DirectXShaderCompiler/lib/DXIL/DxilResourceProperties.cpp

211 строки
6.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// //
// DxilResourceProperites.cpp //
// Copyright (C) Microsoft Corporation. All rights reserved. //
// This file is distributed under the University of Illinois Open Source //
// License. See LICENSE.TXT for details. //
// //
///////////////////////////////////////////////////////////////////////////////
#include "dxc/DXIL/DxilResourceProperties.h"
#include "llvm/IR/Constant.h"
#include "dxc/DXIL/DxilShaderModel.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Constants.h"
#include "dxc/DXIL/DxilResourceBase.h"
#include "dxc/DXIL/DxilResource.h"
#include "dxc/DXIL/DxilCBuffer.h"
#include "dxc/DXIL/DxilSampler.h"
#include "dxc/DXIL/DxilOperations.h"
#include "dxc/DXIL/DxilInstructions.h"
#include "dxc/DXIL/DxilUtil.h"
using namespace llvm;
namespace hlsl {
DxilResourceProperties::DxilResourceProperties() {
RawDword0 = 0;
RawDword1 = 0;
Basic.ResourceKind = (uint8_t)DXIL::ResourceKind::Invalid;
}
bool DxilResourceProperties::isUAV() const { return Basic.IsUAV; }
bool DxilResourceProperties::isValid() const {
return getResourceKind() != DXIL::ResourceKind::Invalid;
}
DXIL::ResourceClass DxilResourceProperties::getResourceClass() const {
switch (static_cast<DXIL::ResourceKind>(Basic.ResourceKind)) {
default:
return Basic.IsUAV ? DXIL::ResourceClass::UAV : DXIL::ResourceClass::SRV;
case DXIL::ResourceKind::CBuffer:
return DXIL::ResourceClass::CBuffer;
case DXIL::ResourceKind::Sampler:
return DXIL::ResourceClass::Sampler;
case DXIL::ResourceKind::Invalid:
return DXIL::ResourceClass::Invalid;
}
}
DXIL::ResourceKind DxilResourceProperties::getResourceKind() const {
return static_cast<DXIL::ResourceKind>(Basic.ResourceKind);
}
void DxilResourceProperties::setResourceKind(DXIL::ResourceKind RK) {
Basic.ResourceKind = (uint8_t)RK;
}
DXIL::ComponentType DxilResourceProperties::getCompType() const {
return static_cast<DXIL::ComponentType>(Typed.CompType);
}
unsigned DxilResourceProperties::getElementStride() const {
switch (getResourceKind()) {
default:
return CompType(getCompType()).GetSizeInBits() / 8;
case DXIL::ResourceKind::RawBuffer:
return 1;
case DXIL::ResourceKind::StructuredBuffer:
return StructStrideInBytes;
case DXIL::ResourceKind::CBuffer:
case DXIL::ResourceKind::Sampler:
return 0;
}
}
bool DxilResourceProperties::operator==(const DxilResourceProperties &RP) const {
return RawDword0 == RP.RawDword0 &&
RawDword1 == RP.RawDword1;
}
bool DxilResourceProperties::operator!=(const DxilResourceProperties &RP) const {
return !(*this == RP) ;
}
namespace resource_helper {
// The constant is as struct with int32 fields.
// ShaderModel 6.6 has 2 fileds.
Constant *getAsConstant(const DxilResourceProperties &RP, Type *Ty,
const ShaderModel &) {
StructType *ST = cast<StructType>(Ty);
switch (ST->getNumElements()) {
case 2: {
Constant *RawDwords[] = {
ConstantInt::get(ST->getElementType(0), RP.RawDword0),
ConstantInt::get(ST->getElementType(1), RP.RawDword1)};
return ConstantStruct::get(ST, RawDwords);
} break;
default:
return nullptr;
break;
}
return nullptr;
}
DxilResourceProperties loadPropsFromConstant(const Constant &C) {
DxilResourceProperties RP;
// Ty Should match C.getType().
Type *Ty = C.getType();
StructType *ST = cast<StructType>(Ty);
switch (ST->getNumElements()) {
case 2: {
if (isa<ConstantAggregateZero>(&C)) {
RP.RawDword0 = 0;
RP.RawDword1 = 0;
} else {
const ConstantStruct *CS = cast<ConstantStruct>(&C);
const Constant *RawDword0 = CS->getOperand(0);
const Constant *RawDword1 = CS->getOperand(1);
RP.RawDword0 = cast<ConstantInt>(RawDword0)->getLimitedValue();
RP.RawDword1 = cast<ConstantInt>(RawDword1)->getLimitedValue();
}
} break;
default:
break;
}
return RP;
}
DxilResourceProperties
loadPropsFromAnnotateHandle(DxilInst_AnnotateHandle &annotateHandle,
const ShaderModel &SM) {
Constant *ResProp = cast<Constant>(annotateHandle.get_props());
return loadPropsFromConstant(*ResProp);
}
DxilResourceProperties loadPropsFromResourceBase(const DxilResourceBase *Res) {
DxilResourceProperties RP;
if (!Res) {
return RP;
}
auto SetResProperties = [&RP](const DxilResource &Res) {
switch (Res.GetKind()) {
default:
break;
case DXIL::ResourceKind::FeedbackTexture2D:
case DXIL::ResourceKind::FeedbackTexture2DArray:
RP.SamplerFeedbackType = Res.GetSamplerFeedbackType();
break;
case DXIL::ResourceKind::RTAccelerationStructure:
break;
case DXIL::ResourceKind::StructuredBuffer:
RP.StructStrideInBytes = Res.GetElementStride();
break;
case DXIL::ResourceKind::Texture2DMS:
case DXIL::ResourceKind::Texture2DMSArray:
case DXIL::ResourceKind::TypedBuffer:
case DXIL::ResourceKind::Texture1D:
case DXIL::ResourceKind::Texture2D:
case DXIL::ResourceKind::TextureCube:
case DXIL::ResourceKind::Texture1DArray:
case DXIL::ResourceKind::Texture2DArray:
case DXIL::ResourceKind::TextureCubeArray:
case DXIL::ResourceKind::Texture3D:
Type *Ty = Res.GetRetType();
RP.Typed.CompCount = dxilutil::GetResourceComponentCount(Ty);
RP.Typed.CompType = (uint8_t)Res.GetCompType().GetKind();
break;
}
};
switch (Res->GetClass()) { case DXIL::ResourceClass::Invalid: return RP;
case DXIL::ResourceClass::SRV: {
const DxilResource *SRV = (const DxilResource*)(Res);
RP.Basic.ResourceKind = (uint8_t)Res->GetKind();
SetResProperties(*SRV);
} break;
case DXIL::ResourceClass::UAV: {
const DxilResource *UAV = (const DxilResource *)(Res);
RP.Basic.IsUAV = true;
RP.Basic.ResourceKind = (uint8_t)Res->GetKind();
RP.Basic.IsGloballyCoherent = UAV->IsGloballyCoherent();
RP.Basic.SamplerCmpOrHasCounter = UAV->HasCounter();
RP.Basic.IsROV = UAV->IsROV();
SetResProperties(*UAV);
} break;
case DXIL::ResourceClass::Sampler: {
RP.Basic.ResourceKind = (uint8_t)Res->GetKind();
const DxilSampler *Sampler = (const DxilSampler*)Res;
if (Sampler->GetSamplerKind() == DXIL::SamplerKind::Comparison)
RP.Basic.SamplerCmpOrHasCounter = true;
else if (Sampler->GetSamplerKind() == DXIL::SamplerKind::Invalid)
RP.Basic.ResourceKind = (uint8_t)DXIL::ResourceKind::Invalid;
} break;
case DXIL::ResourceClass::CBuffer: {
RP.Basic.ResourceKind = (uint8_t)Res->GetKind();
const DxilCBuffer *CB = (const DxilCBuffer *)Res;
RP.CBufferSizeInBytes = CB->GetSize();
} break;
}
return RP;
}
} // namespace resource_helper
} // namespace hlsl