);
return FT->getParamType(4);
case OpCode::IsNaN:
case OpCode::IsInf:
case OpCode::IsFinite:
case OpCode::IsNormal:
case OpCode::Countbits:
case OpCode::FirstbitLo:
case OpCode::FirstbitHi:
case OpCode::FirstbitSHi:
case OpCode::IMul:
case OpCode::UMul:
case OpCode::UDiv:
case OpCode::UAddc:
case OpCode::USubb:
case OpCode::WaveActiveAllEqual:
case OpCode::CreateHandleForLib:
case OpCode::WaveMatch:
DXASSERT_NOMSG(FT->getNumParams() > 1);
return FT->getParamType(1);
case OpCode::TextureStore:
DXASSERT_NOMSG(FT->getNumParams() > 5);
return FT->getParamType(5);
case OpCode::TraceRay:
DXASSERT_NOMSG(FT->getNumParams() > 15);
return FT->getParamType(15);
case OpCode::ReportHit:
DXASSERT_NOMSG(FT->getNumParams() > 3);
return FT->getParamType(3);
case OpCode::CreateHandle:
case OpCode::BufferUpdateCounter:
case OpCode::GetDimensions:
case OpCode::Texture2DMSGetSamplePosition:
case OpCode::RenderTargetGetSamplePosition:
case OpCode::RenderTargetGetSampleCount:
case OpCode::Barrier:
case OpCode::Discard:
case OpCode::EmitStream:
case OpCode::CutStream:
case OpCode::EmitThenCutStream:
case OpCode::CycleCounterLegacy:
case OpCode::WaveIsFirstLane:
case OpCode::WaveGetLaneIndex:
case OpCode::WaveGetLaneCount:
case OpCode::WaveAnyTrue:
case OpCode::WaveAllTrue:
case OpCode::WaveActiveBallot:
case OpCode::BitcastI16toF16:
case OpCode::BitcastF16toI16:
case OpCode::BitcastI32toF32:
case OpCode::BitcastF32toI32:
case OpCode::BitcastI64toF64:
case OpCode::BitcastF64toI64:
case OpCode::LegacyF32ToF16:
case OpCode::LegacyF16ToF32:
case OpCode::LegacyDoubleToFloat:
case OpCode::LegacyDoubleToSInt32:
case OpCode::LegacyDoubleToUInt32:
case OpCode::WaveAllBitCount:
case OpCode::WavePrefixBitCount:
case OpCode::IgnoreHit:
case OpCode::AcceptHitAndEndSearch:
case OpCode::WaveMultiPrefixBitCount:
case OpCode::SetMeshOutputCounts:
case OpCode::EmitIndices:
case OpCode::WriteSamplerFeedback:
case OpCode::WriteSamplerFeedbackBias:
case OpCode::WriteSamplerFeedbackLevel:
case OpCode::WriteSamplerFeedbackGrad:
case OpCode::AllocateRayQuery:
case OpCode::RayQuery_TraceRayInline:
case OpCode::RayQuery_Abort:
case OpCode::RayQuery_CommitNonOpaqueTriangleHit:
case OpCode::RayQuery_CommitProceduralPrimitiveHit:
case OpCode::AnnotateHandle:
case OpCode::CreateHandleFromBinding:
case OpCode::CreateHandleFromHeap:
return Type::getVoidTy(Ctx);
case OpCode::CheckAccessFullyMapped:
case OpCode::SampleIndex:
case OpCode::Coverage:
case OpCode::InnerCoverage:
case OpCode::ThreadId:
case OpCode::GroupId:
case OpCode::ThreadIdInGroup:
case OpCode::FlattenedThreadIdInGroup:
case OpCode::GSInstanceID:
case OpCode::OutputControlPointID:
case OpCode::PrimitiveID:
case OpCode::ViewID:
case OpCode::InstanceID:
case OpCode::InstanceIndex:
case OpCode::HitKind:
case OpCode::RayFlags:
case OpCode::DispatchRaysIndex:
case OpCode::DispatchRaysDimensions:
case OpCode::PrimitiveIndex:
case OpCode::Dot4AddI8Packed:
case OpCode::Dot4AddU8Packed:
case OpCode::RayQuery_CommittedStatus:
case OpCode::RayQuery_CandidateType:
case OpCode::RayQuery_RayFlags:
case OpCode::RayQuery_CandidateInstanceIndex:
case OpCode::RayQuery_CandidateInstanceID:
case OpCode::RayQuery_CandidateGeometryIndex:
case OpCode::RayQuery_CandidatePrimitiveIndex:
case OpCode::RayQuery_CommittedInstanceIndex:
case OpCode::RayQuery_CommittedInstanceID:
case OpCode::RayQuery_CommittedGeometryIndex:
case OpCode::RayQuery_CommittedPrimitiveIndex:
case OpCode::GeometryIndex:
case OpCode::RayQuery_CandidateInstanceContributionToHitGroupIndex:
case OpCode::RayQuery_CommittedInstanceContributionToHitGroupIndex:
return IntegerType::get(Ctx, 32);
case OpCode::CalculateLOD:
case OpCode::DomainLocation:
case OpCode::WorldRayOrigin:
case OpCode::WorldRayDirection:
case OpCode::ObjectRayOrigin:
case OpCode::ObjectRayDirection:
case OpCode::ObjectToWorld:
case OpCode::WorldToObject:
case OpCode::RayTMin:
case OpCode::RayTCurrent:
case OpCode::RayQuery_CandidateObjectToWorld3x4:
case OpCode::RayQuery_CandidateWorldToObject3x4:
case OpCode::RayQuery_CommittedObjectToWorld3x4:
case OpCode::RayQuery_CommittedWorldToObject3x4:
case OpCode::RayQuery_CandidateTriangleBarycentrics:
case OpCode::RayQuery_CommittedTriangleBarycentrics:
case OpCode::RayQuery_WorldRayOrigin:
case OpCode::RayQuery_WorldRayDirection:
case OpCode::RayQuery_RayTMin:
case OpCode::RayQuery_CandidateTriangleRayT:
case OpCode::RayQuery_CommittedRayT:
case OpCode::RayQuery_CandidateObjectRayOrigin:
case OpCode::RayQuery_CandidateObjectRayDirection:
case OpCode::RayQuery_CommittedObjectRayOrigin:
case OpCode::RayQuery_CommittedObjectRayDirection:
return Type::getFloatTy(Ctx);
case OpCode::MakeDouble:
case OpCode::SplitDouble:
return Type::getDoubleTy(Ctx);
case OpCode::RayQuery_Proceed:
case OpCode::RayQuery_CandidateProceduralPrimitiveNonOpaque:
case OpCode::RayQuery_CandidateTriangleFrontFace:
case OpCode::RayQuery_CommittedTriangleFrontFace:
case OpCode::IsHelperLane:
return IntegerType::get(Ctx, 1);
case OpCode::CBufferLoadLegacy:
case OpCode::Sample:
case OpCode::SampleBias:
case OpCode::SampleLevel:
case OpCode::SampleGrad:
case OpCode::SampleCmp:
case OpCode::SampleCmpLevelZero:
case OpCode::TextureLoad:
case OpCode::BufferLoad:
case OpCode::TextureGather:
case OpCode::TextureGatherCmp:
case OpCode::RawBufferLoad:
case OpCode::Unpack4x8:
case OpCode::TextureGatherImm:
case OpCode::TextureGatherCmpImm:
{
StructType *ST = cast<StructType>(Ty);
return ST->getElementType(0);
}
// OPCODE-OLOAD-TYPES:END
default: return Ty;
}
}
Type *OP::GetHandleType() const {
return m_pHandleType;
}
Type *OP::GetResourcePropertiesType() const {
return m_pResourcePropertiesType;
}
Type *OP::GetResourceBindingType() const {
return m_pResourceBindingType;
}
Type *OP::GetDimensionsType() const
{
return m_pDimensionsType;
}
Type *OP::GetSamplePosType() const
{
return m_pSamplePosType;
}
Type *OP::GetBinaryWithCarryType() const {
return m_pBinaryWithCarryType;
}
Type *OP::GetBinaryWithTwoOutputsType() const {
return m_pBinaryWithTwoOutputsType;
}
Type *OP::GetSplitDoubleType() const {
return m_pSplitDoubleType;
}
Type *OP::GetFourI32Type() const {
return m_pFourI32Type;
}
Type *OP::GetFourI16Type() const {
return m_pFourI16Type;
}
bool OP::IsResRetType(llvm::Type *Ty) {
for (Type *ResTy : m_pResRetType) {
if (Ty == ResTy)
return true;
}
return false;
}
Type *OP::GetResRetType(Type *pOverloadType) {
unsigned TypeSlot = GetTypeSlot(pOverloadType);
if (m_pResRetType[TypeSlot] == nullptr) {
string TypeName("dx.types.ResRet.");
TypeName += GetOverloadTypeName(TypeSlot);
Type *FieldTypes[5] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType, Type::getInt32Ty(m_Ctx) };
m_pResRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule);
}
return m_pResRetType[TypeSlot];
}
Type *OP::GetCBufferRetType(Type *pOverloadType) {
unsigned TypeSlot = GetTypeSlot(pOverloadType);
if (m_pCBufferRetType[TypeSlot] == nullptr) {
string TypeName("dx.types.CBufRet.");
TypeName += GetOverloadTypeName(TypeSlot);
Type *i64Ty = Type::getInt64Ty(pOverloadType->getContext());
Type *i16Ty = Type::getInt16Ty(pOverloadType->getContext());
if (pOverloadType->isDoubleTy() || pOverloadType == i64Ty) {
Type *FieldTypes[2] = { pOverloadType, pOverloadType };
m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule);
}
else if (!UseMinPrecision() && (pOverloadType->isHalfTy() || pOverloadType == i16Ty)) {
TypeName += ".8"; // dx.types.CBufRet.fp16.8 for buffer of 8 halves
Type *FieldTypes[8] = {
pOverloadType, pOverloadType, pOverloadType, pOverloadType,
pOverloadType, pOverloadType, pOverloadType, pOverloadType,
};
m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule);
}
else {
Type *FieldTypes[4] = { pOverloadType, pOverloadType, pOverloadType, pOverloadType };
m_pCBufferRetType[TypeSlot] = GetOrCreateStructType(m_Ctx, FieldTypes, TypeName, m_pModule);
}
}
return m_pCBufferRetType[TypeSlot];
}
Type *OP::GetVectorType(unsigned numElements, Type *pOverloadType) {
if (numElements == 4) {
if (pOverloadType == Type::getInt32Ty(pOverloadType->getContext())) {
return m_pFourI32Type;
}
else if (pOverloadType == Type::getInt16Ty(pOverloadType->getContext())) {
return m_pFourI16Type;
}
}
DXASSERT(false, "unexpected overload type");
return nullptr;
}
//------------------------------------------------------------------------------
//
// LLVM utility methods.
//
Constant *OP::GetI1Const(bool v) {
return Constant::getIntegerValue(IntegerType::get(m_Ctx, 1), APInt(1, v));
}
Constant *OP::GetI8Const(char v) {
return Constant::getIntegerValue(IntegerType::get(m_Ctx, 8), APInt(8, v));
}
Constant *OP::GetU8Const(unsigned char v) {
return GetI8Const((char)v);
}
Constant *OP::GetI16Const(int v) {
return Constant::getIntegerValue(IntegerType::get(m_Ctx, 16), APInt(16, v));
}
Constant *OP::GetU16Const(unsigned v) {
return GetI16Const((int)v);
}
Constant *OP::GetI32Const(int v) {
return Constant::getIntegerValue(IntegerType::get(m_Ctx, 32), APInt(32, v));
}
Constant *OP::GetU32Const(unsigned v) {
return GetI32Const((int)v);
}
Constant *OP::GetU64Const(unsigned long long v) {
return Constant::getIntegerValue(IntegerType::get(m_Ctx, 64), APInt(64, v));
}
Constant *OP::GetFloatConst(float v) {
return ConstantFP::get(m_Ctx, APFloat(v));
}
Constant *OP::GetDoubleConst(double v) {
return ConstantFP::get(m_Ctx, APFloat(v));
}
} // namespace hlsl